Difference between revisions of "Demon whip"

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(Compared to eveningstar)
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===Compared to eveningstar===
 
===Compared to eveningstar===
The differences between demon whips and [[eveningstar]]s are small. A +9 [[brand]]ed eveningstar is enough to win you the game, as is a +9 branded demon whip. Therefore, you should generally be using the weapon that you find ''first'', as it allows you to use up [[scrolls of enchant weapon]] faster.
+
The differences between demon whips and [[eveningstar]]s are small. A +9 [[brand]]ed eveningstar is enough to win you the game, as is a +9 branded demon whip. Therefore, the weapon you get ''first'' should (generally) be the one that you use.
  
 
There are cases where specific comparison is warranted. Against a 0 AC opponent, a +0 demon whip is roughly 2.6% stronger than a +0 eveningstar. The demon whip attacks faster, so it is penalized more by [[AC]], and conversely benefits more from [[slaying]] and [[auxiliary attack]]s.  
 
There are cases where specific comparison is warranted. Against a 0 AC opponent, a +0 demon whip is roughly 2.6% stronger than a +0 eveningstar. The demon whip attacks faster, so it is penalized more by [[AC]], and conversely benefits more from [[slaying]] and [[auxiliary attack]]s.  

Revision as of 14:00, 15 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Name Demon whip
Skill Maces & Flails
Damage 11
Accuracy +1
Base delay (%) 11 (110%)
Min delay 5 at skill 12
Hands 1H
Size Little
Ranged? No
A terrible weapon, woven in the depths of the inferno.
This weapon falls into the Maces & Flails category. It is a one handed weapon.

Demon whips are one of the best one-handed weapons. They have a superb mindelay and good damage output.

Worshipers of good gods cannot attack with them without suffering penance. Worshippers of the Shining One can convert a demon whip into a sacred scourge, with better stats and the holy wrath brand. You can reverse the process with Kikubaaqudgha's or Lugonu's blessing.

Strategy

Demon weapons are often found on the hell knights in the Depths and the Vestibule of Hell, often with good enchantment levels and brands.

Compared to eveningstar

The differences between demon whips and eveningstars are small. A +9 branded eveningstar is enough to win you the game, as is a +9 branded demon whip. Therefore, the weapon you get first should (generally) be the one that you use.

There are cases where specific comparison is warranted. Against a 0 AC opponent, a +0 demon whip is roughly 2.6% stronger than a +0 eveningstar. The demon whip attacks faster, so it is penalized more by AC, and conversely benefits more from slaying and auxiliary attacks.

Characters with lots of auxiliary attacks, like Vine Stalkers and monstrous Demonspawn will prefer a demon whip. Otherwise, it is mostly even, slightly favored towards the eveningstar. This is independent of a character's strength or skill.

History

Prior to 0.14, demon whips dealt slightly more damage than normal in the hands of demonspawn characters.

Demon whip Sacred scourge
Demon whip.png Sacred scourge.png
Image
Mundane Demon whip.png
Magical Demon whip2.png
Artefact Demon whip3.png
"Spellbinder" Spellbinder.png


Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net