Difference between revisions of "Torment"

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'''Torment''' is a difficult-to-resist effect that cuts the [[HP]] of its targets by half.
 
'''Torment''' is a difficult-to-resist effect that cuts the [[HP]] of its targets by half.
  
==Sources of Torment (Player)==
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==Useful Info==
You can invoke torment against all living creatures in your line of sight (usually including yourself) in the following ways:
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Torment reduces the target's HP by 50% of its current value. Specifically, torment deals damage equal to <code>50% * current HP - 1</code>, rounded down, so it leaves targets at 1-2 points above half health.<ref>{{source ref|0.30.1|spl-goditem.cc|1068}}</ref> It can never bring targets below 3 HP. This damage can be reduced by various means, and a few ways make you entirely immune.
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Torment's "50% HP" does not account for your MP if you have [[spirit shield]]. However, spirit shield works as normal after the 50% HP is calculated. For example, if you have 200 HP and 20 MP, torment would deal 99 damage, bringing you to 110 HP and 11 MP.
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==Sources (Player)==
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You can torment all creatures in [[LOS]], both yourself and monsters, with:
 
*Reading a [[scroll of torment]]
 
*Reading a [[scroll of torment]]
 
*Using [[Kikubaaqudgha]]'s Torment ability.  
 
*Using [[Kikubaaqudgha]]'s Torment ability.  
*Drawing a [[Pain card|Pain]] card from the [[deck of destruction]] (at [[Cards#Power_level|power level]] 2; the player is immune to these torments)
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*Incurring Kikubaaqudgha's wrath.
*Attacking with the [[Sceptre of Torment]] (the wielder is immune to these torments)
 
  
Unless you have torment resistance, the damage you take will make this a dangerous technique. The spell [[Agony]] is a safe alternative: although it halves the HP of only one monster and must overcome its target's [[willpower]], it does not harm you when cast.
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You can torment only monsters in LOS by:
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*Drawing a [[Pain card|Pain]] card from the [[deck of destruction]] (at [[Cards#Power_level|power level]] 2)
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*Attacking with the [[Sceptre of Torment]], 20% chance
  
You can also accidentally invoke a torment effect against only yourself in the following ways:
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You can face torment against only yourself in the following ways:
*Incurring Kikubaaqudgha's wrath
 
 
*[[Xom]] will occasionally torment its followers
 
*[[Xom]] will occasionally torment its followers
 
*[[Nemelex Xobeh]]'s wrath may invoke the [[Torment card|Torment]] card against you
 
*[[Nemelex Xobeh]]'s wrath may invoke the [[Torment card|Torment]] card against you
 
*Suffering the [[death curse]] of a mummy
 
*Suffering the [[death curse]] of a mummy
*Being the target of [[Agony]] or [[Agony Range]] spells (requires [[willpower]] check to succeed)
 
  
==Sources of Torment (Monsters)==
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The spells [[Agony]] and [[Agony Range]] (monster only) also halve HP, just like torment, but only against a single target. These spells can be resisted entirely with high [[willpower]].
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==Sources (Monster)==
 
{{monsters with spell|Symbol of Torment}}
 
{{monsters with spell|Symbol of Torment}}
  
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*{{monsterlink|Lurking horror}}
 
*{{monsterlink|Lurking horror}}
  
Monsters won't cast [[Symbol of Torment]] if their target is immune to it. Friendly monsters, like the ones you can get by casting [[Summon Greater Demon]], won't cast Symbol of Torment while you are in their LOS.
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Monsters won't cast [[Symbol of Torment]] if their target is immune to it. Friendly monsters, such as those summoned from the [[sceptre of Asmodeus]], won't cast Symbol of Torment while you are in their LOS.
  
 
If a monster invokes torment, you will see the message
 
If a monster invokes torment, you will see the message
 
{{crawlquote|"The <monster> calls on the powers of darkness!"}}
 
{{crawlquote|"The <monster> calls on the powers of darkness!"}}
  
==Torment Resistance and Immunity==
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==Resistance==
There are only a few sources of torment resistance or immunity, but fortunately they all stack. In order of effectiveness:
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There are only a few sources of torment resistance, which all stack:
*Being [[undead]] ([[mummy]], [[ghoul]], bloodless [[vampire]], or through [[Necromutation]]) or in [[Dithmenos]]'s [[Shadow Form]] blocks torment damage entirely. [[Tree Form]] also provides immunity to torment and can be entered at will with a [[potion of lignification]], but carries significant drawbacks (most notably, it prevents the user from escaping).
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*[[Negative energy resistance]]. Each rN+ reduces damage by 10% (i.e. -5% of your current HP). That's -45% current HP at rN+, -40% HP at rN++, and -35% HP at rN+++.
*The spell [[Death's Door]] negates all damage from torment (in addition to all other damage), but leaves you at critical health after.
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*[[Kikubaaqudgha]] can shield you from torment. At max piety, there's a 33% chance to block torment entirely, and an 80% chance to reduce it by a random number (from 1 to damage dealt).
*[[Kikubaaqudgha]] sometimes shields you from torment. At max piety, blocks all torment damage 33% of the time at max piety, and a further 80% chance to then reduce damage by any random number.
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*Being a [[Gargoyle]] or in [[Statue Form]] halves torment damage.
*The second rank of the [[Hurl Damnation (mutation)|Hurl Damnation]] [[demonspawn mutation]] halves torment damage.
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*The second rank of the [[demonspawn mutation]], [[Hurl Damnation (mutation)|Hurl Damnation]] halves torment damage.
*Being a [[gargoyle]] or in [[Statue Form]] halves torment damage.
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*[[Negative energy]] resistance reduces torment damage by 10% (5% of your max HP) per level (so at rN+++, 35% HP loss).
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'''Torment immunity:'''
**Do not underestimate this protection: after suffering three consecutive torments (an unfortunate but not uncommon situation), rN+++ will leave you with over twice as much HP as you would have had without it. When stacked with protection from other sources, this takes a lot of the bite out of torment.
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*Being [[undead]] ([[Ghoul]], [[Mummy]], bloodless [[Vampire]], or through [[Death Form]]).
*[[Deep dwarf]] damage shaving reduces torment damage by 1-11 HP (amount rises with experience level).
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*The following [[form]]s:
*An [[amulet of guardian spirit]] converts some of the torment HP damage into MP damage.
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**[[Tree Form]]
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**[[Wisp Form]]
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**[[Dithmenos]]' [[Shadow Form]]
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*Being [[Petrified]] (though this prevents you from acting at all).
  
These sources of torment immunity should be avoided:
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Also, [[Death's Door]] makes you immune to all damage, including torment.
*Having 3 HP or less renders you immune to torment, but at that point torment has done all its work.
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*A few [[bad form]]s also give immunity to torment: as stated before, Tree Form has some redeeming qualities and may be entered at will, but [[Fungus Form]] and [[Wisp Form]] are almost entirely disadvantageous.
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Monsters with rN+++ (including all [[undead]], [[demonic]], [[nonliving]], and [[holy]] monsters) are immune to torment.
*Being [[petrified]], which renders you helpless for the duration.
 
  
 
==Strategy==
 
==Strategy==
There are also some common-sense methods of avoiding torment which shouldn't be overlooked:
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Torment is an extremely deadly effect: no matter how strong your character is, losing half your HP stings. It is one of the main threats in the [[extended]], though you'll find torment in a few earlier places as well.
  
*Removing LOS from monsters - if they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed, or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting]]- or [[damnation]]-capable monsters around.
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Beyond being immune to it, there are a few 'common sense' methods to avoiding torment:
*Fighting torment-capable monsters one at a time - you can only kill one enemy at a time in most situations, so you're just giving the others time to torment you down if you fight multiple enemies. Fighting from a [[kill hole]] can help with this.
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*Blocking [[LOS]] from monsters. If they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed, or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting]]- or [[damnation]]-capable monsters around.
*Or, of course, kill the source of the torment! In most situations it's wise to prioritise killing monsters capable of tormenting you, and there's no point in spending a turn casting [[Statue Form]] to avoid torment if you can reliably kill all torment-capable monsters in sight with a [[Fire Storm]].
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*Fighting torment-capable monsters one at a time. Usually, you can't kill everything in one turn. Fighting monsters alone gives monsters less time to torment you. Use [[kill hole]]s if possible.
*Only a few sources of torment can be [[silence]]d, but if you possess reasonable melee prowess, it's often a good idea if possible. Specifically, silence will only work on mummies: [[mummy priest]]s, [[royal mummies]], [[Menkaure]], and [[Khufu]]. Be careful doing this in [[Tomb]], as more tormenters may show up at the edge of LOS outside the range of Silence. Careful use of terrain can minimize this risk. Note that silence does NOT work on other undead, namely [[curse skull]]s, [[curse toe]]s, or [[Murray]], nor does it work on any form of [[demon]].
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*Prioritizing torment-capable monsters. If you are around full HP, torment is likely to deal more damage than any regular attack, so it makes sense to kill users of torment first.
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*Monster specific vulnerabilities:
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**Most users of torment are immune to [[silence]]. However, [[mummy priest]]s, [[royal mummies]], [[Menkaure]], and [[Khufu]] ''are'' affected by silence. Be careful when in [[Tomb]], as more tormentors can show up outside the silence radius. Take advantage of terrain to prevent this.
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**The "[[tormentor]]" monster cannot see [[invisible]]. Being invisible won't grant immunity, but if a tormentor can't see any enemies, it's much less likely to cast torment. (Note that if a torment-vulnerable [[summon]] is in sight, the tormentor will cast as normal.)
  
 
==History==
 
==History==
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*Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.
 
*Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.
 
*Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell.  The spell would not work for players immune to torment.
 
*Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell.  The spell would not work for players immune to torment.
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==References==
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<references />

Latest revision as of 06:29, 13 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Torment is a difficult-to-resist effect that cuts the HP of its targets by half.

Useful Info

Torment reduces the target's HP by 50% of its current value. Specifically, torment deals damage equal to 50% * current HP - 1, rounded down, so it leaves targets at 1-2 points above half health.[1] It can never bring targets below 3 HP. This damage can be reduced by various means, and a few ways make you entirely immune.

Torment's "50% HP" does not account for your MP if you have spirit shield. However, spirit shield works as normal after the 50% HP is calculated. For example, if you have 200 HP and 20 MP, torment would deal 99 damage, bringing you to 110 HP and 11 MP.

Sources (Player)

You can torment all creatures in LOS, both yourself and monsters, with:

You can torment only monsters in LOS by:

You can face torment against only yourself in the following ways:

The spells Agony and Agony Range (monster only) also halve HP, just like torment, but only against a single target. These spells can be resisted entirely with high willpower.

Sources (Monster)

The following enemies cast Symbol of Torment:

The following enemies may be able to cast Symbol of Torment, depending on their spell set:

This monster invokes torment upon its death:

Monsters won't cast Symbol of Torment if their target is immune to it. Friendly monsters, such as those summoned from the sceptre of Asmodeus, won't cast Symbol of Torment while you are in their LOS.

If a monster invokes torment, you will see the message

"The <monster> calls on the powers of darkness!"

Resistance

There are only a few sources of torment resistance, which all stack:

  • Negative energy resistance. Each rN+ reduces damage by 10% (i.e. -5% of your current HP). That's -45% current HP at rN+, -40% HP at rN++, and -35% HP at rN+++.
  • Kikubaaqudgha can shield you from torment. At max piety, there's a 33% chance to block torment entirely, and an 80% chance to reduce it by a random number (from 1 to damage dealt).
  • Being a Gargoyle or in Statue Form halves torment damage.
  • The second rank of the demonspawn mutation, Hurl Damnation halves torment damage.

Torment immunity:

Also, Death's Door makes you immune to all damage, including torment.

Monsters with rN+++ (including all undead, demonic, nonliving, and holy monsters) are immune to torment.

Strategy

Torment is an extremely deadly effect: no matter how strong your character is, losing half your HP stings. It is one of the main threats in the extended, though you'll find torment in a few earlier places as well.

Beyond being immune to it, there are a few 'common sense' methods to avoiding torment:

  • Blocking LOS from monsters. If they can't see you, they can't torment you! A scroll of fog, simply closing a door, retreating at speed, or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are smiting- or damnation-capable monsters around.
  • Fighting torment-capable monsters one at a time. Usually, you can't kill everything in one turn. Fighting monsters alone gives monsters less time to torment you. Use kill holes if possible.
  • Prioritizing torment-capable monsters. If you are around full HP, torment is likely to deal more damage than any regular attack, so it makes sense to kill users of torment first.
  • Monster specific vulnerabilities:
    • Most users of torment are immune to silence. However, mummy priests, royal mummies, Menkaure, and Khufu are affected by silence. Be careful when in Tomb, as more tormentors can show up outside the silence radius. Take advantage of terrain to prevent this.
    • The "tormentor" monster cannot see invisible. Being invisible won't grant immunity, but if a tormentor can't see any enemies, it's much less likely to cast torment. (Note that if a torment-vulnerable summon is in sight, the tormentor will cast as normal.)

History

  • Prior to 0.27, the second rank of the Black Mark demonspawn mutation had a 50% chance to completely negate any instance of torment, and the Hurl Damnation mutation had no torment resistance.
  • Prior to 0.25, the Pain card did not have a torment effect.
  • Prior to 0.23, the Sceptre of Torment did not protect the wielder from its torment.
  • Prior to 0.13, stepping on a Zot trap could also invoke torment as a random miscast. When Zot traps were given their own special set of effects in 0.13, torment was not included.
  • Prior to 0.8, players could also cast Symbol of Torment as a L6 Necromancy spell. The spell would not work for players immune to torment.

References