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'''Evocable items''' are items which can be [[evoke]]d using the '''v''' key.  They offer a wide variety of spell-like abilities that have two clear advantages over regular spellcasting: they are not affected by most spellcasting penalties; most of them only require the player to increase his Evocations skill to become more powerful. All of them, except wands, must be [[wield]]ed before they may be evoked.
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{{version031}}
  
On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell. There is also often a hunger cost associated with using the item.  
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'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
  
Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana, or to even boost their mana (via the staff of channeling and crystal ball of energy).
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Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] to cause an effect), can be cast during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.
  
 
==Staves==
 
==Staves==
Staves are a fairly common type of evocable item that can also be used as a weapon. Like other [[magical staff|magical staves]], they count as normal [[staff|staves]] in combat and are affected by the Staves skill. They cannot be enchanted or branded.
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Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]]. Staves are not proper evokers, so are the exception to a few rules. They are ''magical'', and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.
  
*[[Staff of channeling]]
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*[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]]
*[[Sceptre of Asmodeus]]
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*[[File:Elemental staff.png]] The [[Elemental Staff]] is boosted by Evocations skill, similar to, but distinct from, other magical staves.
*[[Staff of Dispater]]
 
*[[Staff of Wucad Mu]]
 
*[[Staff of Olgreb]]
 
  
==Rods==
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===Artefacts===
<div style="padding-left: 2em">''Main article: [[Rods]]''</div>
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Two [[unrandart]] items provide an ability, which scales with [[Evocations]] skill and can be activated from the [[a]]bilities menu:
A rod is a rare type of staff (about 10% of all magical staves are rods) that can be evoked to cast spells. They have their own mana reservoir which is recharged over time. Each spell costs an amount of mana equal to its level. Different rods have different spells to evoke.
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*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison|staff of alchemy]].
*[[List of Rods]]
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*[[File:Orb of Dispater.png]] [[Orb of Dispater]]: Hurls [[damnation]], but costs 10% HP.
  
 
==Wands==
 
==Wands==
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
A wand is a magical device that contains several charges of a specific spell or effect. It does not need to be wielded to be used.
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A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.
*[[Wands#List of wands|List of Wands]]
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*[[File:Wand_wood.png]] [[Wands#List of wands|List of Wands]]
  
==Decks of cards==
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==Miscellaneous Evokers==
<div style="padding-left: 2em">''Main article: [[Decks]]''</div>
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These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by [[Jiyva]] slimes.
Decks of cards are primarily the province of worshipers of [[Nemelex Xobeh]]. Evoking a deck draws a random card from the deck to produce a certain effect.
 
*[[Decks#List of Decks|List of decks]]
 
  
==Summoning Items==
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===Elemental===
These items can be used to summon a creature or two. In most cases, their friendliness depends upon your Evocations skill.
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The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
*[[File:Air elemental fan.png]] [[Fan of gales]]
 
*[[File:Bottled efreet.png]] [[Bottled efreet]]
 
*[[File:Lamp of fire.png]] [[Lamp of fire]]
 
*[[File:Stone of earth elementals.png]] [[Stone of tremors]]
 
*[[File:Box of beasts.png]] [[Box of beasts]]
 
*[[File:Lantern of shadows.png]] [[Lantern of shadows]]
 
  
==Miscellaneous Items==
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*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
*[[File:Crystal ball of energy.png]] [[Crystal ball of energy]]
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*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
*[[File:Disc of storms.png]] [[Disc of storms]]
 
*[[File:Horn of geryon.png]] [[Horn of Geryon]]
 
  
==Reaching Weapons==
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Only one of these two items will appear in a given game:
These items are not magical and do not use Evocations for a successful hit. They are included for completeness, since you technically "evoke" them with the '''v''' key to attack non-adjacent monsters.
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*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
*[[whip]]s of [[reaching]]
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*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
*[[polearms]]
 
  
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===Summoning===
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<div id="summoningitems"></div>
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These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.
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*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
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*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile.
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Only one of these two items will appear in a given game:
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*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
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*[[File:Sack of spiders.png]] [[Sack of spiders]]: Summons multiple spiders, and has a chance to [[web]] nearby monsters.
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===Other Evocables===
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*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]].
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==Other Items==
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*[[Artefact]]s may come with evocable [[Blink]].
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*[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]].
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==History==
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*Prior to [[0.30]], miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by [[Jiyva]] slimes. Also, the [[condenser vane]] and [[tin of tremorstones]] were not [[item set|mutually exclusive]] with each other.
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===Added Evocables===
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*[[0.31]] - [[Sack of spiders]]
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*[[0.27]] - [[Piece from Xom's chessboard]]
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*[[0.26]] - [[Condenser vane]]
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*[[0.25]] - [[Tin of tremorstones]]
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*[[0.16]] - [[Phantom mirror]]
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*[[0.13]] - [[Phial of floods]]
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*[[0.11]] - [[Lightning rod]]
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===Removed Evocables===
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*[[0.31]] - [[Piece from Xom's chessboard]]
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*[[0.25]] - [[Crystal ball of energy]], [[fan of gales]], [[lamp of fire]], [[sack of spiders]]
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*[[0.20]] - [[Disc of storms]], [[rod]]s
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*[[0.19]] - [[Stone of tremors]]
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*[[0.18]] - [[Lantern of shadows]]
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*[[0.16]] - [[Tome of destruction]]
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*[[0.14]] - [[Bottled efreet]]s
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*[[0.10]] - [[Crystal ball of seeing]]
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*[[0.8]] - [[Crystal ball of fixation]]
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===Removed Evocations Scaling===
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These items remained in the game, but lost their Evocations component.
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*[[0.30]] - [[Sceptre of Asmodeus]], [[energy|orb of energy]]
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*[[0.19]] - [[Deck]]s
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{{Evocables}}
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 00:56, 15 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Evocable items are magical items, with abilities that are evoked using the V key. Evocables generally use the Evocations skill to determine strength.

Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check willpower to cause an effect), can be cast during Silence, usually have no MP cost, and are allowed by Trog. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.

Staves

Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and Evocations. Staves are not proper evokers, so are the exception to a few rules. They are magical, and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.

Artefacts

Two unrandart items provide an ability, which scales with Evocations skill and can be activated from the abilities menu:

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.

Miscellaneous Evokers

These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by Jiyva slimes.

Elemental

The higher the user's Evocations skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.

  • Phial of floods.png Phial of floods: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
  • Lightning rod.png Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area

Only one of these two items will appear in a given game:

  • Tin of tremorstones.png Tin of tremorstones: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
  • Condenser vane.png Condenser vane: Creates harmful clouds around every enemy in sight.

Summoning

These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.

Only one of these two items will appear in a given game:

Other Evocables

Other Items

History

Added Evocables

Removed Evocables

Removed Evocations Scaling

These items remained in the game, but lost their Evocations component.

Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders