Difference between revisions of "Dart"

From CrawlWiki
Jump to: navigation, search
m (History: Mention the removal of blowguns)
m (Strategy)
 
(17 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{version024}}
+
{{version030}}
{{stub}}
 
 
{{ThrowingMissile
 
{{ThrowingMissile
 
  |name = Dart
 
  |name = Dart
Line 9: Line 8:
 
  |mindelay = 7 at skill 6
 
  |mindelay = 7 at skill 6
 
}}
 
}}
 +
{{flavour|A thin piece of metal, typically coated in some harmful substance. When thrown with skill it can deliver its toxins into the bloodstream of a living or demonic being. In addition to throwing skill, stealth skill improves the chance for a dart to affect its target.}}
 +
 +
'''Darts''' are [[Throwing]] weapons designed to incapacitate foes, inflicting various [[status effect]]s. They may be found on the Dungeon floor or in the possession of some monsters ([[kobold (monster)|kobolds]] and [[spriggan rider]]s).
 +
 +
Darts come with the following [[brand]]s:
 +
*'''[[Poisoned]]'''
 +
*'''[[Curare]]''' - inflicts heavy poison, [[slow]]s, and deals direct damage on impact
 +
*'''[[Datura]]''' - sends target berserk and [[neutral]], causing them to attack whatever's closest
 +
*'''[[Atropa]]''' - [[blind]]s and may briefly [[confusion|confuse]] target
 +
 +
[[Undead]] and [[nonliving]] creatures are immune to all darts. Different brands of darts work differently:
 +
 +
*Poisoned and curare darts always inflict their statuses against any target without [[poison resistance]].
 +
*Atropa and datura have a chance to inflict their statuses, increased by your [[Throwing]] and [[Stealth]] skills, and decreased by the target's [[HD]].
 +
:The chance is <code>100 - 100 * (HD - 2) / (4 + pow)</code>%, where <code>pow = (Throwing + Stealth) * 2 / 3</code>.<ref>{{source ref|0.28.0|throw.cc|243}}</ref> For monsters with [[HD]] < 15, there's a minimum chance of 3% for success.
 +
 +
When thrown, poisoned darts have a 8.33% chance to [[mulch]], destroying the dart. The other three brands instead have a doubled chance (to 16.66%).
  
{{flavour|A thin piece of metal, typically coated in some harmful substance. When thrown with skill it can deliver its toxins into the bloodstream of a living or demonic being. In addition to throwing skill, stealth skill improves the chance for a dart to affect its target.}}
+
==Strategy==
 +
In the early game, darts can be useful for all character types. Poisoned darts can be used to soften enemies up, curare [[slow]]s enemies, and atropa/datura darts are likely to inflict their statuses (even at little skill).
  
'''Darts''' are [[throwing]] weapons designed to incapacitate foes rather than kill them outright. They come with the following [[brand]]s:
+
As the game progresses, most darts become less useful. By the late game, poison darts don't do a lot of damage. And if you don't have high Throwing and/or Stealth, atropa and datura are unlikely to succeed. But curare remains useful for just about anyone - it can slow dangerous enemies, like [[ettin]]s, [[juggernaut]]s, and even [[Antaeus]], making them weaker and easier to escape from.
*[[Poisoned]]
 
*[[Curare]]
 
*[[Datura]]
 
*[[Atropa]]
 
  
Both [[Throwing]] and [[Stealth]] skill affect whether a dart's brand takes effect.
+
Sneaky [[stab]]bers can benefit a lot from the two stealth darts, even late game. Their quantity is limited, however.
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
! Poisoned || Atropa-tipped || Curare-tipped || Datura-tipped
 
! Poisoned || Atropa-tipped || Curare-tipped || Datura-tipped
 
|-
 
|-
| [[File:Poisoned dart.png]] || [[File:Atropa-tipped dart.png]] || [[File:Curare-tipped dart.png]] || [[File:Datura-tipped daart.png]]
+
| [[File:Poisoned dart.png]] || [[File:Atropa-tipped dart.png]] || [[File:Curare-tipped dart.png]] || [[File:Datura-tipped dart.png]]
 
|}
 
|}
  
 
==History==
 
==History==
 
*In [[0.24]], [[blowgun]]s were removed and [[needle]]s were replaced with the new version of darts.
 
*In [[0.24]], [[blowgun]]s were removed and [[needle]]s were replaced with the new version of darts.
*In [[0.15]], darts were retired.
+
*Prior to [[0.15]], darts were a thrown weapon that did damage comparable to [[stone]]s but could be branded. They were removed in 0.15.
 
*Prior to [[0.6]], darts could be fired from a [[hand crossbow]].
 
*Prior to [[0.6]], darts could be fired from a [[hand crossbow]].
 +
 +
==References==
 +
<references/>
  
 
{{weapons}}
 
{{weapons}}
  
 
[[Category:Throwing]]
 
[[Category:Throwing]]

Latest revision as of 23:07, 16 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Name Dart
Launcher Throwing
Base damage 0
Base delay (%) 10 (100%)
Min delay 7 at skill 6
A thin piece of metal, typically coated in some harmful substance. When thrown with skill it can deliver its toxins into the bloodstream of a living or demonic being. In addition to throwing skill, stealth skill improves the chance for a dart to affect its target.

Darts are Throwing weapons designed to incapacitate foes, inflicting various status effects. They may be found on the Dungeon floor or in the possession of some monsters (kobolds and spriggan riders).

Darts come with the following brands:

Undead and nonliving creatures are immune to all darts. Different brands of darts work differently:

  • Poisoned and curare darts always inflict their statuses against any target without poison resistance.
  • Atropa and datura have a chance to inflict their statuses, increased by your Throwing and Stealth skills, and decreased by the target's HD.
The chance is 100 - 100 * (HD - 2) / (4 + pow)%, where pow = (Throwing + Stealth) * 2 / 3.[1] For monsters with HD < 15, there's a minimum chance of 3% for success.

When thrown, poisoned darts have a 8.33% chance to mulch, destroying the dart. The other three brands instead have a doubled chance (to 16.66%).

Strategy

In the early game, darts can be useful for all character types. Poisoned darts can be used to soften enemies up, curare slows enemies, and atropa/datura darts are likely to inflict their statuses (even at little skill).

As the game progresses, most darts become less useful. By the late game, poison darts don't do a lot of damage. And if you don't have high Throwing and/or Stealth, atropa and datura are unlikely to succeed. But curare remains useful for just about anyone - it can slow dangerous enemies, like ettins, juggernauts, and even Antaeus, making them weaker and easier to escape from.

Sneaky stabbers can benefit a lot from the two stealth darts, even late game. Their quantity is limited, however.

Poisoned Atropa-tipped Curare-tipped Datura-tipped
Poisoned dart.png Atropa-tipped dart.png Curare-tipped dart.png Datura-tipped dart.png

History

  • In 0.24, blowguns were removed and needles were replaced with the new version of darts.
  • Prior to 0.15, darts were a thrown weapon that did damage comparable to stones but could be branded. They were removed in 0.15.
  • Prior to 0.6, darts could be fired from a hand crossbow.

References

  1. throw.cc:243 (0.28.0)
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net