Difference between revisions of "Tree Form"

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(Strategy: copied wholesale from the lig page (as it also took info from here))
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*All equipment other than [[shield]]s, weapons, and jewellery are melded.
 
*All equipment other than [[shield]]s, weapons, and jewellery are melded.
  
==Strategy==
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Lignification is great at both the beginning and end of an adventure. Early on, the high AC, rPois, and unarmed branch attacks make it very useful for defeating tough and/or poisonous monsters like [[killer bee]]s. In the extended portions of the game, immunity to [[torment]] and [[dispersal trap]]s give it a dedicated use against enemies like [[curse toe]]s. It's especially good in [[the Tomb]], avoiding [[death curse]]s and the aformentioned dispersal.
Tree Form can be helpful in some situations despite providing several severe drawbacks (melding most equipment, inability to move or teleport, loss of EV). Players in Tree Form get a large boost to their physical durability, which may help them survive fights against strong monsters. Tree Form also provides poison resistance as well as complete immunity to [[torment]]; battles with enemies that rely heavily on those elements can be significantly safer in Tree Form. (Some good examples include [[killer bee]]s, [[cane toad]]s, and [[swamp dragon]]s for poison, or [[Menkaure]] and [[curse toe]]s for torment).
 
  
Tree form is more useful for characters that don't or can't use much armour ([[Transmuter]]s, [[troll]]s, [[felid]]s); characters that rely on their gear to round out their defenses may find themselves missing a crucial resistance at an inopportune moment. Fortunately, weapons are unaffected by Tree Form, while [[Unarmed Combat]] specialists will find the extra damage quite helpful. Unarmed Trolls may find Tree Form especially useful against [[hydra]]s, as branches don't cut off heads.
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Species with armour restrictions ([[Felid]]s, [[Octopode]]s, oddly-[[size]]d species) will enjoy the AC for a greater amount of time. Trolls have a special use for Tree Form, as its high AC and boosted, non-chopping unarmed attacks are perfect for taking out [[hydra]]s.
  
If you don't have a reliable way to fight from a distance or don't have a [[potion of attraction]], be particularly wary of any monsters with ranged weapons or reaching attacks, as they will be able to attack you with impunity. Choose where you enter Tree Form carefully, lest you find yourself being poked to death by spears or filled full of arrows; hiding around a corner (or better yet, in a [[kill hole]]) can be helpful.
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Of course, this comes at a major cost - the complete lack of movement and teleportation - which should not be taken lightly. Hallways are as important as ever, for example. Ranged enemies will be able to strike you from impunity, too. A [[potion of cancellation]] will let you end Tree Form early, but such potions are rare and valuable; choose when to enter Tree Form carefully.  
  
Keep in mind that being in Tree Form prevents you from using virtually any method of escape. Should a battle go south, a [[potion of cancellation]] will immediately end Tree Form in an emergency, but such potions are rare, valuable, and turn-consuming. Otherwise, your only option will be hope you can survive long enough for the transformation to wear off.
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===Tips & Tricks===
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*A [[potion of attraction]] will force reaching/ranged enemies, such as polearm wielding [[Gnoll (monster)|gnolls]], to come closer.
 +
*The inability to move also gives immunity to enemies that shove you around ([[wind drake]]s, [[swamp worm]]s, monsters with [[Force Lance]], [[Roxanne]]).
 +
*Tree Form will negate the attack penalties of standing in [[shallow water]].
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*Keep in mind that transforming into Tree Form will suppress the innate abilities associated with your original species, leading to possibily unexpected results. Eg, if you were a [[formicid]], quaffing the potion to fight an invisible enemy will be counter-productive, since you will lose your [[Good_mutations#Antennae|Antennae]] which allowed you to see invisible.
  
 
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Revision as of 13:42, 1 September 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
You have been transformed into a tree and are rooted to the ground, unable to move or teleport. You have minimal evasion but increased health and natural armour, and are resistant to poison and immune to torment.

Any equipped cloak, helmet, gloves, boots and body armour are melded.

Tree form is a bad form that can be inflicted on the player by wand of polymorph or the Polymorph spell. Its most notable feature is that it entirely prevents the player from moving or teleporting, but not from otherwise acting. Unlike most bad forms, it can be entered easily and voluntarily by quaffing a potion of lignification. While transformed into a tree, the player gains the following attributes:

Pros

Cons

  • Cannot move, but can cast spells, use abilities, and attack
  • EV is reduced to basically nil: (2 + size_modifier/2 + EV from Repulsion Field mutation, the same as when you are paralyzed)
  • Cannot teleport without divine intervention (Lugonu's Bend Space ability works as normal)
  • Cannot fly
  • All equipment other than shields, weapons, and jewellery are melded.

Lignification is great at both the beginning and end of an adventure. Early on, the high AC, rPois, and unarmed branch attacks make it very useful for defeating tough and/or poisonous monsters like killer bees. In the extended portions of the game, immunity to torment and dispersal traps give it a dedicated use against enemies like curse toes. It's especially good in the Tomb, avoiding death curses and the aformentioned dispersal.

Species with armour restrictions (Felids, Octopodes, oddly-sized species) will enjoy the AC for a greater amount of time. Trolls have a special use for Tree Form, as its high AC and boosted, non-chopping unarmed attacks are perfect for taking out hydras.

Of course, this comes at a major cost - the complete lack of movement and teleportation - which should not be taken lightly. Hallways are as important as ever, for example. Ranged enemies will be able to strike you from impunity, too. A potion of cancellation will let you end Tree Form early, but such potions are rare and valuable; choose when to enter Tree Form carefully.

Tips & Tricks

  • A potion of attraction will force reaching/ranged enemies, such as polearm wielding gnolls, to come closer.
  • The inability to move also gives immunity to enemies that shove you around (wind drakes, swamp worms, monsters with Force Lance, Roxanne).
  • Tree Form will negate the attack penalties of standing in shallow water.
  • Keep in mind that transforming into Tree Form will suppress the innate abilities associated with your original species, leading to possibily unexpected results. Eg, if you were a formicid, quaffing the potion to fight an invisible enemy will be counter-productive, since you will lose your Antennae which allowed you to see invisible.
Tree Form
Tree form.png

History

  • Prior to 0.28, players in Tree Form were immune to negative energy (rN+++).
  • Prior to 0.27, Tree Form gave fixed 48% GDR.
  • Prior to 0.19, Tree Form greatly increased the player's Stealth modifier.
  • Prior to 0.16, Tree Form also gave +10 strength.
  • Prior to 0.15, players in Tree Form could not eat or drink, but did not hunger. Tree Form also greatly increased players' size.
  • Prior to 0.14, it slowed the player by an amount based on your experience level ranging from 50% - 0%, prevented players from shouting, and followers of Fedhas Madash gained rF+ and rC+.
  • Prior to 0.13, it made the player vulnerable to fire, and the AC bonus and the speed penalty didn't depend on XL.
  • Like most bad forms, Tree Form was added in 0.12
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form