Difference between revisions of "Halfling"
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==Preferred Backgrounds== | ==Preferred Backgrounds== | ||
− | + | *'''Warriors:''' [[Hunter]], [[Assassin]] | |
+ | *'''Zealots:''' [[Berserker]] | ||
+ | *'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]] | ||
+ | *'''Mages:''' [[Air Elementalist]] | ||
+ | *'''Adventurers:''' [[Artificer]] | ||
==Level Bonuses== | ==Level Bonuses== |
Revision as of 18:45, 11 June 2013
- This page is about the player species. For the monster, see Halfling (monster).
Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.
Halflings are very small but surprisingly hardy for their size, even having an innate resistance to mutagenic effects. They can use short blades and shields very well, are passable with long blades, and excel in ranged combat with slings. They are also very stealthy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot wield large weapons. |
Contents
Innate Abilities
- Slow Metabolism 1: Halflings burn through satiation levels more slowly than most species.
- Mutation Resistance 1: Halflings resist 66.6% of all mutation effects.
- Halflings are small creatures. The following weapons are too large for them: bardiches, battleaxes, dire flails, executioner's axes, glaives, great maces, great swords, halberds, longbows, scythes, triple swords, giant clubs, giant spiked clubs, javelins, and throwing nets. One-handed weapons like magical staves, broad axes, tridents, demon tridents and double swords are two-handed weapons to them.
Preferred Backgrounds
- Warriors: Hunter, Assassin
- Zealots: Berserker
- Warrior-mages: Skald, Warper, Arcane Marksman, Enchanter
- Mages: Air Elementalist
- Adventurers: Artificer
Level Bonuses
- Halflings gain 1 dexterity every 5 levels starting at level 5
- Halflings have 10% less HP than average
- Halflings have average MP
- Halflings gain 3 magic resistance per level
Starting Skills and Equipment
Halflings start with the equipment and skills listed for their background, with these exceptions:
- Throwing nets are replaced by stones.
Difficulty of Play
Simple • Intermediate • Advanced |
Halflings are a fairly easy species to play because of their excellent aptitudes in all ranged combat skills as well as the "nimble assassin" skills (Short Blades, Dodging, Stealth, and Stabbing). Halflings also have a slow metabolism, which makes hunger less of a problem.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | -1 | Armour | -2 | Spellcasting | -3 |
Short Blades | 3 | Dodging | 2 | Conjurations | -2 |
Long Blades | 0 | Stealth | 4 | Hexes | -1 |
Axes | -1 | Stabbing | 0 | Charms | 1 |
Maces & Flails | -2 | Shields | 1 | Summonings | -1 |
Polearms | -3 | Traps | 0 | Necromancy | -2 |
Staves | -2 | Translocations | 1 | ||
Unarmed Combat | -2 | Transmutation | -4 | ||
Fire Magic | 0 | ||||
Throwing | 3 | Ice Magic | 0 | Invocations | 1 |
Slings | 4 | Air Magic | 1 | Evocations | 2 |
Bows | 2 | Earth Magic | 0 | ||
Crossbows | -1 | Poison Magic | -1 | Experience | 1 |
History
Halflings were much improved in 0.6. This update improved their Shields proficiency and HP/level, and also made slings more useful through the addition of branded bullets.