Difference between revisions of "Ice Form"
m (→Useful Info) |
m (→Strategy) |
||
Line 32: | Line 32: | ||
==Strategy== | ==Strategy== | ||
− | A moderately strong UC form on its own. It's near-perfect for taking on [[the Lair]]. Freezing attacks will [[slow]] [[cold-blooded]] creatures like [[cane toad]]s, [[hydra]]s, and [[skyshark]]s. Plus, because of the lack of blood. The most noticeable downside is the low AC, at least when compared to a regular melee character. Ice Form | + | A moderately strong UC form on its own. It's near-perfect for taking on [[the Lair]]. Freezing attacks will [[slow]] [[cold-blooded]] creatures like [[cane toad]]s, [[hydra]]s, and [[skyshark]]s. Plus, because of the lack of blood. The most noticeable downside is the low AC, at least when compared to a regular melee character. Ice Form also has merit for the four [[Lair]] branches, though the AC (and your [[silver]] vulnerability, for [[Shoals]]) is a bigger issue. |
Ice Magic users may want to pick up this spell for some extra AC, even if they aren't specializing into Transmutations. The resistances can help with spells like [[Mephitic Cloud]] and [[Freezing Cloud]]. | Ice Magic users may want to pick up this spell for some extra AC, even if they aren't specializing into Transmutations. The resistances can help with spells like [[Mephitic Cloud]] and [[Freezing Cloud]]. |
Revision as of 10:14, 3 July 2023
Ice Form Ice Form is a level 4 Ice Magic/Transmutations spell which transforms you into an ice beast, giving you a body made of ice.
Transmuters begin with this spell available.
Useful Info
Casting this spell gives you Ice Form for a spellpower-dependent duration. You'll gain the following:
Combat
- HP Bonus: 120% HP
- Innate AC:
5 + 12 * pow/100
AC (5-17 AC) - Unarmed Combat: Set to 12 base damage, with an added freezing brand.
Resistances
- rC+++
- rF-
- Poison resistance
- Amphibious: can swim through deep water, resists Primal Wave
- Lacks blood
- Vulnerable to Lee's Rapid Deconstruction
Restrictions
Other
- Ice Form is large-sized. Species smaller than large will have reduced EV in this form.
- Suppresses many mutations. Has 1.0 movement delay, even if your species is faster or slower.
Like all form changing spells, mummies, ghouls, and bloodless vampires cannot use this spell.
Strategy
A moderately strong UC form on its own. It's near-perfect for taking on the Lair. Freezing attacks will slow cold-blooded creatures like cane toads, hydras, and skysharks. Plus, because of the lack of blood. The most noticeable downside is the low AC, at least when compared to a regular melee character. Ice Form also has merit for the four Lair branches, though the AC (and your silver vulnerability, for Shoals) is a bigger issue.
Ice Magic users may want to pick up this spell for some extra AC, even if they aren't specializing into Transmutations. The resistances can help with spells like Mephitic Cloud and Freezing Cloud.
If you are not already using Ice Magic, Transmutations, or Unarmed Combat, Ice Form often isn't worth the skill investment.
Tips & Tricks
- Ozocubu's Armour can be used to shore up you relatively low AC.
History
- Prior to 0.27, Ice Form received less AC (5-12) as the spell gained power.
- Prior to 0.22, Ice Form prevented usage of wands.
- Prior to 0.17, Ice Form increased the AC bonus from Ozocubu's Armour.
- Prior to the changes to butchering in 0.12, Ice Form was an option for players that needed to butcher a corpse but were unable to (due to a cursed blunt weapon).
- Prior to 0.9, Ice Form also provided conservation for the player's currently held potions.
- Prior to 0.6, Ice Form did not allow you to butcher while unarmed.
Ice Form |
---|