Difference between revisions of "Evocable items"
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− | '''Evocable items''' are items | + | '''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength. |
− | + | Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] to cause an effect), can be cast during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations. | |
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==Staves== | ==Staves== | ||
− | Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]]. | + | Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]]. Staves are not proper evokers, so are the exception to a few rules. They are ''magical'', and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast. |
− | *[[Magical staff|List of magical staves]] | + | *[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]] |
+ | *[[File:Elemental staff.png]] The [[Elemental Staff]] is boosted by Evocations skill, similar to, but distinct from, other magical staves. | ||
− | === | + | ===Artefacts=== |
− | + | Two [[unrandart]] items provide an ability, which scales with [[Evocations]] skill and can be activated from the [[a]]bilities menu: | |
− | *[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison]]. | + | *[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison|staff of alchemy]]. |
− | *[[File: | + | *[[File:Orb of Dispater.png]] [[Orb of Dispater]]: Hurls [[damnation]], but costs 10% HP. |
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==Wands== | ==Wands== | ||
<div style="padding-left: 2em">''Main article: [[Wands]]''</div> | <div style="padding-left: 2em">''Main article: [[Wands]]''</div> | ||
A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used. | A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used. | ||
− | *[[Wands#List of wands|List of Wands]] | + | *[[File:Wand_wood.png]] [[Wands#List of wands|List of Wands]] |
− | + | ==Miscellaneous Evokers== | |
− | = | + | These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by [[Jiyva]] slimes. |
− | These items can be used to evoke | + | |
+ | ===Elemental=== | ||
+ | The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience. | ||
*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave. | *[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave. | ||
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area | *[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area | ||
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+ | Only one of these two items will appear in a given game: | ||
*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour. | *[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour. | ||
*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight. | *[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight. | ||
+ | ===Summoning=== | ||
<div id="summoningitems"></div> | <div id="summoningitems"></div> | ||
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These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience. | These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience. | ||
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*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster | *[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster | ||
*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile. | *[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile. | ||
− | == | + | Only one of these two items will appear in a given game: |
− | *[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ | + | *[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]] |
− | + | *[[File:Sack of spiders.png]] [[Sack of spiders]]: Summons multiple spiders, and has a chance to [[web]] nearby monsters. | |
+ | |||
+ | ===Other Evocables=== | ||
+ | *[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]]. | ||
==Other Items== | ==Other Items== | ||
*[[Artefact]]s may come with evocable [[Blink]]. | *[[Artefact]]s may come with evocable [[Blink]]. | ||
*[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]]. | *[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]]. | ||
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− | == | + | ==History== |
− | + | *Prior to [[0.30]], miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by [[Jiyva]] slimes. Also, the [[condenser vane]] and [[tin of tremorstones]] were not [[item set|mutually exclusive]] with each other. | |
− | + | ===Added Evocables=== | |
+ | *[[0.31]] - [[Sack of spiders]] | ||
+ | *[[0.27]] - [[Piece from Xom's chessboard]] | ||
+ | *[[0.26]] - [[Condenser vane]] | ||
+ | *[[0.25]] - [[Tin of tremorstones]] | ||
+ | *[[0.16]] - [[Phantom mirror]] | ||
+ | *[[0.13]] - [[Phial of floods]] | ||
+ | *[[0.11]] - [[Lightning rod]] | ||
− | == | + | ===Removed Evocables=== |
− | *[[0. | + | *[[0.31]] - [[Piece from Xom's chessboard]] |
− | *[[0. | + | *[[0.25]] - [[Crystal ball of energy]], [[fan of gales]], [[lamp of fire]], [[sack of spiders]] |
− | + | *[[0.20]] - [[Disc of storms]], [[rod]]s | |
− | *[[0.20]] | + | *[[0.19]] - [[Stone of tremors]] |
− | * | + | *[[0.18]] - [[Lantern of shadows]] |
− | *[[0.16]] | + | *[[0.16]] - [[Tome of destruction]] |
− | *[[0.14]] | + | *[[0.14]] - [[Bottled efreet]]s |
− | *[[0.10]] | + | *[[0.10]] - [[Crystal ball of seeing]] |
− | *[[0.8]] | + | *[[0.8]] - [[Crystal ball of fixation]] |
+ | ===Removed Evocations Scaling=== | ||
+ | These items remained in the game, but lost their Evocations component. | ||
+ | *[[0.30]] - [[Sceptre of Asmodeus]], [[energy|orb of energy]] | ||
+ | *[[0.19]] - [[Deck]]s | ||
{{Evocables}} | {{Evocables}} | ||
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[[Category:Items]] | [[Category:Items]] |
Latest revision as of 00:56, 15 April 2024
Evocable items are magical items, with abilities that are evoked using the V key. Evocables generally use the Evocations skill to determine strength.
Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check willpower to cause an effect), can be cast during Silence, usually have no MP cost, and are allowed by Trog. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.
Contents
Staves
Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and Evocations. Staves are not proper evokers, so are the exception to a few rules. They are magical, and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.
- List of magical staves
- The Elemental Staff is boosted by Evocations skill, similar to, but distinct from, other magical staves.
Artefacts
Two unrandart items provide an ability, which scales with Evocations skill and can be activated from the abilities menu:
- Staff of Olgreb: Casts Olgreb's Toxic Radiance and also acts as a somewhat more powerful staff of alchemy.
- Orb of Dispater: Hurls damnation, but costs 10% HP.
Wands
A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.
Miscellaneous Evokers
These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by Jiyva slimes.
Elemental
The higher the user's Evocations skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
- Phial of floods: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
- Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
Only one of these two items will appear in a given game:
- Tin of tremorstones: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
- Condenser vane: Creates harmful clouds around every enemy in sight.
Summoning
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.
- Phantom mirror: Creates a short-lived copy of a single monster
- Horn of Geryon: Summons a few hell beasts, some of which may be hostile.
Only one of these two items will appear in a given game:
- Box of beasts: Summons a randomly-generated mutant beast
- Sack of spiders: Summons multiple spiders, and has a chance to web nearby monsters.
Other Evocables
- Figurine of a ziggurat: Creates an entrance to a ziggurat.
Other Items
- Artefacts may come with evocable Blink.
- Scarves and artefacts of invisibility can be evoked to turn you invisible.
History
- Prior to 0.30, miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by Jiyva slimes. Also, the condenser vane and tin of tremorstones were not mutually exclusive with each other.
Added Evocables
- 0.31 - Sack of spiders
- 0.27 - Piece from Xom's chessboard
- 0.26 - Condenser vane
- 0.25 - Tin of tremorstones
- 0.16 - Phantom mirror
- 0.13 - Phial of floods
- 0.11 - Lightning rod
Removed Evocables
- 0.31 - Piece from Xom's chessboard
- 0.25 - Crystal ball of energy, fan of gales, lamp of fire, sack of spiders
- 0.20 - Disc of storms, rods
- 0.19 - Stone of tremors
- 0.18 - Lantern of shadows
- 0.16 - Tome of destruction
- 0.14 - Bottled efreets
- 0.10 - Crystal ball of seeing
- 0.8 - Crystal ball of fixation
Removed Evocations Scaling
These items remained in the game, but lost their Evocations component.