Difference between revisions of "Sludge Elf"
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− | [[Sludge Elf Transmuter guide]] | + | [[Elynae's Sludge Elf/Merfolk Transmuter guide]] |
[[Category:Species]] | [[Category:Species]] |
Revision as of 09:38, 7 April 2013
Sludge elves are a somewhat degenerate subspecies of elves. They are mirror images of normal elves in some respects: they have no special proficiency with bows or swords (long or short), nor do they have any aptitude in the traditional areas of high elven magic (enchantments and conjurations). On the other hand, they are superlative transmuters, and are comfortable dabbling in necromantic, poison and elemental magic. As Fighters, they are often more dangerous unarmed than armed. They advance in level faster than their High Elven brethren.
Contents
Innate abilities
- Sludge Elves get a small bonus when using elven weapons and armor.
Preferred backgrounds
Sludge Elves are among the most versatile species in the game. They can excel as Monks, Hunters, Assassins, Healers, Transmuters, Stalkers, Wizards, Summoners, Necromancers, Fire Elementalists, Ice Elementalists, Air Elementalists, Earth Elementalists, and Venom Mages.
Level bonuses
- Sludge Elves get an Intelligence or Dexterity (equal chance) increase every 4 levels starting at level 4.
- Sludge Elves have 10% fewer HP than average.
- Sludge Elves have 10% more MP than average.
- Sludge Elves gain 4 magic resistance per level.
Starting equipment and skills
Sludge Elves start with the equipment and skills listed for their background, with the following exceptions:
- All equipment is "elven" in quality, where such variants exist.
Difficulty of play
Simple • Intermediate • Advanced |
Sludge Elves are a moderately difficult species to play, because of the complexity of the most effective playstyles. Sludge Elves are excellent fighters with Unarmed Combat, but they lack the Unarmed damage bonuses that other specialists like Trolls and Ghouls have. However, their excellent aptitude for Transmutations remedies this, due to its many Unarmed Combat boosting spells (Blade Hands, Statue Form, Dragon Form, Necromutation, etc).
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | +1 | Armour | -2 | Spellcasting | +2 |
Short Blades | -1 | Dodging | +2 | Conjurations | -2 |
Long Blades | -1 | Stealth | +1 | Hexes | 0 |
Axes | -2 | Stabbing | 0 | Charms | -2 |
Maces & Flails | -2 | Shields | -2 | Summonings | +1 |
Polearms | -2 | Traps | 0 | Necromancy | +1 |
Staves | 0 | Translocations | 0 | ||
Unarmed Combat | +1 | Transmutation | +3 | ||
Fire Magic | +1 | ||||
Throwing | +2 | Ice Magic | +1 | Invocations | 0 |
Slings | 0 | Air Magic | +1 | Evocations | 0 |
Bows | 0 | Earth Magic | +1 | ||
Crossbows | 0 | Poison Magic | +1 | Experience | 120 |