Difference between revisions of "Boomerang"

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(Dispersal: link to the brand instead of the spell)
(Dispersal: link to the brand instead of the spell)
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Boomerangs are useful finds early in the game when characters can use them to soften up dangerous enemies like [[adder]]s, [[ogre (monster)|ogres]], or [[jelly|jellies]]. They also have the advantage of always returning to your inventory when thrown (unless they mulch), meaning you won't ever have to worry about picking up spent ammunition mid-battle or losing ammunition behind impassable terrain. [[Silver]] boomerangs boast improved damage (especially against [[:Category:Silver vulnerability|monsters weak to silver]]), while boomerangs of [[Dispersal_(brand)|dispersal]] can be a godsend when fleeing powerful melee threats.
 
Boomerangs are useful finds early in the game when characters can use them to soften up dangerous enemies like [[adder]]s, [[ogre (monster)|ogres]], or [[jelly|jellies]]. They also have the advantage of always returning to your inventory when thrown (unless they mulch), meaning you won't ever have to worry about picking up spent ammunition mid-battle or losing ammunition behind impassable terrain. [[Silver]] boomerangs boast improved damage (especially against [[:Category:Silver vulnerability|monsters weak to silver]]), while boomerangs of [[Dispersal_(brand)|dispersal]] can be a godsend when fleeing powerful melee threats.
  
Unless you plan to specialize in throwing weapons later, you'll probably want to drop boomerangs eventually in favor of a more effective ranged attack, as they only become truly lethal when you've got several ranks in [[Throwing]]. Additionally, boomerangs of [[dispersal]] only activate if they deal damage in the first place, which may be difficult for unskilled users to achieve against high-[[AC]] opponents.
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Unless you plan to specialize in throwing weapons later, you'll probably want to drop boomerangs eventually in favor of a more effective ranged attack, as they only become truly lethal when you've got several ranks in [[Throwing]]. Additionally, boomerangs of [[Dispersal_(brand)|dispersal]] only activate if they deal damage in the first place, which may be difficult for unskilled users to achieve against high-[[AC]] opponents.
  
 
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Revision as of 07:37, 25 March 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Name Boomerang
Launcher Throwing
Base damage 6
Base delay (%) 13 (130%)
Min delay 7 at skill 12
A curved, flat, throwing baton designed to return to its user.

“The weapon, thrown at 20 or 30 yards distance, twirled round in the air with astonishing velocity, and alighting on the right arm of one of his opponents, actually rebounded to a distance not less than 70 or 80 yards, leaving a horrible contusion behind, and exciting universal admiration.”
-The Sydney Gazette and New South Wales Advertiser, 23 December 1804

Boomerangs are a type of Throwing weapon. More damaging than stones, but less so than javelins, they are capable of inflicting respectable damage in the hands of a skilled user. Boomerangs are the largest throwing weapon that small races can use.

Boomerangs' design grants them the innate returning property. They may also have the following brands:

Boomerangs have a 5% chance of mulching (breaking) when thrown; boomerangs of dispersal, however, will always mulch when thrown.

Strategy

Boomerangs are useful finds early in the game when characters can use them to soften up dangerous enemies like adders, ogres, or jellies. They also have the advantage of always returning to your inventory when thrown (unless they mulch), meaning you won't ever have to worry about picking up spent ammunition mid-battle or losing ammunition behind impassable terrain. Silver boomerangs boast improved damage (especially against monsters weak to silver), while boomerangs of dispersal can be a godsend when fleeing powerful melee threats.

Unless you plan to specialize in throwing weapons later, you'll probably want to drop boomerangs eventually in favor of a more effective ranged attack, as they only become truly lethal when you've got several ranks in Throwing. Additionally, boomerangs of dispersal only activate if they deal damage in the first place, which may be difficult for unskilled users to achieve against high-AC opponents.

Mundane Magical Silver
Boomerang 1.png Boomerang 2.png Boomerang silver.png

History

  • Boomerangs were introduced in 0.24, where they replaced tomahawks.
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net