Difference between revisions of "Boomerang"
(Dispersal: link to the brand instead of the spell) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{version028}} |
{{ThrowingMissile | {{ThrowingMissile | ||
|name = Boomerang | |name = Boomerang | ||
Line 19: | Line 19: | ||
*[[Dispersal_(brand)|Dispersal]] | *[[Dispersal_(brand)|Dispersal]] | ||
− | + | Regular boomerangs have a 5% chance of [[mulch]]ing (breaking) when thrown. Boomerangs of [[Dispersal_(brand)|dispersal]] will always mulch. | |
==Strategy== | ==Strategy== | ||
− | Boomerangs are useful finds early in the game when characters can use them to soften up dangerous enemies like [[adder]]s, [[ogre (monster)|ogres]], or [[jelly|jellies]]. They also have the advantage of always returning to your inventory when thrown ( | + | Boomerangs are useful finds early in the game when characters can use them to soften up dangerous enemies like [[adder]]s, [[ogre (monster)|ogres]], or [[jelly|jellies]]. They also have the advantage of always returning to your inventory when thrown (if they still exist), meaning you won't ever have to worry about picking up spent ammunition mid-battle, or losing ammunition behind impassable terrain. [[Silver]] boomerangs boast improved damage (especially against [[:Category:Silver vulnerability|monsters weak to silver]]), while boomerangs of [[Dispersal_(brand)|dispersal]] can be a godsend when fleeing powerful melee threats. |
− | Unless you plan to specialize in throwing weapons later, you'll probably want to drop boomerangs eventually in favor of a more effective ranged attack | + | Unless you plan to specialize in throwing weapons later, you'll probably want to drop boomerangs eventually in favor of a more effective ranged attack. Several ranks in [[Throwing]] can give them the umph they need, though [[javelin]]s are stronger. |
+ | |||
+ | Boomerangs of [[Dispersal_(brand)|dispersal]] only activate if they deal damage in the first place, which may be difficult for unskilled users to achieve against high-[[AC]] opponents. | ||
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" |
Revision as of 05:10, 24 March 2022
Name | Boomerang |
---|---|
Launcher | Throwing |
Base damage | 6 |
Base delay (%) | 13 (130%) |
Min delay | 7 at skill 12 |
A curved, flat, throwing baton designed to return to its user.
“The weapon, thrown at 20 or 30 yards distance, twirled round in the air with astonishing velocity, and alighting on the right arm of one of his opponents, actually rebounded to a distance not less than 70 or 80 yards, leaving a horrible contusion behind, and exciting universal admiration.” |
Boomerangs are a type of Throwing weapon. More damaging than stones, but less so than javelins, they are capable of inflicting respectable damage in the hands of a skilled user. Boomerangs are the largest throwing weapon that small races can use.
Boomerangs' design grants them the innate returning property. They may also have the following brands:
Regular boomerangs have a 5% chance of mulching (breaking) when thrown. Boomerangs of dispersal will always mulch.
Strategy
Boomerangs are useful finds early in the game when characters can use them to soften up dangerous enemies like adders, ogres, or jellies. They also have the advantage of always returning to your inventory when thrown (if they still exist), meaning you won't ever have to worry about picking up spent ammunition mid-battle, or losing ammunition behind impassable terrain. Silver boomerangs boast improved damage (especially against monsters weak to silver), while boomerangs of dispersal can be a godsend when fleeing powerful melee threats.
Unless you plan to specialize in throwing weapons later, you'll probably want to drop boomerangs eventually in favor of a more effective ranged attack. Several ranks in Throwing can give them the umph they need, though javelins are stronger.
Boomerangs of dispersal only activate if they deal damage in the first place, which may be difficult for unskilled users to achieve against high-AC opponents.
Mundane | Magical | Silver |
---|---|---|
History
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |