Difference between revisions of "Erolcha"

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|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=6
 
|max_chunks=6
|meat={{Contaminated corpse}}
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|xp=738
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|xp=739
 
|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=56
 
|magic_resistance=56

Revision as of 22:46, 29 August 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Erolcha OErolcha.png
HP 54
HD 6
XP 739
Speed 10
AC 3
EV 7
Will 56
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags Actual spells
See invisible
Speaks
Spellcaster
Unique
Warm-blooded
An especially cunning ogre-mage.

Useful Info

Erolcha is a notoriously dangerous unique ogre mage spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low magic resistance to the Abyss.

Location

Spells

Spell set I
Slot1 none
Slot2 Lehudib's Crystal Spear (3d23)
Slot3 Blink
Slot4 Bolt of Fire (3d14)
Slot5 Bolt of Cold (3d14)
Slot6 Minor Healing (2d3)
Spell set II
Slot1 Magic Dart (3d4)
Slot2 Paralyse (50% success rate when MR=24)
Slot3 Haste
Slot4 Lightning Bolt (3d14)
Slot5 Confuse (50% success rate when MR=24)
Slot6 Teleport Self
Spell set III
Slot1 Paralyse (50% success rate when MR=24)
Slot2 Throw Flame (3d6)
Slot3 Invisibility
Slot4 Teleport Other (50% success rate when MR=24)
Slot5 Fireball (3d14)
Slot6 Teleport Other (50% success rate when MR=24)
Spell set IV
Slot1 Stone Arrow (3d12)
Slot2 Sting (d8)
Slot3 Blink
Slot4 Lightning Bolt (3d14)
Slot5 Banishment (50% success rate when MR=24)
Slot6 Minor Healing (2d3)
Spell set V
Slot1 Venom Bolt (3d11)
Slot2 Iskenderun's Mystic Blast (3d12)
Slot3 Invisibility
Slot4 Confuse (50% success rate when MR=24)
Slot5 Slow (50% success rate when MR=24)
Slot6 Teleport Self

Tips & Tricks

  • When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banish; fortunately, they are fairly easy to identify. If she blinks, she definitely has one of those two spell sets; if she casts Haste or Invisibility, she definitely doesn't. When you first meet her, assume the worst and buff up your magic resistance.
    • If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is beam-targeted.
  • She has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.