Difference between revisions of "Gnoll"

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m (flushed out some more. Need more/better stuff for the strategy section, but I haven't played enough gnoll to properly fill it myself.)
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*Gnoll's experience applies equally to ALL skills
 
*Gnoll's experience applies equally to ALL skills
*Gnolls have very sharp teeth [[fangs]] 1
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*Gnolls have very sharp teeth ([[fangs]] 1)
*Gnolls uncanny sense of smell can sniff out nearby items [[strong nose]]
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*Gnolls uncanny sense of smell can sniff out nearby items ([[strong nose]])
  
 
Gnolls have a base [[Strength]] of 10, [[Intelligence]] of 10 and [[Dexterity]] of 10 (before Background modifiers).
 
Gnolls have a base [[Strength]] of 10, [[Intelligence]] of 10 and [[Dexterity]] of 10 (before Background modifiers).

Revision as of 00:37, 22 January 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

This article covers the player species. For the monster, see Gnoll (monster). For a list of all monstrous gnolls, see List of gnolls.

Gnolls are canine-like humanoids. They have incredible proficiency and excellent physical attributes but must learn all skills at once

Innate Abilities

  • Gnoll's experience applies equally to ALL skills
  • Gnolls have very sharp teeth (fangs 1)
  • Gnolls uncanny sense of smell can sniff out nearby items (strong nose)

Gnolls have a base Strength of 10, Intelligence of 10 and Dexterity of 10 (before Background modifiers).

Preferred Backgrounds

Level Bonuses

Difficulty of Play

Medium

Gnolls are a jack of all trades, but master of none, so using what the game provides you as far as items and spells is essential. On the other hand, you will always have skill in any great weapons you find, which makes gearing easier. Gnolls also have less difficulty with triple school spells than most other races due to training all the schools at once.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 8 Armour 8 Spellcasting 8
Dodging 8
Maces & Flails 8 Shields 8 Conjurations 6
Axes 8 Stealth 8 Hexes 6
Polearms 8 Summonings 6
Staves 8 Invocations 9 Necromancy 6
Unarmed Combat 8 Evocations 8 Translocations 6
Throwing 8 Shapeshifting 7 Alchemy 6
Fire Magic 6
Short Blades 8 Ice Magic 6
Long Blades 8 Air Magic 6
Ranged Weapons 8 Experience 0 Earth Magic 6

Strategy

Given that gnoll's skills will be at around 16 at character level 27, going for level 9 spells will be a challenge and min delay with heavier weapons will not be possible without boosts from Okawaru or Ashenzari. This leads to a a hybrid character that should soften up targets with ranged weapons/spells before engaging in melee. You will also be able to use most buffing spells on yourself to enhance your combat. Okawaru is a popular god choice for gnolls because of his gifts and skill boosts. Since gnolls can use every weapon equally well, Oka's gifts are easier to use and never require retraining when you getting something absurdly powerful.

History

Added in .21

Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy