Difference between revisions of "Poison Magic"
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The '''Poison Magic''' school concerns itself primarily with the [[poison]]ing of monsters, allowing skilled practitioners to deal massive amounts of damage to most [[natural]] monsters. It also offers a few less aggressive spells, such as a single [[Summonings]] option and the ability to remedy poison in your own system. | The '''Poison Magic''' school concerns itself primarily with the [[poison]]ing of monsters, allowing skilled practitioners to deal massive amounts of damage to most [[natural]] monsters. It also offers a few less aggressive spells, such as a single [[Summonings]] option and the ability to remedy poison in your own system. | ||
Although Poison Magic is very effective in many of the earlier portions of the game, you will inevitably come across a wide variety of monsters that are almost completely immune to its powers. As such, practitioners are advised to eventually branch out into some other school of magic. | Although Poison Magic is very effective in many of the earlier portions of the game, you will inevitably come across a wide variety of monsters that are almost completely immune to its powers. As such, practitioners are advised to eventually branch out into some other school of magic. | ||
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− | + | {{spell sources|Poison|Young Poisoner's Handbook,Book of Envenomations,Book of Annihilations}} | |
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==See Also== | ==See Also== |
Revision as of 10:10, 2 February 2016
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
The Poison Magic school concerns itself primarily with the poisoning of monsters, allowing skilled practitioners to deal massive amounts of damage to most natural monsters. It also offers a few less aggressive spells, such as a single Summonings option and the ability to remedy poison in your own system.
Although Poison Magic is very effective in many of the earlier portions of the game, you will inevitably come across a wide variety of monsters that are almost completely immune to its powers. As such, practitioners are advised to eventually branch out into some other school of magic.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | N/A | 1 | -1 | 0 | N/A | 0 | -1 | 3 | 0 | 0 | 6 | 0 | 0 | 1 | -3 | N/A | -2 | 3 | 2 | N/A | 0 | 0 | -3 | -1 | 0 |
- Green draconians get 2.
Spells
Icon | Name | Schools | Level | Power cap |
Range | Noise | Flags | Books |
---|
Sources
- Main Texts
- Young Poisoner's Handbook:
- Script error
- Book of Annihilations:
See Also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |