Difference between revisions of "Palentonga"

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{{flavour|Scaled mammals the size of horses, Palentongas launch powerful rolling charges.}}
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{{flavour|The Palentongas are a large, scaled mammalian race, walking on four feet and swinging a powerful tail behind them. Their elephant-back armies terrorize the lands outside the Dungeon.
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Palentongas are best known for their powerful roll attack, curling up and rolling into a crashing melee attack against nearby foes. They're well suited to melee combat and to casting supportive spells, but they're significantly worse at other forms of combat and advance quite slowly in experience levels. Their body shape reduces the protection given by the body armour they wear.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
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*[[Acute Vision]]: Palentongas can [[see invisible]].
 
*[[Acute Vision]]: Palentongas can [[see invisible]].
 
*[[Deformed]]: A Palentonga's hybrid body fits poorly into body armour.
 
*[[Deformed]]: A Palentonga's hybrid body fits poorly into body armour.
*[[Roll]]: Palentongas can perform a rolling charge attack; this moves the user up to a target within 4 tiles and attacks, all within the normal amount of time required to swing the user's equipped weapon. The movement bypasses [[trap]]s and other hazardous terrain, but cannot be performed when obstructed by intervening monsters or impassable terrain and cannot target harmless monsters like [[plant]]s. The attack has a bonus to [[to-hit]], deals extra damage based on how far the user has traveled, and does not require a cooldown, but makes a great deal of [[noise]]. [[Auxiliary attack]]s and [[cleaving]] apply when making rolling attacks.
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*[[Roll]]: Palentongas can perform a rolling charge attack; this moves the user up to a target within 4 tiles and attacks, all within the normal amount of time required to move one space or swing the user's equipped weapon (whichever is higher). The movement bypasses [[trap]]s and other hazardous terrain, but cannot be performed when obstructed by intervening monsters or impassable terrain and cannot target harmless monsters like [[plant]]s. The attack has a bonus to [[to-hit]], deals extra damage based on how far the user has traveled, and does not require a cooldown, but makes a great deal of [[noise]]. [[Auxiliary attack]]s and [[cleaving]] apply when making rolling attacks.
 
*[[Armoured Tail]]: Palentongas have armoured tails that they may use to make especially damaging tail-slap [[auxiliary attack]]s.
 
*[[Armoured Tail]]: Palentongas have armoured tails that they may use to make especially damaging tail-slap [[auxiliary attack]]s.
 
*Palentongas cannot wear [[boots]], but may equip [[barding]]s.
 
*Palentongas cannot wear [[boots]], but may equip [[barding]]s.

Revision as of 06:13, 5 October 2020

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
The Palentongas are a large, scaled mammalian race, walking on four feet and swinging a powerful tail behind them. Their elephant-back armies terrorize the lands outside the Dungeon.

Palentongas are best known for their powerful roll attack, curling up and rolling into a crashing melee attack against nearby foes. They're well suited to melee combat and to casting supportive spells, but they're significantly worse at other forms of combat and advance quite slowly in experience levels. Their body shape reduces the protection given by the body armour they wear.

Innate Abilities

  • Rugged Brown Scales 3: Palentongas are covered in rugged brown scales (AC +3, +7% max HP).
  • Acute Vision: Palentongas can see invisible.
  • Deformed: A Palentonga's hybrid body fits poorly into body armour.
  • Roll: Palentongas can perform a rolling charge attack; this moves the user up to a target within 4 tiles and attacks, all within the normal amount of time required to move one space or swing the user's equipped weapon (whichever is higher). The movement bypasses traps and other hazardous terrain, but cannot be performed when obstructed by intervening monsters or impassable terrain and cannot target harmless monsters like plants. The attack has a bonus to to-hit, deals extra damage based on how far the user has traveled, and does not require a cooldown, but makes a great deal of noise. Auxiliary attacks and cleaving apply when making rolling attacks.
  • Armoured Tail: Palentongas have armoured tails that they may use to make especially damaging tail-slap auxiliary attacks.
  • Palentongas cannot wear boots, but may equip bardings.
  • Palentongas are large enough to attack normally while standing in shallow water (though they still move slowly through it).
  • Palentongas require less skill to use shields effectively than medium-sized races.

Palentongas have a base Strength of 11, Intelligence of 8, and Dexterity of 5 (before background modifiers).

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Palentongas start with all the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced


Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -2 Spellcasting -1
Dodging -2
Maces & Flails 0 Shields -1 Conjurations -1
Axes 0 Stealth -3 Hexes 0
Polearms -1 Summonings -2
Staves 0 Invocations 1 Necromancy 0
Unarmed Combat 0 Evocations -1 Translocations 0
Throwing -3 Shapeshifting N/A Alchemy N/A
Fire Magic -2
Short Blades 0 Ice Magic -2
Long Blades 0 Air Magic -2
Ranged Weapons -2 Experience -1 Earth Magic -1

History

  • Palentongas will be added in 0.26.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy