Difference between revisions of "Ancient lich"
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− | + | {{monster info}} | |
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==Useful Info== | ==Useful Info== | ||
− | '''Ancient liches''' are extremely powerful undead casters with a wide array of resistances and access to | + | '''Ancient liches''' are extremely powerful undead casters with a wide array of resistances and access to brutal conjurations that can deal ridiculous amounts of damage. If you are not confident in your skills, escape is strongly advised. |
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− | + | Ancient liches can be found in various locations throughout the late-game Dungeon: | |
+ | *All of the [[Hell]]s (not including the vestibule), [[the Realm of Zot]] (they are particularly common in the orb chamber of [[Zot:5]]), [[the Tomb]] and various [[Ziggurat]] floors | ||
+ | *Rarely in [[the Abyss]] and [[the Depths]] | ||
+ | *On the final floor of [[the Vaults]] and [[the Crypt]] | ||
− | + | {{monster spells}} | |
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− | ' | + | ==Strategy== |
− | + | Understand that ancient liches are some of the most powerful casters in the game. Don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A [[haste]]d ancient lich can deal up to 288 damage per turn, enough to one-round most characters. While this max damage is exceedingly rare, ancient liches can still cause huge spikes of damage. Taking 100+ damage in a single turn stings. | |
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− | + | As these liches resist most elemental damage, casters should use pure [[Conjurations]] or [[Earth Magic]] to deal with them. Necromancy users can use [[Dispel Undead]]. Melee fighters should lure them around corners or use a [[scroll of fog]]. If available, a strong [[holy wrath]] or [[antimagic]] weapon works great. | |
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− | + | ===Tips & Tricks=== | |
− | *[[ | + | * Ancient liches are spellcasters, so are vulnerable to both [[silence]] and [[antimagic]]. When silenced, all it can do is make weak melee attacks, which is only dangerous to players at low HP. Weapons of antimagic and [[Enfeeble]] are also effective at disabling them. |
− | + | * [[Berserk]] can work well, as liches don't blink. However, ancient liches usually generate in areas you don't want attention (Vaults:5 and Zot:5). Being [[slow]]ed when an [[orb of fire]] comes into view isn't exactly a great situation. | |
− | + | * Like most enemies in Crawl, ancient liches are vulnerable to [[throwing net]]s. Throwing a net at the edge of [[LOS]] guarantees that you can run away. Nets also allow for [[stab]] attempts. | |
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− | *[[ | ||
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− | *[[ | ||
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==History== | ==History== | ||
− | Prior to [[0.16]], ancient liches would generate with one of four predetermined spell sets. | + | *Prior to [[0.27]], ancient liches could have one of several spell sets. In particular, the [[Summoning]]-focused spells were given to the newly-introduced [[dread lich]]es. |
+ | ** [[Bolt of Cold]] (3d37), [[Force Lance]] (3d27), [[Summon Greater Demon]], [[Slow]], [[Invisibility]] | ||
+ | ** [[Bolt of Draining]] (3d33), [[Poison Arrow]] (3d34), [[Haunt]], [[Banishment]], [[Haste]] | ||
+ | ** [[Bolt of Fire]] (3d37), [[Iron Shot]] (3d44), Summon Greater Demon, [[Confuse]], Invisibility | ||
+ | ** [[Corrosive Bolt]] (3d28), [[Lehudib's Crystal Spear]] (3d48), [[Petrify]], Haste | ||
+ | ** [[Lightning Bolt]] (3d29), [[Orb of Destruction]] (9d20), [[Paralyze]], Haste | ||
+ | *Prior to [[0.18]], ancient liches had randomized spell sets. | ||
+ | *Prior to [[0.16]], ancient liches would generate with one of four predetermined spell sets. |
Latest revision as of 17:11, 21 October 2024
For a list of all liches, see list of liches.
ancient lich L | |
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HP | 71-144 |
HD | 27 |
XP | 8103 |
Speed | 10 |
AC | 20 |
EV | 10 |
Will | Immune |
Attack1 | 20 (touch: drain experience)
|
Resistances | rF+ rC++ rElec rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | lich, lich |
Flags | Evil See invisible Speaks |
A lich who, having existed for countless centuries, has grown almost unimaginably powerful through the study of dark magic. |
Useful Info
Ancient liches are extremely powerful undead casters with a wide array of resistances and access to brutal conjurations that can deal ridiculous amounts of damage. If you are not confident in your skills, escape is strongly advised.
Ancient liches can be found in various locations throughout the late-game Dungeon:
- All of the Hells (not including the vestibule), the Realm of Zot (they are particularly common in the orb chamber of Zot:5), the Tomb and various Ziggurat floors
- Rarely in the Abyss and the Depths
- On the final floor of the Vaults and the Crypt
Spells
Spell set I | ||
---|---|---|
Slot1 | Corrosive Bolt (3d34) | Wizard flag |
Slot2 | Lehudib's Crystal Spear (3d48) | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Petrify | Wizard flag |
Slot5 | Invisibility | Wizard flag |
Strategy
Understand that ancient liches are some of the most powerful casters in the game. Don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A hasted ancient lich can deal up to 288 damage per turn, enough to one-round most characters. While this max damage is exceedingly rare, ancient liches can still cause huge spikes of damage. Taking 100+ damage in a single turn stings.
As these liches resist most elemental damage, casters should use pure Conjurations or Earth Magic to deal with them. Necromancy users can use Dispel Undead. Melee fighters should lure them around corners or use a scroll of fog. If available, a strong holy wrath or antimagic weapon works great.
Tips & Tricks
- Ancient liches are spellcasters, so are vulnerable to both silence and antimagic. When silenced, all it can do is make weak melee attacks, which is only dangerous to players at low HP. Weapons of antimagic and Enfeeble are also effective at disabling them.
- Berserk can work well, as liches don't blink. However, ancient liches usually generate in areas you don't want attention (Vaults:5 and Zot:5). Being slowed when an orb of fire comes into view isn't exactly a great situation.
- Like most enemies in Crawl, ancient liches are vulnerable to throwing nets. Throwing a net at the edge of LOS guarantees that you can run away. Nets also allow for stab attempts.
History
- Prior to 0.27, ancient liches could have one of several spell sets. In particular, the Summoning-focused spells were given to the newly-introduced dread liches.
- Bolt of Cold (3d37), Force Lance (3d27), Summon Greater Demon, Slow, Invisibility
- Bolt of Draining (3d33), Poison Arrow (3d34), Haunt, Banishment, Haste
- Bolt of Fire (3d37), Iron Shot (3d44), Summon Greater Demon, Confuse, Invisibility
- Corrosive Bolt (3d28), Lehudib's Crystal Spear (3d48), Petrify, Haste
- Lightning Bolt (3d29), Orb of Destruction (9d20), Paralyze, Haste
- Prior to 0.18, ancient liches had randomized spell sets.
- Prior to 0.16, ancient liches would generate with one of four predetermined spell sets.
- 0.31 articles
- Touch type
- Drain experience flavour
- Fire resistance
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Monsters
- Spellcaster