Erolcha
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
| Erolcha O | |
|---|---|
| HP | 54 |
| HD | 6 |
| XP | 739 |
| Speed | 10 |
| AC | 3 |
| EV | 7 |
| Will | 60 |
| Attack1 | 20 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Large |
| Type | ogre, ogre |
| Flags | See invisible Speaks Unique Warm-blooded |
| An especially cunning ogre-mage. |
Contents
Useful Info
Erolcha the Cunning is a notoriously dangerous unique ogre mage spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low magic resistance to the Abyss.
Location
- The Dungeon:8-13
- The Orcish Mines
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Lehudib's Crystal Spear (3d23) | Wizard flag |
| Slot2 | Blink | Wizard flag |
| Slot3 | Bolt of Fire (3d14) | Wizard flag |
| Slot4 | Bolt of Cold (3d14) | Wizard flag |
| Spell set II | ||
|---|---|---|
| Slot1 | Magic Dart (3d4) | Wizard flag |
| Slot2 | Paralyse | Wizard flag |
| Slot3 | Haste | Wizard flag |
| Slot4 | Lightning Bolt (3d14) | Wizard flag |
| Slot5 | Confuse | Wizard flag |
| Slot6 | Teleport Self | Emergency flag, Wizard flag |
| Spell set III | ||
|---|---|---|
| Slot1 | Paralyse | Wizard flag |
| Slot2 | Throw Flame (3d6) | Wizard flag |
| Slot3 | Invisibility | Wizard flag |
| Slot4 | Fireball (3d14) | Wizard flag |
| Slot5 | Teleport Other | Emergency flag, Wizard flag |
| Spell set IV | ||
|---|---|---|
| Slot1 | Stone Arrow (3d12) | Wizard flag |
| Slot2 | Sting (d8) | Wizard flag |
| Slot3 | Blink | Wizard flag |
| Slot4 | Lightning Bolt (3d14) | Wizard flag |
| Slot5 | Banishment | Wizard flag |
| Spell set V | ||
|---|---|---|
| Slot1 | Venom Bolt (3d11) | Wizard flag |
| Slot2 | Iskenderun's Mystic Blast (3d12) | Wizard flag |
| Slot3 | Invisibility | Wizard flag |
| Slot4 | Confuse | Wizard flag |
| Slot5 | Slow | Wizard flag |
| Slot6 | Teleport Self | Emergency flag, Wizard flag |
Tips & Tricks
- When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banish; fortunately, they are fairly easy to identify. If she blinks, she definitely has one of those two spell sets; if she casts Haste or Invisibility, she definitely doesn't. When you first meet her, assume the worst and buff up your magic resistance.
- If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is beam-targeted.
- She has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
- Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.