Difference between revisions of "Fighting"
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{{flavour|Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.}} | {{flavour|Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.}} | ||
− | + | '''Fighting''' is a generic combat skill. In addition to providing bonuses to melee and ranged combat, it provides extra [[hit points]]. | |
− | '''Fighting''' is a generic combat skill | ||
{{skill_aptitudes}} | {{skill_aptitudes}} | ||
− | ==Combat | + | ==Useful Info== |
− | Every attack you make gains the following bonuses from your Fighting skill: | + | ===Combat=== |
+ | Every attack you make (melee or ranged) gains the following bonuses from your Fighting skill: | ||
+ | *'''[[Accuracy]]:''' Add <code>1d(Fighting + 1)</code> | ||
+ | *'''Base Damage:''' Multiplied by <code>1 + 1d(Fighting/30)</code> | ||
− | + | This is a smaller bonus than you get from training your weapon skill, especially since Fighting does not reduce [[weapon delay]]. However, the benefits from the two skills stack, making it worthwhile to train both. | |
− | + | ===HP Gain=== | |
+ | The ''base'' extra HP provided by Fighting is equal to: | ||
− | + | XP level × Fighting / 14 + (3 × Fighting + 1) / 2 | |
− | |||
− | + | Your base HP is modified by your [[species]], [[mutation]]s, and/or [[transformation]]s, then rounded down to an integer. In the end, the final adjustment amounts to a gain of about 2.2% more HP per level of Fighting. | |
− | This | + | ==Strategy== |
+ | Fighting skill is useful for ''any'' character - even casters will want to train a significant amount of Fighting by the late game. This is because the HP bonus is so valuable; unlike [[AC]] and [[EV]], no attack can completely ignore your HP. | ||
− | + | While low HP species like [[Felid]] and [[Spriggan]] might get less HP from Fighting, this does not make Fighting useless. For these species, the HP can help prevent one-shot deaths. | |
− | ===Examples=== | + | ===HP Bonus Examples=== |
− | *A level 5 | + | *A level 5 Human with a Fighting skill of 5.0 receives a bonus of (5 × 5) / 14 + (3 × 5 + 1) / 2 = 1.79 + 8 = '''9 HP'''. |
− | *A level 15 | + | *A level 15 Human with a Fighting skill of 12.5 receives a bonus of (15 × 12.5) / 14 + (3 × 12.5 + 1) / 2 = 13.39 + 19.25 = '''32 HP'''. |
− | *A level 27 | + | *A level 27 Human with a Fighting skill of 27.0 receives a bonus of (27 × 27) / 14 + (3 × 27 + 1) / 2 = 52.07 + 41 = '''93 HP'''. |
− | *A level 27 | + | *A level 27 Felid with a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 14 + (3 × 27 + 1) / 2) × 0.6 = '''55 HP'''. |
− | *A level 27 | + | *A level 27 Ogre with Robust 3, Rugged Brown Scales 3, and a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 14 + (3 × 27 + 1) / 2) × 1.67 = '''155 HP'''. |
==History== | ==History== | ||
− | Prior to [[0.14]], the formula for extra HP from fighting was (XP level × Fighting) / 8 | + | *Prior to [[0.14]], the formula for extra HP from fighting was <code>(XP level × Fighting) / 8</code>. |
[[Category:Skills]] | [[Category:Skills]] | ||
{{Skills}} | {{Skills}} |
Revision as of 08:15, 31 December 2023
Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health. |
Fighting is a generic combat skill. In addition to providing bonuses to melee and ranged combat, it provides extra hit points.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 2 | 0 | -2 | -1 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 8 | 0 | 1 | 1 | 2 | 1 | 0 | 0 | 0 | 3 | -2 | 0 | -2 | -1 | -1 |
Useful Info
Combat
Every attack you make (melee or ranged) gains the following bonuses from your Fighting skill:
- Accuracy: Add
1d(Fighting + 1)
- Base Damage: Multiplied by
1 + 1d(Fighting/30)
This is a smaller bonus than you get from training your weapon skill, especially since Fighting does not reduce weapon delay. However, the benefits from the two skills stack, making it worthwhile to train both.
HP Gain
The base extra HP provided by Fighting is equal to:
XP level × Fighting / 14 + (3 × Fighting + 1) / 2
Your base HP is modified by your species, mutations, and/or transformations, then rounded down to an integer. In the end, the final adjustment amounts to a gain of about 2.2% more HP per level of Fighting.
Strategy
Fighting skill is useful for any character - even casters will want to train a significant amount of Fighting by the late game. This is because the HP bonus is so valuable; unlike AC and EV, no attack can completely ignore your HP.
While low HP species like Felid and Spriggan might get less HP from Fighting, this does not make Fighting useless. For these species, the HP can help prevent one-shot deaths.
HP Bonus Examples
- A level 5 Human with a Fighting skill of 5.0 receives a bonus of (5 × 5) / 14 + (3 × 5 + 1) / 2 = 1.79 + 8 = 9 HP.
- A level 15 Human with a Fighting skill of 12.5 receives a bonus of (15 × 12.5) / 14 + (3 × 12.5 + 1) / 2 = 13.39 + 19.25 = 32 HP.
- A level 27 Human with a Fighting skill of 27.0 receives a bonus of (27 × 27) / 14 + (3 × 27 + 1) / 2 = 52.07 + 41 = 93 HP.
- A level 27 Felid with a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 14 + (3 × 27 + 1) / 2) × 0.6 = 55 HP.
- A level 27 Ogre with Robust 3, Rugged Brown Scales 3, and a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 14 + (3 × 27 + 1) / 2) × 1.67 = 155 HP.
History
- Prior to 0.14, the formula for extra HP from fighting was
(XP level × Fighting) / 8
.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |