Difference between revisions of "Air Elementalist"
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==Strategy== | ==Strategy== | ||
| − | *Remember to [[doublezap]] by aiming | + | *Remember to [[doublezap]] by aiming Shock and Lightning Bolt at walls. In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap. The targeter will even attempt to calculate a good angle (though perhaps not always the best angle available). |
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*You should keep an eye on your magic points, in case you need to escape. [[Swiftness]] can be a lifesaver, but only if you have enough MP to cast it! | *You should keep an eye on your magic points, in case you need to escape. [[Swiftness]] can be a lifesaver, but only if you have enough MP to cast it! | ||
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*[[Sif Muna]] or [[Vehumet]] are gods that offer help with magic, but you are by no means limited to worshiping either of them. | *[[Sif Muna]] or [[Vehumet]] are gods that offer help with magic, but you are by no means limited to worshiping either of them. | ||
==History== | ==History== | ||
| − | *In [[ | + | *In [[0.27]], [[Lightning Bolt]] will be removed from the Air Elementalist start, and Air Elementalists will no longer be tied to the [[book of Air]]. |
| − | *Prior to [[0.20]], the [[book of Air]] contained [[Repel Missiles]] | + | *Prior to [[0.20]], the [[book of Air]] contained [[Repel Missiles]] instead of [[Airstrike]]. |
| − | * | + | *Prior to [[0.19]], targeters did not attempt to calculate angles for a [[multizap]]. |
*The starting book, [[Book of Air]] used to contain the [[Flight_(spell)|flight]] spell, but was removed in 0.17. | *The starting book, [[Book of Air]] used to contain the [[Flight_(spell)|flight]] spell, but was removed in 0.17. | ||
*It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game. | *It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game. | ||
*Prior to [[0.14]], Air Elementalists started with only 1 level of Spellcasting and 20 gold. | *Prior to [[0.14]], Air Elementalists started with only 1 level of Spellcasting and 20 gold. | ||
| + | {{backgrounds}} | ||
| − | |||
[[Category:Backgrounds]] | [[Category:Backgrounds]] | ||
| + | [[Category:Crystal Ball Articles]] | ||
Revision as of 09:26, 15 July 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
| Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities. |
Air Elementalists are mages who have chosen Air Magic for their specialization. Air Magic is not as purely destructive as Fire Magic, but offers a variety of other useful effects for Dungeon-delvers.
Preferred Races
Deep Elf, Naga, Tengu, Draconian, and Vine Stalker are the recommended races if you pick an Air Elementalist Background.
Starting Equipment
- +0 robe
Available Spells:
Air elementalists start with the Shock spell already memorised.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Conjurations: 1
- Air Magic: 3
Choosing Air Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
- Remember to doublezap by aiming Shock and Lightning Bolt at walls. In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap. The targeter will even attempt to calculate a good angle (though perhaps not always the best angle available).
- You should keep an eye on your magic points, in case you need to escape. Swiftness can be a lifesaver, but only if you have enough MP to cast it!
- Sif Muna or Vehumet are gods that offer help with magic, but you are by no means limited to worshiping either of them.
History
- In 0.27, Lightning Bolt will be removed from the Air Elementalist start, and Air Elementalists will no longer be tied to the book of Air.
- Prior to 0.20, the book of Air contained Repel Missiles instead of Airstrike.
- Prior to 0.19, targeters did not attempt to calculate angles for a multizap.
- The starting book, Book of Air used to contain the flight spell, but was removed in 0.17.
- It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.
- Prior to 0.14, Air Elementalists started with only 1 level of Spellcasting and 20 gold.
| Backgrounds | |
|---|---|
| Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
| Zealots | Berserker • Chaos Knight • Cinder Acolyte |
| Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
| Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Forgewright • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
| Adventurers | Artificer • Shapeshifter • Wanderer • Delver |