Difference between revisions of "Naga"
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==Strategy== | ==Strategy== | ||
− | + | *[[Tasonir's Melee Naga Guide]] | |
[[Category:Species]] [[Category:Naga]] | [[Category:Species]] [[Category:Naga]] |
Revision as of 09:30, 7 April 2013
- This page is about the player species. For the monster, see Naga (monster).
Nagas are a hybrid species, Human-like from the waist up but with a large snake tail instead of legs.
They have reasonable aptitudes in most skills and advance in level at a decent rate. They are naturally immune to poisons, amazingly stealthy, can see invisible creatures, and have tough skin that only gets tougher as they rise in level. They are further blessed with a natural weapon in the form of poisonous spit, the power of which also increases with level. A Naga's awkward body causes them a few problems, however. They gain less protection from armor and cannot wear boots at all (though the former problem is somewhat mitigated by their tough scales). Their movement rate is also much slower than average, so they cannot cover ground quickly. Thankfully, all their other actions are performed at normal speed.
Contents
Innate Abilities
- You cannot wear boots.
- You can spit poison.
- Your serpentine skin is tough (you gain 1 AC every 3 levels starting at level 3).
- You have supernaturally acute eyesight.
- Armour fits poorly on your serpentine body.
- Your system is resistant to poisons.
- You cover ground very slowly during movement (Slowness 2).
- You are the only species that can equip naga barding.
Preferred Classes
Nagas prefer to become Berserkers, Abyssal Knights, Death Knights, Healers, Skalds, Transmuters, Warpers, Enchanters, Stalkers, Wizards, Conjurers, Necromancers, Fire Elementalists, Ice Elementalists, Air Elementalists, Earth Elementalists, and Venom Mages.
Level Bonuses
- Nagas gain a random stat increase every 4 levels starting at level 4.
- Nagas have 20% more HP than average.
- Nagas have average MP.
- Nagas gain 5 magic resistance per level.
- Constriction at level 13.
Difficulty of Play
Simple • Intermediate • Advanced |
Nagas are a moderately difficult race to play because of the low AC bonus they receive from armor and their poor movement speed. Their low aptitudes for defensive skills don't help, either. However, Nagas are good fighters, have extremely high HP, decent magic resistance, the ability to see invisible, poison immunity, a ranged poison attack, and a passive AC boost that increases with level. They are also extremely stealthy and adept at Poison Magic.
History
In 0.10, nagas were given constriction from level 1.
As of 0.11, nagas only get constriction upon reaching level 13.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 0 | Armour | -2 | Spellcasting | 0 |
Short Blades | 0 | Dodging | -2 | Conjurations | 0 |
Long Blades | 0 | Stealth | +5 | Hexes | 0 |
Axes | 0 | Stabbing | 0 | Charms | 0 |
Maces & Flails | 0 | Shields | -2 | Summonings | 0 |
Polearms | 0 | Traps | 0 | Necromancy | 0 |
Staves | -1 | Translocations | 0 | ||
Unarmed Combat | 0 | Transmutation | 0 | ||
Fire Magic | 0 | ||||
Throwing | -1 | Ice Magic | 0 | Invocations | 0 |
Slings | -1 | Air Magic | 0 | Evocations | 0 |
Bows | -1 | Earth Magic | 0 | ||
Crossbows | -1 | Poison Magic | +3 | Experience | 120 |