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'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
 
'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
  
Many evocable items are comparable to spells, with many sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] to cause an effect), can be cast during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, dedicated evokers have limited charges, requiring you to gain XP or find more items in order to be used again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.
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Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] to cause an effect), can be cast during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.
  
 
==Staves==
 
==Staves==
Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]]. Staves are not proper evokers, so are the exception to a few rules. They are ''magical'', and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilites, but they must be wielded and use MP or some other cost in order to cast.
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Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]]. Staves are not proper evokers, so are the exception to a few rules. They are ''magical'', and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.
  
 
*[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]]
 
*[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]]
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*[[File:Elemental staff.png]] The [[Elemental Staff]] is boosted by Evocations skill, similar to, but distinct from, other magical staves.
  
===Artefact staves===
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===Artefacts===
Several [[unrandart]] staves have an evocable action with '''V''' that scales with [[Evocations]] skill:
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Two [[unrandart]] items provide an ability, which scales with [[Evocations]] skill and can be activated from the [[a]]bilities menu:
*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison]].
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*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison|staff of alchemy]].
*[[File:Staff of dispater.png]] [[Staff of Dispater]]: Hurls [[damnation]], but costs HP.
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*[[File:Orb of Dispater.png]] [[Orb of Dispater]]: Hurls [[damnation]], but costs 10% HP.
*[[File:Sceptre of asmodeus.png]] [[Sceptre of Asmodeus]]: Summons one of several types of fiery [[demon]]s.
 
 
 
Additionally, two unrandarts are boosted passively by Evocations skill:
 
*[[File:Elemental staff.png]] The [[Elemental Staff]] may deal extra elemental damage in melee, similar to other magical staves.
 
*[[File:Staff of wucad mu.png]] The [[Staff of Wucad Mu]] will refund MP more often and backfire less as you level Evocations.
 
  
 
==Wands==
 
==Wands==
Line 25: Line 21:
 
*[[File:Wand_wood.png]] [[Wands#List of wands|List of Wands]]
 
*[[File:Wand_wood.png]] [[Wands#List of wands|List of Wands]]
  
<div id="elementalevokers"></div>
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==Miscellaneous Evokers==
==Elemental Evokers==
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These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by [[Jiyva]] slimes.
These items can be used to evoke elemental-themed effects. The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
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===Elemental===
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The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
  
 
*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
 
*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
 
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
 
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
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Only one of these two items will appear in a given game:
 
*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
 
*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
 
*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
 
*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
  
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===Summoning===
 
<div id="summoningitems"></div>
 
<div id="summoningitems"></div>
==Summoning Items==
 
 
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.
 
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.
  
*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
 
 
*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
 
*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
 
*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile.
 
*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile.
  
==Miscellaneous Evocables==
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Only one of these two items will appear in a given game:
*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[Ziggurat]]
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*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
*[[File:Piece from xom's chessboard.png]] [[Piece from Xom's chessboard]]: Provides many random effects on a random monster - good or bad! Charged via XP.
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*[[File:Sack of spiders.png]] [[Sack of spiders]]: Summons multiple spiders, and has a chance to [[web]] nearby monsters.
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===Other Evocables===
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*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]].
  
 
==Other Items==
 
==Other Items==
 
*[[Artefact]]s may come with evocable [[Blink]].
 
*[[Artefact]]s may come with evocable [[Blink]].
 
*[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]].
 
*[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]].
*[[File:Crystal ball of energy.png]] An [[orb]] of [[energy]]'s chance of success rises with Evocations.
 
  
==Reaching Weapons==
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==History==
These items are not necessarily magical and do not use Evocations. They are included for completeness, since you technically can "evoke" them with the '''v''' key to attack a specific non-adjacent monster.
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*Prior to [[0.30]], miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by [[Jiyva]] slimes. Also, the [[condenser vane]] and [[tin of tremorstones]] were not [[item set|mutually exclusive]] with each other.
  
All [[polearms]] inherently have the reaching property.
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===Added Evocables===
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*[[0.31]] - [[Sack of spiders]]
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*[[0.27]] - [[Piece from Xom's chessboard]]
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*[[0.26]] - [[Condenser vane]]
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*[[0.25]] - [[Tin of tremorstones]]
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*[[0.16]] - [[Phantom mirror]]
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*[[0.13]] - [[Phial of floods]]
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*[[0.11]] - [[Lightning rod]]
  
==History==
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===Removed Evocables===
*[[0.27]] added the [[piece from Xom's chessboard]].
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*[[0.31]] - [[Piece from Xom's chessboard]]
*[[0.26]] added the [[condenser vane]], removed the [[staff of energy]], and reworked the [[Staff of Wucad Mu]] to not be actively evoked.
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*[[0.25]] - [[Crystal ball of energy]], [[fan of gales]], [[lamp of fire]], [[sack of spiders]]
*[[0.25]] added the [[tin of tremorstones]], reworked the [[phial of floods]], and removed the [[crystal ball of energy]], [[sack of spiders]], [[fan of gales]], and [[lamp of fire]].
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*[[0.20]] - [[Disc of storms]], [[rod]]s
*[[0.20]] removed [[rod]]s and the [[disc of storms]].
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*[[0.19]] - [[Stone of tremors]]
*Prior to [[0.19]], [[decks]] were evocable items rather than a mechanic exclusive to followers of [[Nemelex Xobeh]]. 0.19 also removed the [[stone of tremors]].
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*[[0.18]] - [[Lantern of shadows]]
*[[0.16]] removed [[tome of destruction|tomes of destruction]].
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*[[0.16]] - [[Tome of destruction]]
*[[0.14]] removed [[bottled efreet]]s.
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*[[0.14]] - [[Bottled efreet]]s
*[[0.10]] removed the [[crystal ball of seeing]].
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*[[0.10]] - [[Crystal ball of seeing]]
*[[0.8]] removed the [[crystal ball of fixation]].
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*[[0.8]] - [[Crystal ball of fixation]]
  
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===Removed Evocations Scaling===
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These items remained in the game, but lost their Evocations component.
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*[[0.30]] - [[Sceptre of Asmodeus]], [[energy|orb of energy]]
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*[[0.19]] - [[Deck]]s
  
 
{{Evocables}}
 
{{Evocables}}
 
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 00:56, 15 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Evocable items are magical items, with abilities that are evoked using the V key. Evocables generally use the Evocations skill to determine strength.

Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check willpower to cause an effect), can be cast during Silence, usually have no MP cost, and are allowed by Trog. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.

Staves

Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and Evocations. Staves are not proper evokers, so are the exception to a few rules. They are magical, and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.

Artefacts

Two unrandart items provide an ability, which scales with Evocations skill and can be activated from the abilities menu:

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.

Miscellaneous Evokers

These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by Jiyva slimes.

Elemental

The higher the user's Evocations skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.

  • Phial of floods.png Phial of floods: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
  • Lightning rod.png Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area

Only one of these two items will appear in a given game:

  • Tin of tremorstones.png Tin of tremorstones: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
  • Condenser vane.png Condenser vane: Creates harmful clouds around every enemy in sight.

Summoning

These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.

Only one of these two items will appear in a given game:

Other Evocables

Other Items

History

Added Evocables

Removed Evocables

Removed Evocations Scaling

These items remained in the game, but lost their Evocations component.

Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders