Difference between revisions of "Dart"
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{{ThrowingMissile | {{ThrowingMissile | ||
|name = Dart | |name = Dart | ||
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|mindelay = 7 at skill 6 | |mindelay = 7 at skill 6 | ||
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+ | {{flavour|A thin piece of metal, typically coated in some harmful substance. When thrown with skill it can deliver its toxins into the bloodstream of a living or demonic being. In addition to throwing skill, stealth skill improves the chance for a dart to affect its target.}} | ||
+ | |||
+ | '''Darts''' are [[Throwing]] weapons designed to incapacitate foes, inflicting various [[status effect]]s. They may be found on the Dungeon floor or in the possession of some monsters ([[kobold (monster)|kobolds]] and [[spriggan rider]]s). | ||
+ | |||
+ | Darts come with the following [[brand]]s: | ||
+ | *'''[[Poisoned]]''' | ||
+ | *'''[[Curare]]''' - inflicts heavy poison, [[slow]]s, and deals direct damage on impact | ||
+ | *'''[[Datura]]''' - sends target berserk and [[neutral]], causing them to attack whatever's closest | ||
+ | *'''[[Atropa]]''' - [[blind]]s and may briefly [[confusion|confuse]] target | ||
+ | |||
+ | [[Undead]] and [[nonliving]] creatures are immune to all darts. Different brands of darts work differently: | ||
+ | |||
+ | *Poisoned and curare darts always inflict their statuses against any target without [[poison resistance]]. | ||
+ | *Atropa and datura have a chance to inflict their statuses, increased by your [[Throwing]] and [[Stealth]] skills, and decreased by the target's [[HD]]. | ||
+ | :The chance is <code>100 - 100 * (HD - 2) / (4 + pow)</code>%, where <code>pow = (Throwing + Stealth) * 2 / 3</code>.<ref>{{source ref|0.28.0|throw.cc|243}}</ref> For monsters with [[HD]] < 15, there's a minimum chance of 3% for success. | ||
+ | |||
+ | When thrown, poisoned darts have a 8.33% chance to [[mulch]], destroying the dart. The other three brands instead have a doubled chance (to 16.66%). | ||
− | + | ==Strategy== | |
+ | In the early game, darts can be useful for all character types. Poisoned darts can be used to soften enemies up, curare [[slow]]s enemies, and atropa/datura darts are likely to inflict their statuses (even at little skill). | ||
− | '' | + | As the game progresses, most darts become less useful. By the late game, poison darts don't do a lot of damage. And if you don't have high Throwing and/or Stealth, atropa and datura are unlikely to succeed. But curare remains useful for just about anyone - it can slow dangerous enemies, like [[ettin]]s, [[juggernaut]]s, and even [[Antaeus]], making them weaker and easier to escape from. |
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− | + | Sneaky [[stab]]bers can benefit a lot from the two stealth darts, even late game. Their quantity is limited, however. | |
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
! Poisoned || Atropa-tipped || Curare-tipped || Datura-tipped | ! Poisoned || Atropa-tipped || Curare-tipped || Datura-tipped | ||
|- | |- | ||
− | | [[File:Poisoned dart.png]] || [[File:Atropa-tipped dart.png]] || [[File:Curare-tipped dart.png]] || [[File:Datura-tipped | + | | [[File:Poisoned dart.png]] || [[File:Atropa-tipped dart.png]] || [[File:Curare-tipped dart.png]] || [[File:Datura-tipped dart.png]] |
|} | |} | ||
==History== | ==History== | ||
*In [[0.24]], [[blowgun]]s were removed and [[needle]]s were replaced with the new version of darts. | *In [[0.24]], [[blowgun]]s were removed and [[needle]]s were replaced with the new version of darts. | ||
− | * | + | *Prior to [[0.15]], darts were a thrown weapon that did damage comparable to [[stone]]s but could be branded. They were removed in 0.15. |
*Prior to [[0.6]], darts could be fired from a [[hand crossbow]]. | *Prior to [[0.6]], darts could be fired from a [[hand crossbow]]. | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{weapons}} | {{weapons}} | ||
[[Category:Throwing]] | [[Category:Throwing]] |
Latest revision as of 23:07, 16 October 2023
Name | Dart |
---|---|
Launcher | Throwing |
Base damage | 0 |
Base delay (%) | 10 (100%) |
Min delay | 7 at skill 6 |
A thin piece of metal, typically coated in some harmful substance. When thrown with skill it can deliver its toxins into the bloodstream of a living or demonic being. In addition to throwing skill, stealth skill improves the chance for a dart to affect its target. |
Darts are Throwing weapons designed to incapacitate foes, inflicting various status effects. They may be found on the Dungeon floor or in the possession of some monsters (kobolds and spriggan riders).
Darts come with the following brands:
- Poisoned
- Curare - inflicts heavy poison, slows, and deals direct damage on impact
- Datura - sends target berserk and neutral, causing them to attack whatever's closest
- Atropa - blinds and may briefly confuse target
Undead and nonliving creatures are immune to all darts. Different brands of darts work differently:
- Poisoned and curare darts always inflict their statuses against any target without poison resistance.
- Atropa and datura have a chance to inflict their statuses, increased by your Throwing and Stealth skills, and decreased by the target's HD.
- The chance is
100 - 100 * (HD - 2) / (4 + pow)
%, wherepow = (Throwing + Stealth) * 2 / 3
.[1] For monsters with HD < 15, there's a minimum chance of 3% for success.
When thrown, poisoned darts have a 8.33% chance to mulch, destroying the dart. The other three brands instead have a doubled chance (to 16.66%).
Strategy
In the early game, darts can be useful for all character types. Poisoned darts can be used to soften enemies up, curare slows enemies, and atropa/datura darts are likely to inflict their statuses (even at little skill).
As the game progresses, most darts become less useful. By the late game, poison darts don't do a lot of damage. And if you don't have high Throwing and/or Stealth, atropa and datura are unlikely to succeed. But curare remains useful for just about anyone - it can slow dangerous enemies, like ettins, juggernauts, and even Antaeus, making them weaker and easier to escape from.
Sneaky stabbers can benefit a lot from the two stealth darts, even late game. Their quantity is limited, however.
Poisoned | Atropa-tipped | Curare-tipped | Datura-tipped |
---|---|---|---|
History
- In 0.24, blowguns were removed and needles were replaced with the new version of darts.
- Prior to 0.15, darts were a thrown weapon that did damage comparable to stones but could be branded. They were removed in 0.15.
- Prior to 0.6, darts could be fired from a hand crossbow.
References
- ↑ throw.cc:243 (0.28.0)
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |