Difference between revisions of "Club"

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Revision as of 01:00, 30 November 2016

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Name Club
Skill Maces & Flails
Damage 5
Accuracy +3
Base delay (%) 13 (130%)
Min delay 6 at skill 14
Hands 1H
Size Medium
Ranged? No
A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution.
This weapon falls into the 'Maces & Flails' category. It is a one handed weapon, and it is better for the strong.

From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."

There is no reason you should ever fight with a club. They are strictly inferior to whips, which are almost as commonplace. Stabbing a monster with a club will confuse it, but stabbing with a dagger instead will usually kill it.

Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled Unarmed Combat, and has a decent chance of being cursed. Wait until you get a dagger or whip off of a kobold or something.

Image
Plain Club.png
Magical Club2.png

History

Prior to 0.14, clubs also qualified as throwing weapons, and they were suitable for use with the Sticks to Snakes spell.

Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net