Difference between revisions of "Gnoll"
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==Innate Abilities== | ==Innate Abilities== | ||
+ | |||
+ | *Gnoll's experience applies equally to ALL skills | ||
+ | *Gnolls have very sharp teeth [[fangs]] 1 | ||
+ | *Gnolls uncanny sense of smell can sniff out nearby items [[strong nose]] | ||
+ | |||
+ | Gnolls have a base [[Strength]] of 10, [[Intelligence]] of 10 and [[Dexterity]] of 10 (before Background modifiers). | ||
==Preferred Backgrounds== | ==Preferred Backgrounds== | ||
*'''Adventurer:''' [[Wanderer]] | *'''Adventurer:''' [[Wanderer]] | ||
− | *'''Warrior-mages:''' [[Skald]] [[Transmuter]] [[Warper]] [[Arcane Marksman]] | + | *'''Warrior-mages:''' [[Skald]], [[Transmuter]], [[Warper]], [[Arcane Marksman]] |
==Level Bonuses== | ==Level Bonuses== | ||
+ | |||
+ | *1 [[strength]], [[intelligence]], or [[dexterity]] every 4 levels | ||
==Difficulty of Play== | ==Difficulty of Play== | ||
{{Medium}} | {{Medium}} | ||
+ | |||
+ | Gnolls are a jack of all trades, but master of none, so using what the game provides you as far as items and spells is essential. On the other hand, you will always have skill in any great weapons you find, which makes gearing easier. Gnolls also have less difficulty with triple school spells than most other races due to training all the schools at once. | ||
{{species_aptitudes|Gnoll}} | {{species_aptitudes|Gnoll}} | ||
==Strategy== | ==Strategy== | ||
+ | |||
+ | Given that gnoll's skills will be at around 16 at character level 27, going for level 9 spells will be a challenge and min delay with heavier weapons will not be possible without boosts from [[Okawaru]] or [[Ashenzari]]. This leads to a a hybrid character that should soften up targets with ranged weapons/spells before engaging in melee. You will also be able to use most buffing spells on yourself to enhance your combat. [[Okawaru]] is a popular god choice for gnolls because of his gifts and skill boosts. Since gnolls can use every weapon equally well, Oka's gifts are easier to use and never require retraining when you getting something absurdly powerful. | ||
==History== | ==History== |
Revision as of 00:37, 22 January 2018
This article covers the player species. For the monster, see Gnoll (monster). For a list of all monstrous gnolls, see List of gnolls.
Gnolls are canine-like humanoids. They have incredible proficiency and excellent physical attributes but must learn all skills at once |
Contents
Innate Abilities
- Gnoll's experience applies equally to ALL skills
- Gnolls have very sharp teeth fangs 1
- Gnolls uncanny sense of smell can sniff out nearby items strong nose
Gnolls have a base Strength of 10, Intelligence of 10 and Dexterity of 10 (before Background modifiers).
Preferred Backgrounds
- Adventurer: Wanderer
- Warrior-mages: Skald, Transmuter, Warper, Arcane Marksman
Level Bonuses
- 1 strength, intelligence, or dexterity every 4 levels
Difficulty of Play
Gnolls are a jack of all trades, but master of none, so using what the game provides you as far as items and spells is essential. On the other hand, you will always have skill in any great weapons you find, which makes gearing easier. Gnolls also have less difficulty with triple school spells than most other races due to training all the schools at once.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 8 | Armour | 8 | Spellcasting | 8 |
Dodging | 8 | ||||
Maces & Flails | 8 | Shields | 8 | Conjurations | 6 |
Axes | 8 | Stealth | 8 | Hexes | 6 |
Polearms | 8 | Summonings | 6 | ||
Staves | 8 | Invocations | 9 | Necromancy | 6 |
Unarmed Combat | 8 | Evocations | 8 | Translocations | 6 |
Throwing | 8 | Shapeshifting | 7 | Alchemy | 6 |
Fire Magic | 6 | ||||
Short Blades | 8 | Ice Magic | 6 | ||
Long Blades | 8 | Air Magic | 6 | ||
Ranged Weapons | 8 | Experience | 0 | Earth Magic | 6 |
Strategy
Given that gnoll's skills will be at around 16 at character level 27, going for level 9 spells will be a challenge and min delay with heavier weapons will not be possible without boosts from Okawaru or Ashenzari. This leads to a a hybrid character that should soften up targets with ranged weapons/spells before engaging in melee. You will also be able to use most buffing spells on yourself to enhance your combat. Okawaru is a popular god choice for gnolls because of his gifts and skill boosts. Since gnolls can use every weapon equally well, Oka's gifts are easier to use and never require retraining when you getting something absurdly powerful.
History
Added in .21
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |