Difference between revisions of "Transformation"

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'''Transformations''' are effects that completely alter the form of a creature's body. While many of them are caused by [[Transmutations]] spells, a few of them have other sources. They share a few common properties:
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'''Transformations''' are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few [[bad form]]s exist.
  
* Undead creatures cannot be transformed.  For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when Alive.
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==Useful Info==
* Transformations are always temporary, although sometimes their duration can be extended. Whether or not they can be cancelled at will depends on the transformation itself and/or its source. Even those that can be cancelled may take a few turns to actually do so.
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There are two major types of transformations:
* Most transformations will meld at least some equipment. Melded equipment ceases to have any effect, positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either.
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*[[Talisman]] forms: Forms that use [[Shapeshifting]] skill. These are permanent, but can be overridden by a temporary form, and manually ended at will.
* Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks.
+
*Temporary forms: Includes [[bad form]]s and [[Shadow Form]]. These forms end after a certain amount of time - they cannot be ended manually. However, they can be ended early by a [[potion of cancellation]] and [[Quicksilver Bolt]] (the latter leaves 1 turn left on the duration).
* Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others.
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 +
Transmutations can cause the following changes, depending on the form:
 +
*Modify [[Unarmed Combat]]
 +
*Have innate properties, like bonus HP, AC, stats, or resistances.
 +
*Have a different [[size]] or [[movement speed]] to your base form
 +
*Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an [[artefact]]'s Drain and Contam.
 +
 
 +
Being in any form will also make you vulnerable to [[silver]] weaponry (+75% damage from silver weapons)
 +
 
 +
[[Undead]] creatures cannot be transformed ''except for [[Shadow Form]]. For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when Alive. [[Death Form]] renders you immune to temporary forms, but you can still use other talismans.
 +
 
 +
Monsters cannot transform; any transformation effect will instead [[polymorph]] the creature permanently.
  
 
==Table of Transformations==
 
==Table of Transformations==
{| class="wikitable"
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===Talisman Forms===
!colspan="11"| List of Transformations
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{| class="prettytable"
 +
! Form || Skill || Melded Gear || Offense || Defense || Resist || Other
 
|-
 
|-
! Transformation || Source(s) || Equipment melded || Unarmed base damage || Movement delay || [[HP]] || [[AC]] || [[Size]] || Casting || Other
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|[[Beast Form]]|| 0-7 || Helmet Cloak<br> Gloves Boots || +0-4 [[slay]]ing || 100% HP || - || -
 
|-
 
|-
| [[Wisp Form]] || Wand || All armour and weapon || 3 || 1.0 || Normal || 5 + XL/2 || Tiny || No || rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, [[Insubstantial]], occasionally moves as if confused, randomly [[blink]]s, flying, stealthy
+
|[[Flux Form]] || 7-14 || Weapon & shield<br>Body armour ||×66% melee dmg<br> First hit on foe: [[Corona]]<br> Third hit on foe: [[malmutate]], extra damage|| 100% HP<br>+4 [[EV]] || - || Cannot go [[invisible]]<br>×0.4 [[stealth]]<br>Cannot [[throw]] items
 
|-
 
|-
| [[Bat Form]] || Wand / [[vampire]] ability || All except [[amulet]] || 1 || 0.6 || Normal || 0 || Tiny || No || Lower attack delay
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|[[Blade Form]] || 10-19 || Weapon & shield<br>Gloves || 15-23 UC base damage<br>+6 Offhand punch damage || 100% HP<br>Lose 100%-0% AC<br>from body armour || - || Cannot [[throw]] items
 
|-
 
|-
| [[Pig Form]] || Wand / [[Porkalator]] || All except [[amulet]] || 3 || 0.7 || Normal || 0 || Small || No|| Unstealthy
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|[[Maw Form]] || 10-19 || Body armour || 5 UC base damage<br>Maw [[auxiliary attack]] || 100% HP || - || Heal on kill
 
|-
 
|-
| [[Beastly Appendage]] || Spell || Helmet or boots || 3 || 1.0 || Normal || N/A || N/A || Yes || Gain talons 2 and horns 2
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|[[Serpent Form]] || 10-19 || Weapon & shield<br>All armour || 10 UC base damage<br>[[Constriction]]<br>+5 [[strength]] || 120% HP<br>9-15 AC || rPois<br>[[Amphibious]]||Sets move delay to 1.0<br>[[Cold blooded]]<br>[[Large]]
 
|-
 
|-
| [[Spider Form]] || Spell || All armour and weapon || 3 ([[venom]]) || 1.0 || Normal || 2 || Tiny || Yes, but Wiz- || rPois-, +5 Dex
+
|[[Dragon Form]] || 16-23 || Weapon & shield<br>All armour || 24-33 UC base damage<br>2 [[auxiliary attack]]s<br>+10 [[strength]] || 150% HP<br>12-18 AC || rF++<br>rC-<br>rPois || Breathe Fire ability<br>Sets move delay to 1.0<br>[[Size#Giant|Giant]], [[Flying]]
 
|-
 
|-
| [[Ice Form]] || Spell || All armour and weapon || 12 ([[freezing|freeze]]) || 1.0 || +20% || 5 + 7*power/100 || Large || Yes || rF- rC+++ rPois, [[amphibious]]
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|[[Statue Form]] || 16-23 || Body armour<br>Gloves Boots || 12 UC base damage<br>×150% melee dmg || 130% HP<br>27-38 AC || rPois∞ rElec rN+<br>rTorm r[[Petrify]]<br>[[Nonliving]] || All actions ×150% slower<br>Sets move delay to 1.0 (slowed to 1.5)<br>Vuln. to [[LRD]]/[[Shatter]]
 
|-
 
|-
| [[Blade Hands]] || Spell || Gloves || 22 || 1.0 || Normal || N/A || N/A || Yes, but Wiz- || Can cut hydra heads
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|[[Death Form]] || 23-27 || None || 9 UC base damage<br>Melee inflicts [[slow]], [[drain]]ed, [[weak]] || 100% HP || rC+ rPois∞<br>rN+++ rTorm∞<br> Will+<br> [[Undead]] || Siphon Essence ability
 
|-
 
|-
| [[Tree Form]] || Wand / [[Potion of lignification]] || All armour and weapon || 12 || Can't move || +50% || 20 + XL/2 || Normal || Yes || rPois rN+++, torment immunity, 48% GDR, -Tele, EV set to almost zero, very stealthy
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|[[Storm Form]] || 23-27 || Weapon & shield<br>All armour || 24-30 UC base damage<br>[[Electrocution]], [[cleaving]] || 100% HP<br>12-15 [[AC]]<br>+20-27 [[EV]]<br>|| rPois∞ rElec<br>[[Insubstantial]], [[Nonliving]] || Blinkbolt ability<br>Sets move delay to 1.0<br>[[Flying]]
|-
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|}
| [[Fungus Form]] || Wand || All armour and weapon || 12 ([[confusion]]) || 1.0 || Normal || +12 || Tiny || No || rPois rN+++ rTorm, can't move while there are hostile monsters in line of sight, very stealthy
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 +
Bad Forms:
 +
{| class="prettytable"
 +
! Form || Melded Gear || Offense || Defense || Resist || Other
 
|-
 
|-
| [[Shadow Form]] || [[Dithmenos]]' 5* ability || None || 3 (but all melee damage is halved) || 1.0 || +30% || 6 + power/20 || Same as species || Yes, but Power-- || rPois+++ rN+++, torment immunity, very stealthy, two spell power anti-enhancers, melee damage dealt is halved, all damage taken is halved, bleed smoke when taking damage, max hp drained when taking damage, infinite [[willpower]].
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|[[Bat Form]] || Weapon & shield<br>All armour<br>Rings || 1 UC base damage<br>20% dmg from skill || 100% HP || - || Move delay set to 0.6<br>No spellcasting<br>[[Size#Tiny|Tiny]], [[Flying]]
 
|-
 
|-
| [[Hydra Form]] || Spell || All armour and weapon || 3 per head for first 10 heads, 3/2 per head thereafter || 1.0 || +30% || 6 + power/20 || Same as species || Yes || Can devour enemies to gain HP.
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|[[Fungus Form]] || Weapon & shield<br>All armour<br>Rings || 12 UC base damage<br>[[Confusion]] melee || 100% HP || rPois<br>rTorm∞ || Move delay set to 1.0<br>Cannot move if foe in sight<br>[[Size#Tiny|Tiny]]
 
|-
 
|-
| [[Statue Form]] || Spell || Gloves and boots || 12 || 1.5 (all actions are slowed) || +30% || 20 + 12*power/100 || Same as species || Yes || rPois+++ rN+ rElec, [[torment]] resistance (50%), 40% GDR, all actions slowed.
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|[[Pig Form]] || Weapon & shield<br>All armour<br>Rings || 1 UC base damage<br>20% dmg from skill || 100% HP || - || Move delay set to 0.7<br>No spellcasting<br>[[Size#Little|Little]]
 
|-
 
|-
| [[Dragon Form]] || Spell || All armour and weapon || 36 ([[trample]]) || 1.0 || +50% || 16 || Giant || Yes || rPois rF++ rC-, 34% [[GDR]], [[Fly|flies]], special for [[draconian]]s, +10 Str
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|[[Tree Form]] || All armour || 12 UC base damage || 150% HP<br>20 + XL/2 AC<br>EV = 2 || rPois<br>rTorm∞<br>rDrown || Cannot move<br>Cannot [[teleport]] or [[blink]]
 
|-
 
|-
| [[Lich Form]] || Spell || None || 3 ([[Draining|drain]]) || Normal|| 1.0 || +6 || Same as species || Yes || rPois+++ rC+ rN+++ Will+, +3 Str, Undead, holy vulnerability, torment immunity, Necromancy spell enhancer, can't quaff potions
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|[[Wisp Form]] || Weapon & shield<br>All armour<br>All jewellery || 5 + XL/2 UC || 100% HP<br>5 + XL/2 AC || rF++ rC++<br>rPois∞ rElec<br>rN+++ rTorm<br>rCorr<br>[[Insubstantial]] ||No spellcasting<br>[[Flying]]
 
|}
 
|}
  
 
==History==
 
==History==
 +
{{CBA|0.33|transformations will be reworked once more:}}
 +
**A bunch of new [[talisman]]s will be added, and several existing talismans will be reworked.
 +
**Baubles will be added as a new consumable item type that allows the player to temporarily transform. [[Flux bauble]]s will allow players to enter Flux Form instead of [[flux talisman]]s.
 +
**The interactions between mutations and forms will follow one of three rules:
 +
***1) forms can now be considered to modify only the player's anatomy while leaving their substance alone (ie: most fully-body animal forms),
 +
***2) modifying only their substance while leaving their anatomy alone (ie: statue form),
 +
*** or 3) modifying both (ie: tree form).
 +
::As a result, [[Gargoyles]] won't be susceptible to [[LRD]] and [[Shatter]] in substance-affecting forms, like [[Wisp Form]]. [[Naga]]s and [[Barachim]] will have their slow movement tied to their tail/hop mutations, so they will either retain both or lose both in any form. [[Spriggan]]s will keep their fast movement in forms. [[Gnoll]]'s item detection won't be suppressed by forms too.
 +
:*[[Silver]] weapons will do full damage to the player in any form.
 +
*In [[0.32]], [[Shadow Form]] was removed.
 +
*In [[0.31]], transformations were reworked. [[Transmutations]] magic was replaced by [[talisman]]s, which use [[Shapeshifting]] skill. Removed forms include [[Beastly Appendage]], [[Spider Form]], and [[Ice Form]]; the other good forms were largely overhauled.
 +
*Prior to [[0.28]], plant based forms had 3 levels of [[Life Protection]].
 +
*Prior to [[0.27]], many forms had dedicated [[GDR]] ratios. Also, [[Hydra Form]] was replaced with Storm Form.
 
*Prior to [[0.22]], most forms could not use wands.
 
*Prior to [[0.22]], most forms could not use wands.
*Prior to [[0.20]], wands of polymorph could polymorph the player into any form, not just the five bad forms. Porcupine form was removed in 0.20.
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*Prior to [[0.20]], wands of polymorph could polymorph the player into most forms, not just the five bad forms. Porcupine form was removed in 0.20.
*Hydra form was added in [[0.16]].
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*Hydra Form was added in [[0.16]].
*Shadow form was added with [[Dithmenos]] in [[0.14]].
+
*Shadow Form was added with [[Dithmenos]] in [[0.14]].
  
 +
{{forms}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]
[[Category:Transformation]]
 

Revision as of 13:50, 8 April 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.

Transformations are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few bad forms exist.

Useful Info

There are two major types of transformations:

  • Talisman forms: Forms that use Shapeshifting skill. These are permanent, but can be overridden by a temporary form, and manually ended at will.
  • Temporary forms: Includes bad forms and Shadow Form. These forms end after a certain amount of time - they cannot be ended manually. However, they can be ended early by a potion of cancellation and Quicksilver Bolt (the latter leaves 1 turn left on the duration).

Transmutations can cause the following changes, depending on the form:

  • Modify Unarmed Combat
  • Have innate properties, like bonus HP, AC, stats, or resistances.
  • Have a different size or movement speed to your base form
  • Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an artefact's Drain and Contam.

Being in any form will also make you vulnerable to silver weaponry (+75% damage from silver weapons)

Undead creatures cannot be transformed except for Shadow Form. For players, this means that Ghouls and Mummies can never be transformed, while Vampires can only be transformed when Alive. Death Form renders you immune to temporary forms, but you can still use other talismans.

Monsters cannot transform; any transformation effect will instead polymorph the creature permanently.

Table of Transformations

Talisman Forms

Form Skill Melded Gear Offense Defense Resist Other
Beast Form 0-7 Helmet Cloak
Gloves Boots
+0-4 slaying 100% HP - -
Flux Form 7-14 Weapon & shield
Body armour
×66% melee dmg
First hit on foe: Corona
Third hit on foe: malmutate, extra damage
100% HP
+4 EV
- Cannot go invisible
×0.4 stealth
Cannot throw items
Blade Form 10-19 Weapon & shield
Gloves
15-23 UC base damage
+6 Offhand punch damage
100% HP
Lose 100%-0% AC
from body armour
- Cannot throw items
Maw Form 10-19 Body armour 5 UC base damage
Maw auxiliary attack
100% HP - Heal on kill
Serpent Form 10-19 Weapon & shield
All armour
10 UC base damage
Constriction
+5 strength
120% HP
9-15 AC
rPois
Amphibious
Sets move delay to 1.0
Cold blooded
Large
Dragon Form 16-23 Weapon & shield
All armour
24-33 UC base damage
2 auxiliary attacks
+10 strength
150% HP
12-18 AC
rF++
rC-
rPois
Breathe Fire ability
Sets move delay to 1.0
Giant, Flying
Statue Form 16-23 Body armour
Gloves Boots
12 UC base damage
×150% melee dmg
130% HP
27-38 AC
rPois∞ rElec rN+
rTorm rPetrify
Nonliving
All actions ×150% slower
Sets move delay to 1.0 (slowed to 1.5)
Vuln. to LRD/Shatter
Death Form 23-27 None 9 UC base damage
Melee inflicts slow, drained, weak
100% HP rC+ rPois∞
rN+++ rTorm∞
Will+
Undead
Siphon Essence ability
Storm Form 23-27 Weapon & shield
All armour
24-30 UC base damage
Electrocution, cleaving
100% HP
12-15 AC
+20-27 EV
rPois∞ rElec
Insubstantial, Nonliving
Blinkbolt ability
Sets move delay to 1.0
Flying

Bad Forms:

Form Melded Gear Offense Defense Resist Other
Bat Form Weapon & shield
All armour
Rings
1 UC base damage
20% dmg from skill
100% HP - Move delay set to 0.6
No spellcasting
Tiny, Flying
Fungus Form Weapon & shield
All armour
Rings
12 UC base damage
Confusion melee
100% HP rPois
rTorm∞
Move delay set to 1.0
Cannot move if foe in sight
Tiny
Pig Form Weapon & shield
All armour
Rings
1 UC base damage
20% dmg from skill
100% HP - Move delay set to 0.7
No spellcasting
Little
Tree Form All armour 12 UC base damage 150% HP
20 + XL/2 AC
EV = 2
rPois
rTorm∞
rDrown
Cannot move
Cannot teleport or blink
Wisp Form Weapon & shield
All armour
All jewellery
5 + XL/2 UC 100% HP
5 + XL/2 AC
rF++ rC++
rPois∞ rElec
rN+++ rTorm
rCorr
Insubstantial
No spellcasting
Flying

History

  • In 0.33, transformations will be reworked once more:
    • A bunch of new talismans will be added, and several existing talismans will be reworked.
    • Baubles will be added as a new consumable item type that allows the player to temporarily transform. Flux baubles will allow players to enter Flux Form instead of flux talismans.
    • The interactions between mutations and forms will follow one of three rules:
      • 1) forms can now be considered to modify only the player's anatomy while leaving their substance alone (ie: most fully-body animal forms),
      • 2) modifying only their substance while leaving their anatomy alone (ie: statue form),
      • or 3) modifying both (ie: tree form).
As a result, Gargoyles won't be susceptible to LRD and Shatter in substance-affecting forms, like Wisp Form. Nagas and Barachim will have their slow movement tied to their tail/hop mutations, so they will either retain both or lose both in any form. Spriggans will keep their fast movement in forms. Gnoll's item detection won't be suppressed by forms too.
  • Silver weapons will do full damage to the player in any form.
Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormYak FormMedusa Form
Tier 3: Blade FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form