Difference between revisions of "Ice Form"

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{{version030}}
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{{obsolete}}
{{spell info}}
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{{Spell
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|name=Ice Form
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|level=4
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|school1={{Ice Magic}}
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|school2={{Transmutations}}
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|school3=
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|sources=<div>
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[[Book of Rime]]<br>[[Book of the Tundra]]
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</div>
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|castingnoise=3
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|spellnoise=0
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|power cap=100
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|flags=Chaotic, Helpful, Utility
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}}
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{{flavour|Transforms the caster into a frozen ice-creature, light enough to float on water. The caster gains a freezing melee attack, and becomes incredibly resistant to cold and resistant to poison, but vulnerable to fire. High power increases the armour granted by this form.
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While transformed, any equipped weapons and armour are melded.}}
 
'''Ice Form''' is a level 4 [[Ice Magic]]/[[Transmutations]] spell which transforms you into an ice beast, giving you a body made of ice.  
 
'''Ice Form''' is a level 4 [[Ice Magic]]/[[Transmutations]] spell which transforms you into an ice beast, giving you a body made of ice.  
  
[[Transmuter]]s begin with this spell available.
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[[Transmuter]]s begin with this spell in their libraries.
__NOTOC__
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==Effect==
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==Useful Info==
You gain the following:
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Casting this spell gives you Ice Form for a spellpower-dependent duration. You'll gain the following:
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'''Combat'''
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* '''HP Bonus:''' 120% HP
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* '''Innate AC:''' <code>5 + 12 * pow/100</code> [[AC]] (5-17 AC)
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* '''[[Unarmed Combat]]:''' 12 base damage, with an added [[freezing]] brand.
  
'''Pros:'''
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'''Resistances'''
 
*[[Cold resistance|rC+++]]
 
*[[Cold resistance|rC+++]]
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*[[Fire resistance|rF-]]
 
*[[Poison resistance]]
 
*[[Poison resistance]]
*+5-17 [[AC]] (amount dependent on [[spell power]])
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*[[Amphibious]]: can swim through [[deep water]], resists [[Primal Wave]]
*+20% max [[HP]]
 
*Enhanced [[Unarmed Combat]]
 
**Base damage = 12 + UC
 
**[[Freezing]]-[[brand]]ed
 
*[[Amphibious]] - can swim through [[deep water]], resists [[Primal Wave]]
 
 
*[[Unbreathing]] and lacks [[blood]]
 
*[[Unbreathing]] and lacks [[blood]]
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*Vulnerable to [[Lee's Rapid Deconstruction]]
  
'''Cons:'''
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'''Restrictions'''
*[[Fire]] [[vulnerability]]
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*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
*Become a target for [[Lee's Rapid Deconstruction]]  
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*Cannot [[throw]] items.
*All equipment except for [[ring]]s and [[amulet]]s meld into you, losing all effect
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*You cannot use weapons or throw projectiles
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'''Other'''
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*Ice Form is '''[[large]]'''-sized. Species smaller than large will have reduced [[EV]] in this form.
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*Suppresses many mutations. Has 1.0 [[movement delay]], even if your [[species]] is faster or slower.
  
 
Like all form changing spells, [[mummies]], [[ghoul]]s, and bloodless [[vampire]]s cannot use this spell.
 
Like all form changing spells, [[mummies]], [[ghoul]]s, and bloodless [[vampire]]s cannot use this spell.
  
 
==Strategy==
 
==Strategy==
*With bonuses to HP, AC, and multiple [[resistance]]s, Ice Form can make a flimsy caster significantly more durable (so long as you watch out for fire attacks). [[Transmuter]]s won't mind the loss of equipment as much, since they often focus on Unarmed Combat and Dodging.
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A moderately strong UC form on its own. It's near-perfect for taking on [[the Lair]]. Freezing attacks will [[slow]] [[cold-blooded]] creatures like [[cane toad]]s, [[hydra]]s, and [[skyshark]]s. Plus, because of the lack of blood, Ice Form is immune to skysharks' bloodzerk attacks. The most noticeable downside is the low AC, at least when compared to a regular melee character. Ice Form also has merit for the four [[Lair]] branches, though the AC (and your [[silver]] vulnerability, for [[Shoals]]) is a bigger issue.
*The resistances provided make the caster capable of using [[Mephitic Cloud]] and [[Freezing Cloud]] without fear of injuring themself.
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*It is a strong form throughout [[the Lair]]. Your freezing attacks will slow [[cold-blooded]] creatures, which consist of most of the monsters in this branch. You don't have blood, preventing [[skyshark]]s from activating their bloodzerk. While your (relatively) low AC makes fighting [[hydra]]s dubious, you can at least slow them and run away.
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Ice Magic users may want to pick up this spell for some extra AC, even if they aren't specializing into Transmutations. The resistances can help with spells like [[Mephitic Cloud]] and [[Freezing Cloud]].
**Can also be useful in [[the Swamp]], as it gives rPois and allows you to travel through water. It is less useful in [[the Shoals]]; although the rC+++ and Primal Wave resistance helps against [[merfolk aquamancer]]s and [[Ilsuiw]], you'll have to watch out for [[silver]] [[javelin]]s, which deal extra damage against any transformation.
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If you are not already using Ice Magic, Transmutations, or Unarmed Combat, Ice Form often isn't worth the skill investment.
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===Tips & Tricks===
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*[[Ozocubu's Armour]] can be used to shore up you relatively low AC.
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*Note that Ice Form is still considered a [[natural]], living form. E.g. you are still vulnerable to [[sleep]] from [[dream sheep]] or the spell.
  
 
==History==
 
==History==
*Prior to [[0.27]], Ice Form received less AC as the spell gained power.
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*Ice Form was removed in [[0.31]].
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*Prior to [[0.27]], Ice Form received less AC (5-12) as the spell gained power.
 
*Prior to [[0.22]], Ice Form prevented usage of [[wand]]s.
 
*Prior to [[0.22]], Ice Form prevented usage of [[wand]]s.
 
*Prior to [[0.17]], Ice Form increased the AC bonus from Ozocubu's Armour.
 
*Prior to [[0.17]], Ice Form increased the AC bonus from Ozocubu's Armour.

Latest revision as of 02:04, 26 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Ice form.png Ice Form
Level 4
School1 Ice
School2 Transmutation
Source(s)
Casting noise 3
Spell noise 0
Power Cap 100
Flags Chaotic, Helpful, Utility
Transforms the caster into a frozen ice-creature, light enough to float on water. The caster gains a freezing melee attack, and becomes incredibly resistant to cold and resistant to poison, but vulnerable to fire. High power increases the armour granted by this form.

While transformed, any equipped weapons and armour are melded.

Ice Form is a level 4 Ice Magic/Transmutations spell which transforms you into an ice beast, giving you a body made of ice.

Transmuters begin with this spell in their libraries.

Useful Info

Casting this spell gives you Ice Form for a spellpower-dependent duration. You'll gain the following:

Combat

  • HP Bonus: 120% HP
  • Innate AC: 5 + 12 * pow/100 AC (5-17 AC)
  • Unarmed Combat: 12 base damage, with an added freezing brand.

Resistances

Restrictions

Other

  • Ice Form is large-sized. Species smaller than large will have reduced EV in this form.
  • Suppresses many mutations. Has 1.0 movement delay, even if your species is faster or slower.

Like all form changing spells, mummies, ghouls, and bloodless vampires cannot use this spell.

Strategy

A moderately strong UC form on its own. It's near-perfect for taking on the Lair. Freezing attacks will slow cold-blooded creatures like cane toads, hydras, and skysharks. Plus, because of the lack of blood, Ice Form is immune to skysharks' bloodzerk attacks. The most noticeable downside is the low AC, at least when compared to a regular melee character. Ice Form also has merit for the four Lair branches, though the AC (and your silver vulnerability, for Shoals) is a bigger issue.

Ice Magic users may want to pick up this spell for some extra AC, even if they aren't specializing into Transmutations. The resistances can help with spells like Mephitic Cloud and Freezing Cloud.

If you are not already using Ice Magic, Transmutations, or Unarmed Combat, Ice Form often isn't worth the skill investment.

Tips & Tricks

  • Ozocubu's Armour can be used to shore up you relatively low AC.
  • Note that Ice Form is still considered a natural, living form. E.g. you are still vulnerable to sleep from dream sheep or the spell.

History

  • Ice Form was removed in 0.31.
  • Prior to 0.27, Ice Form received less AC (5-12) as the spell gained power.
  • Prior to 0.22, Ice Form prevented usage of wands.
  • Prior to 0.17, Ice Form increased the AC bonus from Ozocubu's Armour.
  • Prior to the changes to butchering in 0.12, Ice Form was an option for players that needed to butcher a corpse but were unable to (due to a cursed blunt weapon).
  • Prior to 0.9, Ice Form also provided conservation for the player's currently held potions.
  • Prior to 0.6, Ice Form did not allow you to butcher while unarmed.
Ice Form
Ice transform.png
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form