Difference between revisions of "Giant club"
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-Edmund Spenser, _The Faerie Queene_, Book I. "The Legend of the Knight of the Red Crosse", Canto VIII, stanza vii, l. 55-9. 1590.}} | -Edmund Spenser, _The Faerie Queene_, Book I. "The Legend of the Knight of the Red Crosse", Canto VIII, stanza vii, l. 55-9. 1590.}} | ||
− | The '''giant club''' is an inelegant but devastating weapon, dealing massive damage but | + | The '''giant club''' is an inelegant but devastating weapon, dealing massive damage, but can only be wielded by [[Formicid]]s, [[Ogre]]s, and [[Troll]]s. It uses two hands (or all four, for Formicids) and also requires a lot of skill to swing quickly. |
They are fairly common, as [[ogre (monster)|ogres]] often carry them and can be encountered in the early [[Dungeon]]. However, they are inferior to [[giant spiked club]]s, so you may want to save any [[scrolls of enchant weapon]] for one of those. They are never found [[brand]]ed normally, but [[Okawaru]] and [[Trog]] may gift you branded or [[randart]] ones. | They are fairly common, as [[ogre (monster)|ogres]] often carry them and can be encountered in the early [[Dungeon]]. However, they are inferior to [[giant spiked club]]s, so you may want to save any [[scrolls of enchant weapon]] for one of those. They are never found [[brand]]ed normally, but [[Okawaru]] and [[Trog]] may gift you branded or [[randart]] ones. | ||
− | Usually, if you can wield a giant club, you should be using a giant spiked club. The only usual exception to this rule would be artefact giant clubs with the [[speed brand|speed]] [[brand]]. | + | Usually, if you can wield a giant club, you should be eventually be using a giant spiked club. The only usual exception to this rule would be artefact giant clubs with the [[speed brand|speed]] [[brand]]. |
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Revision as of 06:42, 14 June 2023
Name | Giant club |
---|---|
Skill | Maces & Flails |
Damage | 20 |
Accuracy | -6 |
Base delay (%) | 16 (160%) |
Min delay | 7 at skill 18 |
Hands | 2H |
Size | Large |
Ranged? | No |
A giant lump of wood.
"Therewith the gyant buckled him to fight, -Edmund Spenser, _The Faerie Queene_, Book I. "The Legend of the Knight of the Red Crosse", Canto VIII, stanza vii, l. 55-9. 1590. |
The giant club is an inelegant but devastating weapon, dealing massive damage, but can only be wielded by Formicids, Ogres, and Trolls. It uses two hands (or all four, for Formicids) and also requires a lot of skill to swing quickly.
They are fairly common, as ogres often carry them and can be encountered in the early Dungeon. However, they are inferior to giant spiked clubs, so you may want to save any scrolls of enchant weapon for one of those. They are never found branded normally, but Okawaru and Trog may gift you branded or randart ones.
Usually, if you can wield a giant club, you should be eventually be using a giant spiked club. The only usual exception to this rule would be artefact giant clubs with the speed brand.
Mundane | Magical | Artifact | Unrandart Giant Club "Skullcrusher" |
---|---|---|---|
History
- Prior to 0.17, giant clubs had a base delay of 17, reaching minimum delay at 20 skill.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |