Difference between revisions of "Stone"
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For the most part, if you are not planning to use Sandblast, you can largely disregard stones the moment you find a better ranged option. Only characters with investment in [[Throwing]] skill and high strength are likely to do anything more than minimal damage with a thrown stone. [[Slings]] users may wish to have stones on hand in case they run low on bullets, but most games generate enough bullets that players won't have to worry about ammunition. | For the most part, if you are not planning to use Sandblast, you can largely disregard stones the moment you find a better ranged option. Only characters with investment in [[Throwing]] skill and high strength are likely to do anything more than minimal damage with a thrown stone. [[Slings]] users may wish to have stones on hand in case they run low on bullets, but most games generate enough bullets that players won't have to worry about ammunition. | ||
+ | |||
+ | Stones have a mulch rate of 12.5%, meaning there is a 1 in 8 chance that they will be destroyed when thrown or launched from a sling. As stated above, Sandblast always consumes a stone each time it is cast. | ||
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==History== | ==History== | ||
*Before [[0.20]], Sandblast did not require stones to function. | *Before [[0.20]], Sandblast did not require stones to function. | ||
− | *Before [[0.17]], stones were useful as an anti-jelly weapon, as jellies would | + | *Before [[0.17]], stones were particulalry useful as an anti-jelly weapon, as jellies would eat most other projectiles and heal by doing so. |
*Before [[0.11]], [[mulch]]ing a [[large rock]] would create a stack of stones. | *Before [[0.11]], [[mulch]]ing a [[large rock]] would create a stack of stones. | ||
{{weapons}} | {{weapons}} | ||
[[Category:Slings]][[Category:Throwing]] | [[Category:Slings]][[Category:Throwing]] |
Revision as of 04:23, 18 July 2019
Name | Stone |
---|---|
Launcher | Throwing |
Base damage | 2 |
Base delay (%) | 11 (110%) |
Min delay | 7 at Throwing skill 8 |
A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown by hand or launched with a sling.
"How happy is the little Stone -Emily Dickinson, "How happy is the little Stone". ca. 1865. |
Stones are an extremely common form of ammo which can be either thrown by hand for minimal damage or launched from a hunting sling or fustibalus (though sling bullets are more effective projectiles). While stones may seem unimpressive, they are the fastest throwing weapon available and can be used to deal small amounts of damage to early game enemies, potentially giving you enough of an advantage to survive fighting an adder or jelly or the like. Additionally, the spell Sandblast consumes one stone each time it is cast and cannot be cast without stones, so Earth Elementalists will want to have plenty of stones on hand as long as they rely on that spell.
For the most part, if you are not planning to use Sandblast, you can largely disregard stones the moment you find a better ranged option. Only characters with investment in Throwing skill and high strength are likely to do anything more than minimal damage with a thrown stone. Slings users may wish to have stones on hand in case they run low on bullets, but most games generate enough bullets that players won't have to worry about ammunition.
Stones have a mulch rate of 12.5%, meaning there is a 1 in 8 chance that they will be destroyed when thrown or launched from a sling. As stated above, Sandblast always consumes a stone each time it is cast.
Stone |
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History
- Before 0.20, Sandblast did not require stones to function.
- Before 0.17, stones were particulalry useful as an anti-jelly weapon, as jellies would eat most other projectiles and heal by doing so.
- Before 0.11, mulching a large rock would create a stack of stones.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |