Difference between revisions of "Erolcha"
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|max_chunks=6 | |max_chunks=6 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=738 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=56 | |magic_resistance=56 | ||
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}} | }} | ||
{{Flavour|An especially cunning ogre-mage.}} | {{Flavour|An especially cunning ogre-mage.}} | ||
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{{Spellcaster | {{Spellcaster | ||
|number=I | |number=I | ||
+ | |slot1=''none'' | ||
+ | |slot2=[[Lehudib's Crystal Spear]] (3d23) | ||
+ | |slot3=[[Blink]] | ||
+ | |slot4=[[Bolt of Fire]] (3d14) | ||
+ | |slot5=[[Bolt of Cold]] (3d14) | ||
+ | |slot6=[[Minor Healing]] (2d3) | ||
+ | }} | ||
+ | {{Spellcaster | ||
+ | |number=II | ||
|slot1=[[Magic Dart]] (3d4) | |slot1=[[Magic Dart]] (3d4) | ||
− | |slot2=[[Paralyse]] | + | |slot2=[[Paralyse]] {{Enchpower|Paralyse|24}} |
|slot3=[[Haste]] | |slot3=[[Haste]] | ||
|slot4=[[Lightning Bolt]] (3d14) | |slot4=[[Lightning Bolt]] (3d14) | ||
− | |slot5=[[Confuse]] | + | |slot5=[[Confuse]] {{Enchpower|Confuse|24}} |
|slot6=[[Teleport Self]] | |slot6=[[Teleport Self]] | ||
}} | }} | ||
+ | {{clear}} | ||
{{Spellcaster | {{Spellcaster | ||
− | |number= | + | |number=III |
− | |slot1=[[Paralyse]] | + | |slot1=[[Paralyse]] {{Enchpower|Paralyse|24}} |
|slot2=[[Throw Flame]] (3d6) | |slot2=[[Throw Flame]] (3d6) | ||
|slot3=[[Invisibility]] | |slot3=[[Invisibility]] | ||
− | |slot4=[[Teleport Other]] | + | |slot4=[[Teleport Other]] {{Enchpower|Teleport Other|24}} |
|slot5=[[Fireball]] (3d14) | |slot5=[[Fireball]] (3d14) | ||
− | |slot6=[[Teleport Other]] | + | |slot6=[[Teleport Other]] {{Enchpower|Teleport Other|24}} |
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− | {{ | ||
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{{Spellcaster | {{Spellcaster | ||
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|slot3=[[Blink]] | |slot3=[[Blink]] | ||
|slot4=[[Lightning Bolt]] (3d14) | |slot4=[[Lightning Bolt]] (3d14) | ||
− | |slot5=[[Banishment]] | + | |slot5=[[Banishment]] {{Enchpower|Banishment|24}} |
|slot6=[[Minor Healing]] (2d3) | |slot6=[[Minor Healing]] (2d3) | ||
}} | }} | ||
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|slot2=[[Iskenderun's Mystic Blast]] (3d12) | |slot2=[[Iskenderun's Mystic Blast]] (3d12) | ||
|slot3=[[Invisibility]] | |slot3=[[Invisibility]] | ||
− | |slot4=[[Confuse]] | + | |slot4=[[Confuse]] {{Enchpower|Confuse|24}} |
− | |slot5=[[Slow]] | + | |slot5=[[Slow]] {{Enchpower|Slow|24}} |
|slot6=[[Teleport Self]] | |slot6=[[Teleport Self]] | ||
}} | }} |
Revision as of 00:12, 8 April 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Erolcha O | |
---|---|
HP | 54 |
HD | 6 |
XP | 738 |
Speed | 10 |
AC | 3 |
EV | 7 |
Will | 56 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | ogre, ogre |
Flags | Actual spells See invisible Speaks Spellcaster Unique Warm-blooded |
An especially cunning ogre-mage. |
Contents
Useful Info
Erolcha is a notoriously dangerous unique ogre mage spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low magic resistance to the Abyss.
Location
- The Dungeon:8-13
- The Orcish Mines
Spells
Spell set I | |
---|---|
Slot1 | none |
Slot2 | Lehudib's Crystal Spear (3d23) |
Slot3 | Blink |
Slot4 | Bolt of Fire (3d14) |
Slot5 | Bolt of Cold (3d14) |
Slot6 | Minor Healing (2d3) |
Spell set II | |
---|---|
Slot1 | Magic Dart (3d4) |
Slot2 | Paralyse (50% success rate when MR=24) |
Slot3 | Haste |
Slot4 | Lightning Bolt (3d14) |
Slot5 | Confuse (50% success rate when MR=24) |
Slot6 | Teleport Self |
Spell set III | |
---|---|
Slot1 | Paralyse (50% success rate when MR=24) |
Slot2 | Throw Flame (3d6) |
Slot3 | Invisibility |
Slot4 | Teleport Other (50% success rate when MR=24) |
Slot5 | Fireball (3d14) |
Slot6 | Teleport Other (50% success rate when MR=24) |
Spell set IV | |
---|---|
Slot1 | Stone Arrow (3d12) |
Slot2 | Sting (d8) |
Slot3 | Blink |
Slot4 | Lightning Bolt (3d14) |
Slot5 | Banishment (50% success rate when MR=24) |
Slot6 | Minor Healing (2d3) |
Spell set V | |
---|---|
Slot1 | Venom Bolt (3d11) |
Slot2 | Iskenderun's Mystic Blast (3d12) |
Slot3 | Invisibility |
Slot4 | Confuse (50% success rate when MR=24) |
Slot5 | Slow (50% success rate when MR=24) |
Slot6 | Teleport Self |
Tips & Tricks
- When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banish; fortunately, they are fairly easy to identify. If she blinks, she definitely has one of those two spell sets; if she casts Haste or Invisibility, she definitely doesn't. When you first meet her, assume the worst and buff up your magic resistance.
- If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is beam-targeted.
- She has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
- Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.