Difference between revisions of "Quick blade"

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{{version026}}
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{{version031}}
 
{{weapon
 
{{weapon
 
  |name = Quick blade
 
  |name = Quick blade
 
  |cost = 150
 
  |cost = 150
 
  |weight = 5.0
 
  |weight = 5.0
  |damage = 5
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  |damage = 4
 
  |size = One-handed
 
  |size = One-handed
 
  |skill = Short Blades
 
  |skill = Short Blades
 
  |accuracy = +6
 
  |accuracy = +6
  |basedelay = 7 (70%)
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  |basedelay = 12 (120%)
  |mindelay = 3 at skill 8
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  |mindelay = 5 at skill 14
 
  |damtype = Stabbing
 
  |damtype = Stabbing
 
  |hands    = 1H
 
  |hands    = 1H
 
  |ranged    = No
 
  |ranged    = No
 
}}
 
}}
{{flavour|A carefully wrought dagger which is preternaturally well-balanced, making it much easier for even inexperienced handlers to attack with it quickly.
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{{flavour|A dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow the wielder makes.
  
 
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-Julia Ward Howe, "The Battle Hymn of the Republic". 1861}}
 
-Julia Ward Howe, "The Battle Hymn of the Republic". 1861}}
The '''quick blade''' is the fastest weapon in the game, with a [[attack delay|minimum weapon delay]] of 3 [[aut]]. Either [[Finnese]] or [[Haste]] will bring min delay down to 2 aut. Quick blades with a [[pain (brand)|pain]], [[electrocution]], or [[distortion]] brand are especially effective vehicles for damage. The low skill training to reach minimum delay is only a bonus. However, like any other short blade, its damage against armored opponents tends to be underwhelming.  
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{{crawlquote|This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
  
Quick blades are rare, so are most commonly obtained by way of [[Trog]] and [[Okawaru]]'s [[scroll of acquirement#Weapon acquirement|weapon acquirements]]. Failing this, a character with Short Blades skill will often receive one upon reading a [[scroll of acquirement]]. The [[Elven Halls]] also provide a good chance at quickblades: [[Deep elf blademaster]]s have a 1/26 chance of receiving twin quick blades, and the [[Elven_Halls#Elf:2_-_The_Hall_of_Blades|Hall of Blades]] may spawn one. Some of the more powerful [[List of spriggans|spriggans]] also can carry one.
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'''Quick blades''' are extremely rapid weapons. Whenever you swing with a quick blade, you get two attacks. This is treated as if you attacked twice with any other weapon, so factors like [[brand]], [[auxiliary attack]]s, and [[AC]] can activate twice.
  
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==Sources==
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Quick blades are rare items.
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*For those invested into Short Blades, [[Trog]]'s weapon gifts are likely to gift one eventually. [[Scrolls of acquirement]], or [[Okawaru]]'s weapon gift, also have a high chance of gifting 'rare' weapons.
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*The [[Elven_Halls#Elf:2 - The Hall of Blades|Hall of Blades]] has a decent chance (~41.5%) of having a [[dancing weapon|dancing]] quick blade, always [[brand]]ed. Also, [[deep elf blademaster]]s have a 1/26 chance of holding one.
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*Some of the more powerful [[List of spriggans|spriggans]] have a chance of spawning with one.
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==Strategy==
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Essentially, quick blades are [[rapier]]s that swing twice with more than half the base damage. They benefit greatly from flat damage effects, such as [[enchant]]ment, [[slay]]ing, [[auxiliary attack]]s, and [[stab]]bing. After all, if every hit gets +1 damage, then hitting twice as fast means you get twice the benefit. Conversely, enemy [[AC]] has a greater effect. Therefore, you should use a quick blade if you have many flat damage bonuses. With a good flat damage [[brand]] (namely [[electrocution]], [[pain (brand)|pain]], [[distortion]], and [[chaos]]), quick blades are quite powerful; a quick blade of distortion can take you through [[Zot]].
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For [[stabbing]] purposes, quick blades are better than [[dagger]]s for everything except [[sleep]] stabs, assuming you've reached mindelay with both weapons. While daggers may get bonus damage, quick blades make twice as many stabs. Since the dagger bonus is ''always'' less than twice the damage, quick blades are just better. Sleeping enemies are the sole exception: since sleeping enemies wake up after the first stab, the stronger first hit off a dagger is better.
  
 
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==History==
 
==History==
*In 0.27, [[Cheibriados]] will no longer hate quickblades.
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*Prior to [[0.31]], quick blades only made 1 attack per swing, but had a base delay of 0.7 decaAut and mindelay of 0.3 decaAut.
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*Prior to [[0.30]], quick blades could not naturally generate with [[brand]]s.
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*Prior to [[0.29]], quick blades dealt 5 base damage and scaled with strength instead of dexterity.
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*Prior to [[0.27]], [[Cheibriados]] disapproved of quick blades.
  
 
{{weapons}}
 
{{weapons}}
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[[Category:Short blades]]
 
[[Category:Short blades]]

Latest revision as of 09:12, 4 May 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Name Quick blade
Skill Short Blades
Damage 4
Accuracy +6
Base delay (%) 12 (120%)
Min delay 5 at skill 14
Hands 1H
Size One-handed
Ranged? No
A dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow the wielder makes.

"He hath loosed the fateful lightning of His terrible swift sword...

-Julia Ward Howe, "The Battle Hymn of the Republic". 1861

This weapon falls into the 'Short Blades' category. It is a one handed weapon.

Quick blades are extremely rapid weapons. Whenever you swing with a quick blade, you get two attacks. This is treated as if you attacked twice with any other weapon, so factors like brand, auxiliary attacks, and AC can activate twice.

Sources

Quick blades are rare items.

Strategy

Essentially, quick blades are rapiers that swing twice with more than half the base damage. They benefit greatly from flat damage effects, such as enchantment, slaying, auxiliary attacks, and stabbing. After all, if every hit gets +1 damage, then hitting twice as fast means you get twice the benefit. Conversely, enemy AC has a greater effect. Therefore, you should use a quick blade if you have many flat damage bonuses. With a good flat damage brand (namely electrocution, pain, distortion, and chaos), quick blades are quite powerful; a quick blade of distortion can take you through Zot.

For stabbing purposes, quick blades are better than daggers for everything except sleep stabs, assuming you've reached mindelay with both weapons. While daggers may get bonus damage, quick blades make twice as many stabs. Since the dagger bonus is always less than twice the damage, quick blades are just better. Sleeping enemies are the sole exception: since sleeping enemies wake up after the first stab, the stronger first hit off a dagger is better.

Quick blades
Mundane Quickblade.png
Magical Quickblade2.png
Artifact Quickblade3.png
Unrandarts
Gyre and Gimble Gyre and Gimble.png
Vampire's Tooth Vampire's tooth.png

History

  • Prior to 0.31, quick blades only made 1 attack per swing, but had a base delay of 0.7 decaAut and mindelay of 0.3 decaAut.
  • Prior to 0.30, quick blades could not naturally generate with brands.
  • Prior to 0.29, quick blades dealt 5 base damage and scaled with strength instead of dexterity.
  • Prior to 0.27, Cheibriados disapproved of quick blades.
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net