Difference between revisions of "Evocable items"

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'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
 
'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
  
Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] to cause an effect), can be cast during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.
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Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] to cause an effect), can be cast during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, most evocables are limited by charges. You'll need to gain XP or more charges on the ground in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.
  
 
==Staves==
 
==Staves==
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==Miscellaneous Evokers==
 
==Miscellaneous Evokers==
These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by [[Jiyva]] slimes.
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These items can be used to evoke effects. The higher the user's [[Evocations]] skill, the more powerful the effect will be.
  
===Elemental===
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They have a set amount of charges, and are recharged by XP. Getting multiple copies of an evocable will cause them to merge and increase their [[enchantment]] level (max. +5), which reduces the amount of XP required to recharge.  The XP required to recharge evocables is also reduced by [[Evocations]] skill and Gadgeteer. <!--The recharging formula - the amount of XP credited against the evokers XP debt - will change from
The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
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:<code>(G * x / n) * (3 + (2 * Evocations) / 13))</code> to
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:<code>(G * x / n) *  (3 + Evocations / 9) * ((5 + evoker_plus) / 5))</code>,
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:where <code>G</code> is the Gadgeteer Bonus = 1.3 (from either [[Gloves of the gadgeteer]] or the corresponding [[Coglin]] gizmo, which don't stack),
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:<code>x</code> is monster XP, and <code>n = max(100, 1/5 xp needed to reach next XL)</code>.-->
  
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===Always spawns===
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*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
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*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
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*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[sin beast]]s, some of which may be hostile.
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===[[Item sets|Mutually exclusive pairs]]===
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Only 1 item from each set will generate per game.
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'''Knockback set'''
 
*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
 
*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
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*[[File:[[Gell gravitambourine.png]] [[Gell's gravitambourine]]
  
Only one of these two items will appear in a given game:
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'''AOE set'''
 
*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
 
*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
 
*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
 
*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
  
===Summoning===
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'''Summoning set'''
<div id="summoningitems"></div>
 
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.
 
 
 
*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
 
*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile.
 
 
 
Only one of these two items will appear in a given game:
 
 
*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
 
*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
 
*[[File:Sack of spiders.png]] [[Sack of spiders]]: Summons multiple spiders, and has a chance to [[web]] nearby monsters.
 
*[[File:Sack of spiders.png]] [[Sack of spiders]]: Summons multiple spiders, and has a chance to [[web]] nearby monsters.
  
===Other Evocables===
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==Other Items==
 
*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]].
 
*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]].
 
==Other Items==
 
 
*[[Artefact]]s may come with evocable [[Blink]].
 
*[[Artefact]]s may come with evocable [[Blink]].
 
*[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]].
 
*[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]].
  
 
==History==
 
==History==
{{CBA|0.33|misc evocables will be able to stack up to +5. Multiple copies of the same evocable will be able to spawn, and finding duplicates will merge them to increase their enchantment level. The higher the level, the lower the XP required to recharge them.}}
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*Prior to [[0.33]], only 1 copy of each miscellaneous evocable could spawn per game, and they did not have the level mechanic.
:The recharging formula - the amount of XP credited against the evokers XP debt - will change from
 
:<code>(G * x / n) * (3 + (2 * Evocations) / 13))</code> to
 
:<code>(G * x / n) *  (3 + Evocations / 9) * ((5 + evoker_plus) / 5))</code>,
 
:where <code>G</code> is the Gadgeteer Bonus = 1.3 (from either [[Gloves of the gadgeteer]] or the corresponding [[Coglin]] gizmo, which don't stack),
 
:<code>x</code> is monster XP, and <code>n = max(100, 1/5 xp needed to reach next XL)</code>.
 
 
*Prior to [[0.30]], miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by [[Jiyva]] slimes. Also, the [[condenser vane]] and [[tin of tremorstones]] were not [[item set|mutually exclusive]] with each other.
 
*Prior to [[0.30]], miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by [[Jiyva]] slimes. Also, the [[condenser vane]] and [[tin of tremorstones]] were not [[item set|mutually exclusive]] with each other.
  
 
===Added Evocables===
 
===Added Evocables===
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*[[0.32]] - [[Gell's gravitambourine]]
 
*[[0.31]] - [[Sack of spiders]]
 
*[[0.31]] - [[Sack of spiders]]
 
*[[0.27]] - [[Piece from Xom's chessboard]]
 
*[[0.27]] - [[Piece from Xom's chessboard]]

Revision as of 22:13, 26 October 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Evocable items are magical items, with abilities that are evoked using the V key. Evocables generally use the Evocations skill to determine strength.

Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check willpower to cause an effect), can be cast during Silence, usually have no MP cost, and are allowed by Trog. However, most evocables are limited by charges. You'll need to gain XP or more charges on the ground in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.

Staves

Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and Evocations. Staves are not proper evokers, so are the exception to a few rules. They are magical, and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.

Artefacts

Two unrandart items provide an ability, which scales with Evocations skill and can be activated from the abilities menu:

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.

Miscellaneous Evokers

These items can be used to evoke effects. The higher the user's Evocations skill, the more powerful the effect will be.

They have a set amount of charges, and are recharged by XP. Getting multiple copies of an evocable will cause them to merge and increase their enchantment level (max. +5), which reduces the amount of XP required to recharge. The XP required to recharge evocables is also reduced by Evocations skill and Gadgeteer.

Always spawns

  • Lightning rod.png Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
  • Phantom mirror.png Phantom mirror: Creates a short-lived copy of a single monster
  • Horn of geryon.png Horn of Geryon: Summons a few sin beasts, some of which may be hostile.


Mutually exclusive pairs

Only 1 item from each set will generate per game.

Knockback set

AOE set

  • Tin of tremorstones.png Tin of tremorstones: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
  • Condenser vane.png Condenser vane: Creates harmful clouds around every enemy in sight.

Summoning set

Other Items

History

  • Prior to 0.33, only 1 copy of each miscellaneous evocable could spawn per game, and they did not have the level mechanic.
  • Prior to 0.30, miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by Jiyva slimes. Also, the condenser vane and tin of tremorstones were not mutually exclusive with each other.

Added Evocables

Removed Evocables

Removed Evocations Scaling

These items remained in the game, but lost their Evocations component.

Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders