Difference between revisions of "Palentonga"
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Revision as of 08:15, 11 September 2020
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
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Scaled mammals the size of horses, Palentongas launch powerful rolling charges. |
Contents
Innate Abilities
- Rugged Brown Scales 3: Palentongas are covered in rugged brown scales (AC +3, +7% max HP).
- Acute Vision: Palentongas can see invisible.
- Deformed: A Palentonga's hybrid body fits poorly into body armour.
- Roll: Palentongas can perform a rolling charge attack; this moves the user up to a target within 4 tiles and attacks, all within the normal amount of time required to swing the user's equipped weapon. The movement bypasses traps and other hazardous terrain, but cannot be performed when obstructed by intervening monsters or impassable terrain and cannot target harmless monsters like plants. The attack has a bonus to to-hit, deals extra damage based on how far the user has traveled, and does not require a cooldown, but makes a great deal of noise. Auxiliary attacks and cleaving apply when making rolling attacks.
- Armoured Tail: Palentongas have armoured tails that they may use to make especially damaging tail-slap auxiliary attacks.
- Palentongas cannot wear boots, but may equip bardings.
- Palentongas are large enough to attack normally while standing in shallow water (though they still move slowly through it).
- Palentongas require less skill to use shields effectively than medium-sized races.
Palentongas have a base Strength of 11, Intelligence of 8, and Dexterity of 5 (before background modifiers).
Preferred Backgrounds
- Warriors: Fighter
- Zealots: Berserker, Abyssal Knight
- Warrior-mages: Warper
- Mages: Hedge Wizard
Level Bonuses
- +1 to a random stat every 4th level.
- 10% more HP than average.
- Average MP.
- +3 magic resistance per level.
Starting Skills and Equipment
Palentongas start with all the skills and equipment listed for their background.
Difficulty of Play
Simple • Intermediate • Advanced |
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 0 | Armour | -2 | Spellcasting | -1 |
Dodging | -2 | ||||
Maces & Flails | 0 | Shields | -1 | Conjurations | -1 |
Axes | 0 | Stealth | -3 | Hexes | 0 |
Polearms | -1 | Summonings | -2 | ||
Staves | 0 | Invocations | 1 | Necromancy | 0 |
Unarmed Combat | 0 | Evocations | -1 | Translocations | 0 |
Throwing | -3 | Shapeshifting | N/A | Alchemy | N/A |
Fire Magic | -2 | ||||
Short Blades | 0 | Ice Magic | -2 | ||
Long Blades | 0 | Air Magic | -2 | ||
Ranged Weapons | -2 | Experience | -1 | Earth Magic | -1 |
History
- Palentongas will be added in 0.26.
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |