Difference between revisions of "Ice Elementalist"

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{{flavour|Ice Elementalists begin with the Freeze spell. The spells in their starting library are quite versatile.}}
 
{{flavour|Ice Elementalists begin with the Freeze spell. The spells in their starting library are quite versatile.}}
  
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*+0 [[robe]]
 
*+0 [[robe]]
  
'''Available Spells:'''
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==Available Spells==
 
*[[Freeze]]
 
*[[Freeze]]
 
*[[Frozen Ramparts]]
 
*[[Frozen Ramparts]]
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==Starting Skills and Stats==
 
==Starting Skills and Stats==
 
These are adjusted by your species' [[aptitude]]s.
 
These are adjusted by your species' [[aptitude]]s.
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*[[Ice Magic]]: 4
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*[[Spellcasting]]: 2
 
*[[Dodging]]: 2
 
*[[Dodging]]: 2
 
*[[Stealth]]: 2
 
*[[Stealth]]: 2
*[[Spellcasting]]: 2
 
*[[Conjurations]]: 1
 
*[[Ice Magic]]: 3
 
  
 
Choosing Ice Elementalist adds 7 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]].
 
Choosing Ice Elementalist adds 7 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]].
  
 
==Strategy==
 
==Strategy==
A strong choice; their starting book offers you an excellent repertoire:
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A strong choice; their starting library offers you an excellent repertoire:
* [[Freeze]] is a powerful level 1 attack spell, ignoring both [[AC]] and [[EV]] to never miss. However, feel free to use whatever [[stone]]s, [[tomahawk]]s, [[javelin]]s, or [[dart]]s you find in order to compensate for its 1-tile range.
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* [[Freeze]] is a powerful level 1 attack spell, ignoring both [[AC]] and [[EV]] to never miss. However, feel free to use whatever [[stone]]s, [[boomerang]]s, [[javelin]]s, or [[dart]]s you find in order to compensate for its 1-tile range.
 
* [[Frozen Ramparts]] is a very strong spell (especially in hallways), dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. [[Ozocubu's Armour]] may give you just the defense you need in such a situation.
 
* [[Frozen Ramparts]] is a very strong spell (especially in hallways), dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. [[Ozocubu's Armour]] may give you just the defense you need in such a situation.
* [[Hailstorm]] is awkward to use as it cannot strike the tiles next to you, but deals respectable, partially irresistible damage. It is most effective if you can catch multiple creatures at once, but is no less potent against a single target if you can manage to keep them in range. Learning [[Iskenderun's Mystic Blast]] or [[Swiftness]] can help with that.
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* [[Hailstorm]] deals respectable, partially irresistible damage to enemies outside the range of [[Freeze]]. It is most effective if you can catch multiple creatures at once, but is no less potent against a single target if you can manage to keep them in range. Learning [[Iskenderun's Mystic Blast]] or [[Swiftness]] can help with that.
  
 
Ice Elementalists will want to look into getting another source of damage at some point, as while cold damage is particularly useful against many early-game enemies like [[list of reptiles and amphibians|reptiles]], several kinds of enemies resist cold (early examples include [[undead]] and [[ice beast]]s). Hailstorm is at least somewhat effective against enemies resistant or immune to ice.
 
Ice Elementalists will want to look into getting another source of damage at some point, as while cold damage is particularly useful against many early-game enemies like [[list of reptiles and amphibians|reptiles]], several kinds of enemies resist cold (early examples include [[undead]] and [[ice beast]]s). Hailstorm is at least somewhat effective against enemies resistant or immune to ice.

Revision as of 11:08, 12 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Ice Elementalists begin with the Freeze spell. The spells in their starting library are quite versatile.

Preferred Races

Merfolk, Gargoyle, Draconian, Djinni, Demigod, and Naga are the recommended races if you pick an Ice Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Available Spells

Ice elementalists start with the Freeze spell already memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Ice Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

A strong choice; their starting library offers you an excellent repertoire:

  • Freeze is a powerful level 1 attack spell, ignoring both AC and EV to never miss. However, feel free to use whatever stones, boomerangs, javelins, or darts you find in order to compensate for its 1-tile range.
  • Frozen Ramparts is a very strong spell (especially in hallways), dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. Ozocubu's Armour may give you just the defense you need in such a situation.
  • Hailstorm deals respectable, partially irresistible damage to enemies outside the range of Freeze. It is most effective if you can catch multiple creatures at once, but is no less potent against a single target if you can manage to keep them in range. Learning Iskenderun's Mystic Blast or Swiftness can help with that.

Ice Elementalists will want to look into getting another source of damage at some point, as while cold damage is particularly useful against many early-game enemies like reptiles, several kinds of enemies resist cold (early examples include undead and ice beasts). Hailstorm is at least somewhat effective against enemies resistant or immune to ice.

History

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver