Difference between revisions of "Great mace"
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− | {{ | + | {{version031}} |
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{{weapon | {{weapon | ||
|name = Great mace | |name = Great mace | ||
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|weight = 27.0 | |weight = 27.0 | ||
|skill = Maces & Flails | |skill = Maces & Flails | ||
− | |damage = | + | |damage = 17 |
|accuracy = -4 | |accuracy = -4 | ||
|basedelay = 17 (170%) | |basedelay = 17 (170%) | ||
|mindelay = 7 at skill 20 | |mindelay = 7 at skill 20 | ||
|hands = 2H | |hands = 2H | ||
− | |size = | + | |size = Medium |
|damtype = Bludgeoning | |damtype = Bludgeoning | ||
|ranged = No | |ranged = No | ||
|acquirement = ? | |acquirement = ? | ||
}} | }} | ||
− | |||
{{flavour|An enormous metal war club, of great cumbrousness. | {{flavour|An enormous metal war club, of great cumbrousness. | ||
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trans. Helen Zimmern, 1883.}} | trans. Helen Zimmern, 1883.}} | ||
+ | {{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}} | ||
+ | |||
+ | The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield. | ||
+ | |||
+ | ==Strategy== | ||
+ | Great maces are a fairly common weapon, often carried by [[ettin]]s, [[orc knight]]s, and [[vault guard]]s. They are closer to a [[battleaxe]] or [[glaive]] (in both rarity and strength) than they are to an [[executioner's axe]] or [[bardiche]]. | ||
+ | |||
+ | Compared to something like an executioner's axe, great maces lack any special properties, but are more common and reach mindelay at a lower level. [[Troll]]s and [[Oni]] who plan to wield two-handers will want a [[giant spiked club]], but other species can find this a respectable endgame weapon. | ||
+ | |||
+ | However, [[eveningstar]]s are typically better. Compared to great maces, eveningstars deal -12% base damage, but only require one hand, allowing use of a [[shield]]. Since shields improve your survivability, this tradeoff is usually worth it. Eveningstars are considerably rarer, though. | ||
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
! || Image | ! || Image | ||
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|- | |- | ||
| '''Magical/Artifact''' || [[File:Mace large2.png]] | | '''Magical/Artifact''' || [[File:Mace large2.png]] | ||
+ | |- | ||
+ | | '''Artifact''' || [[File:Mace large3.png]] | ||
|- | |- | ||
! || [[Unrandart]]s | ! || [[Unrandart]]s | ||
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|- | |- | ||
| '''[[Mace of Variability]]''' || [[File:Mace_of_variability.png]] | | '''[[Mace of Variability]]''' || [[File:Mace_of_variability.png]] | ||
+ | |- | ||
+ | | '''[[Firestarter]]''' || [[File:Firestarter.png]] | ||
+ | |- | ||
+ | | '''[[Dark maul]]''' || [[File:Dark_maul.png]] | ||
|} | |} | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.14]], they had 18 base damage, and were much more common. | ||
+ | |||
{{weapons}} | {{weapons}} | ||
[[Category:Maces & Flails]] | [[Category:Maces & Flails]] |
Latest revision as of 17:26, 11 March 2024
Name | Great mace |
---|---|
Skill | Maces & Flails |
Damage | 17 |
Accuracy | -4 |
Base delay (%) | 17 (170%) |
Min delay | 7 at skill 20 |
Hands | 2H |
Size | Medium |
Ranged? | No |
An enormous metal war club, of great cumbrousness.
"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace." -Firdausi, _Shahnameh_. ca. 1000 A.D. trans. Helen Zimmern, 1883. |
This weapon falls into the Maces & Flails category. It is a two handed weapon.
The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield.
Strategy
Great maces are a fairly common weapon, often carried by ettins, orc knights, and vault guards. They are closer to a battleaxe or glaive (in both rarity and strength) than they are to an executioner's axe or bardiche.
Compared to something like an executioner's axe, great maces lack any special properties, but are more common and reach mindelay at a lower level. Trolls and Oni who plan to wield two-handers will want a giant spiked club, but other species can find this a respectable endgame weapon.
However, eveningstars are typically better. Compared to great maces, eveningstars deal -12% base damage, but only require one hand, allowing use of a shield. Since shields improve your survivability, this tradeoff is usually worth it. Eveningstars are considerably rarer, though.
Image | |
---|---|
Mundane | |
Magical/Artifact | |
Artifact | |
Unrandarts | |
"Undeadhunter" | |
Mace of Variability | |
Firestarter | |
Dark maul |
History
- Prior to 0.14, they had 18 base damage, and were much more common.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |