Difference between revisions of "Great mace"

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(0.14 updates: base damage, add Firestarter, remove Crystal ball category)
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{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon, and it is best used by the strong.}}
 
{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon, and it is best used by the strong.}}
  
The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield. While it's less powerful than a [[triple sword]] and cannot [[cleave]] like an [[executioner's axe]], it can still deal heavy damage and reaches its minimum delay at a lower skill level. [[Ogre]]s and [[troll]]s who plan to wield two-handed weapons will want a [[giant spiked club]], but this is a good endgame weapon for more average-sized Maces & Flails users. It is not very common though.
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The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield. While it's less powerful than a [[claymore]] and cannot [[cleave]] like an [[executioner's axe]], it can still deal heavy damage and reaches its minimum delay at a lower skill level. [[Ogre]]s and [[troll]]s who plan to wield two-handed weapons will want a [[giant spiked club]], but this is a good endgame weapon for more average-sized Maces & Flails users.
  
 
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==History==
 
==History==
 
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Prior to [[0.14]], they had 18 base damage, and were much more common.
Prior to [[0.14]] their base damage was higher. In addition, they were much more common.
 
  
 
{{weapons}}
 
{{weapons}}
 
[[Category:Maces & Flails]]
 
[[Category:Maces & Flails]]

Revision as of 17:08, 2 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


Name Great mace
Skill Maces & Flails
Damage 17
Accuracy -4
Base delay (%) 17 (170%)
Min delay 7 at skill 20
Hands 2H
Size  ?
Ranged? No


An enormous metal war club, of great cumbrousness.

"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace."

-Firdausi, _Shahnameh_. ca. 1000 A.D.

trans. Helen Zimmern, 1883.

This weapon falls into the 'Maces & Flails' category. It is a two handed weapon, and it is best used by the strong.

The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield. While it's less powerful than a claymore and cannot cleave like an executioner's axe, it can still deal heavy damage and reaches its minimum delay at a lower skill level. Ogres and trolls who plan to wield two-handed weapons will want a giant spiked club, but this is a good endgame weapon for more average-sized Maces & Flails users.

Image
Mundane Mace large1.png
Magical/Artifact Mace large2.png
Unrandarts
"Undeadhunter" Great mace undeadhunter.png
Mace of Variability Mace of variability.png
Firestarter Firestarter.png

History

Prior to 0.14, they had 18 base damage, and were much more common.

Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net