Difference between revisions of "Evocable items"

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'''Evocable items''' are items which can be [[evoke]]d using the '''V''' key. They offer a wide variety of spell-like abilities that have three clear advantages over regular spellcasting: they are not affected by most spellcasting penalties and function under [[Silence]]; they do not require MP to use (unless the player has acquired the [[MP-Powered Wands]] mutation and then still only for wands); and most of them only require the player to increase the Evocations skill to become more powerful. They are also not banned by [[Trog]], unlike all [[spells]].
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'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
  
On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell.
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Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] to cause an effect), can be activated during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, most evocables are limited by charges. You'll need to gain XP or more charges on the ground in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly as a "side option", to handle situations where they'd be especially useful.
 
 
Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana.
 
  
 
==Staves==
 
==Staves==
Most magical staves ([[staff of poison|poison]], [[staff of earth|earth]], [[staff of fire|fire]], [[staff of air|air]], [[staff of cold|cold]], and [[staff of death|death]]) can deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]].
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Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]]. Staves are not proper evokers, so are the exception to a few rules. They are ''magical'', and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.
 
 
*[[Magical staff|List of magical staves]]
 
  
===Artefact staves===
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*[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]]
Several [[unrandart]] staves have an evocable action with '''v''' that scales with [[Evocations]] skill:
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*[[File:Elemental staff.png]] The [[Elemental Staff]] is boosted by Evocations skill, similar to, but distinct from, other magical staves.
*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison]].
 
*[[File:Staff of dispater.png]] [[Staff of Dispater]]: Hurls [[damnation]], but costs HP.
 
*[[File:Sceptre of asmodeus.png]] [[Sceptre of Asmodeus]]: Summons one of several types of fiery [[demon]]s.
 
  
Additionally, two unrandarts are boosted by Evocations skill. The [[File:Elemental staff.png]] [[Elemental Staff]] may deal extra elemental damage in melee, and the [[File:Staff of Wucad Mu]] will refund MP more often.
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===Artefacts===
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Two [[unrandart]] items provide an ability, which scales with [[Evocations]] skill and can be activated from the [[a]]bilities menu:
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*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison|staff of alchemy]].
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*[[File:Orb of Dispater.png]] [[Orb of Dispater]]: Hurls [[damnation]], but costs 10% HP.
  
 
==Wands==
 
==Wands==
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
 
A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.
 
A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.
*[[Wands#List of wands|List of Wands]]
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*[[File:Wand_wood.png]] [[Wands#List of wands|List of Wands]]
  
<div id="elementalevokers"></div>
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==Miscellaneous Evokers==
==Elemental Evokers==
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These items can be used to evoke effects. The higher the user's [[Evocations]] skill, the more powerful the effect will be.
These items can be used to evoke elemental-themed effects. The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
 
  
*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
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They have a set amount of charges, and are recharged by XP. Getting multiple copies of an evocable will cause them to merge and increase their [[enchantment]] level (max. +5), which reduces the amount of XP required to recharge. The XP required to recharge evocables is also reduced by [[Evocations]] skill and [[Gadgeteer]]. <!--The recharging formula - the amount of XP credited against the evokers XP debt - will change from
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:<code>(G * x / n) * (3 + (2 * Evocations) / 13))</code> to
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:<code>(G * x / n) *  (3 + Evocations / 9) * ((5 + evoker_plus) / 5))</code>,
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:where <code>G</code> is the Gadgeteer Bonus = 1.3 (from either [[Gloves of the gadgeteer]] or the corresponding [[Coglin]] gizmo, which don't stack),
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:<code>x</code> is monster XP, and <code>n = max(100, 1/5 xp needed to reach next XL)</code>.-->
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===Always possible to generate===
 
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
 
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
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*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
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*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[sin beast]]s, some of which may be hostile. Always dropped by [[Geryon]].
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===Mutually exclusive pairs===
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Only 1 item from each [[item set]] will generate per game.
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'''Elemental/AOE set'''
 
*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
 
*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
 
*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
 
*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
  
<div id="summoningitems"></div>
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'''Summoning set'''
==Summoning Items==
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*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill.  
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*[[File:Sack of spiders.png]] [[Sack of spiders]]: Summons multiple spiders, and has a chance to [[web]] nearby monsters.
  
*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
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'''Control set'''
*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
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*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile. Rendered inert after use like elemental evokers.
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*[[File:Gell's gravitambourine.png]] [[Gell's gravitambourine]] Pulls monsters into a selected radius, holds them in place, while dealing collision damage.
  
==Miscellaneous Items==
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==Other Items==
*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[Ziggurat]]
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*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]].
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*[[Artefact]]s may come with evocable [[Blink]].
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*[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]].
  
==Reaching Weapons==
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==History==
These items are not necessarily magical and do not use Evocations. They are included for completeness, since you technically can "evoke" them with the '''v''' key to attack a specific non-adjacent monster.
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*Prior to [[0.33]], only 1 copy of each miscellaneous evocable could spawn per game, they were immune to [[Jiyva]] slimes, and they did not have the level mechanic. In addition, the XP recharging formula was different, depending more on Evocations.
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*Prior to [[0.30]], miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by [[Jiyva]] slimes. Also, the [[condenser vane]] and [[tin of tremorstones]] were not [[item set|mutually exclusive]] with each other.
  
All [[polearms]] inherently have the reaching property.
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===Added Evocables===
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*[[0.32]] - [[Gell's gravitambourine]]
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*[[0.31]] - [[Sack of spiders]]
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*[[0.27]] - [[Piece from Xom's chessboard]]
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*[[0.26]] - [[Condenser vane]]
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*[[0.25]] - [[Tin of tremorstones]]
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*[[0.16]] - [[Phantom mirror]]
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*[[0.13]] - [[Phial of floods]]
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*[[0.11]] - [[Lightning rod]]
  
==History==
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===Removed Evocables===
*[[0.27]] added the [[piece from Xom's chessboard]].
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*[[0.31]] - [[Piece from Xom's chessboard]]
*[[0.26]] added the [[condenser vane]], removed the [[staff of energy]], and reworked the [[Staff of Wucad Mu]] to not be an evocable.
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*[[0.25]] - [[Crystal ball of energy]], [[fan of gales]], [[lamp of fire]], [[sack of spiders]]
*[[0.25]] added the [[tin of tremorstones]], reworked the [[phial of floods]], and removed the [[crystal ball of energy]], [[sack of spiders]], [[fan of gales]], and [[lamp of fire]].
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*[[0.20]] - [[Disc of storms]], [[rod]]s
*[[0.20]] removed [[rod]]s and the [[disc of storms]].
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*[[0.19]] - [[Stone of tremors]]
*Prior to [[0.19]], [[decks]] were evocable items rather than a mechanic exclusive to followers of [[Nemelex Xobeh]]. 0.19 also removed the [[stone of tremors]].
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*[[0.18]] - [[Lantern of shadows]]
*[[0.16]] removed [[tome of destruction|tomes of destruction]].
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*[[0.16]] - [[Tome of destruction]]
*[[0.14]] removed [[bottled efreet]]s.
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*[[0.14]] - [[Bottled efreet]]s
*[[0.10]] removed the [[crystal ball of seeing]].
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*[[0.10]] - [[Crystal ball of seeing]]
*[[0.8]] removed the [[crystal ball of fixation]].
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*[[0.8]] - [[Crystal ball of fixation]]
  
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===Removed Evocations Scaling===
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These items remained in the game, but lost their Evocations component.
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*[[0.30]] - [[Sceptre of Asmodeus]], [[energy|orb of energy]]
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*[[0.19]] - [[Deck]]s
  
 
{{Evocables}}
 
{{Evocables}}
 
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 07:56, 20 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Evocable items are magical items, with abilities that are evoked using the V key. Evocables generally use the Evocations skill to determine strength.

Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check willpower to cause an effect), can be activated during Silence, usually have no MP cost, and are allowed by Trog. However, most evocables are limited by charges. You'll need to gain XP or more charges on the ground in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly as a "side option", to handle situations where they'd be especially useful.

Staves

Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and Evocations. Staves are not proper evokers, so are the exception to a few rules. They are magical, and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.

Artefacts

Two unrandart items provide an ability, which scales with Evocations skill and can be activated from the abilities menu:

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.

Miscellaneous Evokers

These items can be used to evoke effects. The higher the user's Evocations skill, the more powerful the effect will be.

They have a set amount of charges, and are recharged by XP. Getting multiple copies of an evocable will cause them to merge and increase their enchantment level (max. +5), which reduces the amount of XP required to recharge. The XP required to recharge evocables is also reduced by Evocations skill and Gadgeteer.

Always possible to generate

  • Lightning rod.png Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
  • Phantom mirror.png Phantom mirror: Creates a short-lived copy of a single monster
  • Horn of geryon.png Horn of Geryon: Summons a few sin beasts, some of which may be hostile. Always dropped by Geryon.

Mutually exclusive pairs

Only 1 item from each item set will generate per game.

Elemental/AOE set

  • Tin of tremorstones.png Tin of tremorstones: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
  • Condenser vane.png Condenser vane: Creates harmful clouds around every enemy in sight.

Summoning set

Control set

  • Phial of floods.png Phial of floods: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
  • Gell's gravitambourine.png Gell's gravitambourine Pulls monsters into a selected radius, holds them in place, while dealing collision damage.

Other Items

History

  • Prior to 0.33, only 1 copy of each miscellaneous evocable could spawn per game, they were immune to Jiyva slimes, and they did not have the level mechanic. In addition, the XP recharging formula was different, depending more on Evocations.
  • Prior to 0.30, miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by Jiyva slimes. Also, the condenser vane and tin of tremorstones were not mutually exclusive with each other.

Added Evocables

Removed Evocables

Removed Evocations Scaling

These items remained in the game, but lost their Evocations component.

Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders