Difference between revisions of "Healer"
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− | + | {{flavour|The Healer is a priest of Elyvilon. Healers begin with minor healing powers, but can gain far greater abilities in the long run. They are able to persuade monsters to abstain from bloodshed, gaining both piety and experience that way.}} | |
− | + | '''Healers''' are followers of [[Elyvilon]] the Healer. Elyvilon's creed is one of pacifism, and her worshipers can actually pacify monsters by healing them. However, they are forbidden from harming non-hostile monsters, letting their allies die, or using any form of evil magic or weapons. | |
Healers start the game with 55 [[piety]]. | Healers start the game with 55 [[piety]]. | ||
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In [[0.14]] Healers will enter the dungeon with only 3 levels of Invocations. | In [[0.14]] Healers will enter the dungeon with only 3 levels of Invocations. | ||
+ | {{backgrounds}} | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] |
Revision as of 00:24, 26 March 2014
The Healer is a priest of Elyvilon. Healers begin with minor healing powers, but can gain far greater abilities in the long run. They are able to persuade monsters to abstain from bloodshed, gaining both piety and experience that way. |
Healers are followers of Elyvilon the Healer. Elyvilon's creed is one of pacifism, and her worshipers can actually pacify monsters by healing them. However, they are forbidden from harming non-hostile monsters, letting their allies die, or using any form of evil magic or weapons.
Healers start the game with 55 piety.
Racial Restrictions
Demigods, Demonspawn, Ghouls, Mummies, and Vampires may not be Healers, as they are banned from worshipping Elyvilon.
The officially suggested races for Healers are Human, Deep Dwarf, Hill Orc, Merfolk, Kobold, Naga, Centaur, Troll, Draconian and Gargoyle.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Starting Skills
These are adjusted by your species' aptitudes.
- Fighting: 2
- Dodging: 2
- Invocations: 4
Stategy
Pacification is a more powerful ability than it may seem at first, allowing you to smite-target dangerous beasts and remove them from the fight entirely. Just be aware that doing so grants you less XP than killing the thing.
History
In 0.14 Healers will enter the dungeon with only 3 levels of Invocations.
Backgrounds | |
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Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |