Difference between revisions of "Evocable items"

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'''Evocable items''' are items which can be [[evoke]]d using the '''v''' key.  They offer a wide variety of spell-like abilities that have two clear advantages over regular spellcasting: they are not affected by most spellcasting penalties; most of them only require the player to increase his Evocations skill to become more powerful. All of them, except wands, must be [[wield]]ed before they may be evoked.
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{{version033}}
  
On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell. There is also often a hunger cost associated with using the item.  
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'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
  
Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana, or to even boost their mana (via the staff of channeling and crystal ball of energy).
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Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] to cause an effect), can be activated during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, most evocables are limited by charges. You'll need to gain XP or more charges on the ground in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly as a "side option", to handle situations where they'd be especially useful.
  
 
==Staves==
 
==Staves==
Staves are a fairly common type of evocable item that can also be used as a weapon. Like other [[magical staff|magical staves]], they count as normal [[staff|staves]] in combat and are affected by the Staves skill. They cannot be enchanted or branded.
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Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]]. Staves are not proper evokers, so are the exception to a few rules. They are ''magical'', and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.
  
*[[Staff of energy]]
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*[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]]
*[[Sceptre of Asmodeus]]
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*[[File:Elemental staff.png]] The [[Elemental Staff]] is boosted by Evocations skill, similar to, but distinct from, other magical staves.
*[[Staff of Dispater]]
 
*[[Staff of Wucad Mu]]
 
*[[Staff of Olgreb]]
 
  
==Rods==
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===Artefacts===
<div style="padding-left: 2em">''Main article: [[Rods]]''</div>
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Two [[unrandart]] items provide an ability, which scales with [[Evocations]] skill and can be activated from the [[a]]bilities menu:
A rod is a rare type of staff (about 10% of all magical staves are rods) that can be evoked to cast spells. They have their own mana reservoir which is recharged over time. Each spell costs an amount of mana equal to its level. Different rods have different spells to evoke.
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*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison|staff of alchemy]].
*[[List of Rods]]
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*[[File:Orb of Dispater.png]] [[Orb of Dispater]]: Hurls [[damnation]], but costs 10% HP.
  
 
==Wands==
 
==Wands==
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
A wand is a magical device that contains several charges of a specific spell or effect. It does not need to be wielded to be used.
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A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.
*[[Wands#List of wands|List of Wands]]
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*[[File:Wand_wood.png]] [[Wands#List of wands|List of Wands]]
  
==Decks of cards==
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==Miscellaneous Evokers==
<div style="padding-left: 2em">''Main article: [[Decks]]''</div>
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These items can be used to evoke effects. The higher the user's [[Evocations]] skill, the more powerful the effect will be.
Decks of cards are primarily the province of worshipers of [[Nemelex Xobeh]]. Evoking a deck draws a random card from the deck to produce a certain effect.
 
*[[Decks#List of Decks|List of decks]]
 
  
==Summoning Items==
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They have a set amount of charges, and are recharged by XP. Getting multiple copies of an evocable will cause them to merge and increase their [[enchantment]] level (max. +5), which reduces the amount of XP required to recharge.  The XP required to recharge evocables is also reduced by [[Evocations]] skill and [[Gadgeteer]]. <!--The recharging formula - the amount of XP credited against the evokers XP debt - will change from
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill.  
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:<code>(G * x / n) * (3 + (2 * Evocations) / 13))</code> to
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:<code>(G * x / n) *  (3 + Evocations / 9) * ((5 + evoker_plus) / 5))</code>,
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:where <code>G</code> is the Gadgeteer Bonus = 1.3 (from either [[Gloves of the gadgeteer]] or the corresponding [[Coglin]] gizmo, which don't stack),
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:<code>x</code> is monster XP, and <code>n = max(100, 1/5 xp needed to reach next XL)</code>.-->
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===Always possible to generate===
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*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
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*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
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*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[sin beast]]s, some of which may be hostile. Always dropped by [[Geryon]].
  
*[[File:Bottled efreet.png]] [[Bottled efreet]]
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===Mutually exclusive pairs===
*[[File:Box of beasts.png]] [[Box of beasts]]
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Only 1 item from each [[item set]] will generate per game.
*[[File:Fan of gales.png]] [[Fan of gales]]
 
*[[File:Lamp of fire.png]] [[Lamp of fire]]
 
*[[File:Lantern of shadows.png]] [[Lantern of shadows]]
 
*[[File:Phial of floods.png]] [[Phial of floods]]
 
*[[File:Sack of spiders.png]] [[Sack of spiders]]
 
*[[File:Stone of tremors.png]] [[Stone of tremors]]
 
  
==Miscellaneous Items==
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'''Elemental/AOE set'''
*[[File:Crystal ball of energy.png]] [[Crystal ball of energy]]
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*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
*[[File:Disc of storms.png]] [[Disc of storms]]
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*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
*[[File:Horn of geryon.png]] [[Horn of Geryon]]
 
  
==Reaching Weapons==
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'''Summoning set'''
These items are not magical and do not use Evocations for a successful hit.  They are included for completeness, since you technically "evoke" them with the '''v''' key to attack non-adjacent monsters.
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*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
*[[whip]]s of [[reaching]]
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*[[File:Sack of spiders.png]] [[Sack of spiders]]: Summons multiple spiders, and has a chance to [[web]] nearby monsters.
*[[polearms]]
 
  
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'''Control set'''
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*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
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*[[File:Gell's gravitambourine.png]] [[Gell's gravitambourine]] Pulls monsters into a selected radius, holds them in place, while dealing collision damage.
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==Other Items==
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*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]].
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*[[Artefact]]s may come with evocable [[Blink]].
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*[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]].
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==History==
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*Prior to [[0.33]], only 1 copy of each miscellaneous evocable could spawn per game, they were immune to [[Jiyva]] slimes, and they did not have the level mechanic. In addition, the XP recharging formula was different, depending more on Evocations.
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*Prior to [[0.30]], miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by [[Jiyva]] slimes. Also, the [[condenser vane]] and [[tin of tremorstones]] were not [[item set|mutually exclusive]] with each other.
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===Added Evocables===
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*[[0.32]] - [[Gell's gravitambourine]]
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*[[0.31]] - [[Sack of spiders]]
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*[[0.27]] - [[Piece from Xom's chessboard]]
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*[[0.26]] - [[Condenser vane]]
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*[[0.25]] - [[Tin of tremorstones]]
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*[[0.16]] - [[Phantom mirror]]
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*[[0.13]] - [[Phial of floods]]
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*[[0.11]] - [[Lightning rod]]
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===Removed Evocables===
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*[[0.31]] - [[Piece from Xom's chessboard]]
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*[[0.25]] - [[Crystal ball of energy]], [[fan of gales]], [[lamp of fire]], [[sack of spiders]]
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*[[0.20]] - [[Disc of storms]], [[rod]]s
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*[[0.19]] - [[Stone of tremors]]
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*[[0.18]] - [[Lantern of shadows]]
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*[[0.16]] - [[Tome of destruction]]
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*[[0.14]] - [[Bottled efreet]]s
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*[[0.10]] - [[Crystal ball of seeing]]
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*[[0.8]] - [[Crystal ball of fixation]]
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===Removed Evocations Scaling===
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These items remained in the game, but lost their Evocations component.
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*[[0.30]] - [[Sceptre of Asmodeus]], [[energy|orb of energy]]
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*[[0.19]] - [[Deck]]s
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{{Evocables}}
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 07:56, 20 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Evocable items are magical items, with abilities that are evoked using the V key. Evocables generally use the Evocations skill to determine strength.

Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check willpower to cause an effect), can be activated during Silence, usually have no MP cost, and are allowed by Trog. However, most evocables are limited by charges. You'll need to gain XP or more charges on the ground in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly as a "side option", to handle situations where they'd be especially useful.

Staves

Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and Evocations. Staves are not proper evokers, so are the exception to a few rules. They are magical, and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.

Artefacts

Two unrandart items provide an ability, which scales with Evocations skill and can be activated from the abilities menu:

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.

Miscellaneous Evokers

These items can be used to evoke effects. The higher the user's Evocations skill, the more powerful the effect will be.

They have a set amount of charges, and are recharged by XP. Getting multiple copies of an evocable will cause them to merge and increase their enchantment level (max. +5), which reduces the amount of XP required to recharge. The XP required to recharge evocables is also reduced by Evocations skill and Gadgeteer.

Always possible to generate

  • Lightning rod.png Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
  • Phantom mirror.png Phantom mirror: Creates a short-lived copy of a single monster
  • Horn of geryon.png Horn of Geryon: Summons a few sin beasts, some of which may be hostile. Always dropped by Geryon.

Mutually exclusive pairs

Only 1 item from each item set will generate per game.

Elemental/AOE set

  • Tin of tremorstones.png Tin of tremorstones: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
  • Condenser vane.png Condenser vane: Creates harmful clouds around every enemy in sight.

Summoning set

Control set

  • Phial of floods.png Phial of floods: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
  • Gell's gravitambourine.png Gell's gravitambourine Pulls monsters into a selected radius, holds them in place, while dealing collision damage.

Other Items

History

  • Prior to 0.33, only 1 copy of each miscellaneous evocable could spawn per game, they were immune to Jiyva slimes, and they did not have the level mechanic. In addition, the XP recharging formula was different, depending more on Evocations.
  • Prior to 0.30, miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by Jiyva slimes. Also, the condenser vane and tin of tremorstones were not mutually exclusive with each other.

Added Evocables

Removed Evocables

Removed Evocations Scaling

These items remained in the game, but lost their Evocations component.

Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders