Difference between revisions of "Ogre mage"

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::''For Ogre-Mage, the removed player species, see [[Ogre-Mage]].''
 
::''For Ogre-Mage, the removed player species, see [[Ogre-Mage]].''
  
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==Tips & Tricks==
 
==Tips & Tricks==
*By the time you encounter them, their allies shouldn't pose that much threat. Focus on taking the mages out as quickly as possible.
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*By the time you encounter them, their allies shouldn't pose that much threat. While you'll want to avoid letting half a dozen hasted ogres beat on you with giant spiked clubs, you should still focus on taking the mages out as quickly as possible.
*If you know [[Mephitic Cloud]], you can easily confuse the entire ogre band, causing them to kill each other for you.
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*If you know [[Mephitic Cloud]], repeated castings will allow you to confuse the ogre band, causing them to kill each other for you. Even so, if you have access to spells that deal heavy damage to multiple enemies, these will get the job done much faster and more reliably.

Revision as of 16:39, 26 February 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
For Ogre-Mage, the removed player species, see Ogre-Mage.
ogre mage OOgre mage.png
HP 38-70
HD 10
XP 925
Speed 10
AC 1
EV 7
Will 80
Attack1 12 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags Actual spells
See invisible
Speaks
Spellcaster
Warm-blooded
A rare breed of ogre, skilled in the use of magic. It usually becomes a chieftain among its kin.



Useful Info

Ogre mages are every bit as strong as regular ogres, but possess magic on par with much more magically attuned species. They lead packs of ogres and two-headed ogres, hasting them or pelting you with powerful Conjurations from a distance. Depending on which spell set they generate, they may even be able to send players with low magic resistance to the Abyss. They can occasionally be found in the middle- and late-Dungeon, as well as in the depths of the Orcish Mines.

Spells

Spell set I
Slot1 Haste Other
Slot2 Iskenderun's Mystic Blast (3d15)
Slot3 Invisibility
Slot4 Confuse
Slot5 Slow
Slot6 Teleport Self
Spell set II
Slot1 Haste Other
Slot2 Lehudib's Crystal Spear (3d28)
Slot3 Blink
Slot4 Bolt of Fire (3d18)
Slot5 Bolt of Cold (3d18)
Slot6 Minor Healing (2d5)
Spell set III
Slot1 Haste Other
Slot2 Paralyse
Slot3 Haste
Slot4 Lightning Bolt (3d17)
Slot5 Confuse
Slot6 Teleport Self
Spell set IV
Slot1 Haste Other
Slot2 Sting (d10)
Slot3 Blink
Slot4 Lightning Bolt (3d17)
Slot5 Banishment
Slot6 Minor Healing (2d5)
Spell set V
Slot1 Haste Other
Slot2 Throw Flame (3d8)
Slot3 Invisibility
Slot4 Teleport Other
Slot5 Fireball (3d19)
Slot6 Teleport Other

Tips & Tricks

  • By the time you encounter them, their allies shouldn't pose that much threat. While you'll want to avoid letting half a dozen hasted ogres beat on you with giant spiked clubs, you should still focus on taking the mages out as quickly as possible.
  • If you know Mephitic Cloud, repeated castings will allow you to confuse the ogre band, causing them to kill each other for you. Even so, if you have access to spells that deal heavy damage to multiple enemies, these will get the job done much faster and more reliably.