Naga

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This page is about the player species. For the monster, see Naga (monster).


Nagas are a hybrid species, Human-like from the waist up but with a large snake tail instead of legs.

They have reasonable aptitudes in most skills and advance in level at a decent rate. They are naturally immune to poisons, amazingly stealthy, can see invisible creatures, and have tough skin that only gets tougher as they rise in level. They are further blessed with a natural weapon in the form of poisonous spit, the power of which also increases with level. A Naga's awkward body causes them a few problems, however. They gain less protection from armor and cannot wear boots at all (though the former problem is somewhat mitigated by their tough scales). Their movement rate is also much slower than average, so they cannot cover ground quickly. Thankfully, all their other actions are performed at normal speed.

Innate Abilities


Preferred Classes

Nagas prefer to become Berserkers, Abyssal Knights, Death Knights, Healers, Skalds, Transmuters, Warpers, Enchanters, Stalkers, Wizards, Conjurers, Necromancers, Fire Elementalists, Ice Elementalists, Air Elementalists, Earth Elementalists, and Venom Mages.

Level Bonuses

  • Nagas gain a random stat increase every 4 levels starting at level 4.
  • Nagas have 20% more HP than average.
  • Nagas have average MP.
  • Nagas gain 5 magic resistance per level.
  • Constriction at level 13.

Difficulty of Play

SimpleIntermediateAdvanced

Nagas are a moderately difficult race to play because of the low AC bonus they receive from armor and their poor movement speed. Their low aptitudes for defensive skills don't help, either. However, Nagas are good fighters, have extremely high HP, decent magic resistance, the ability to see invisible, poison immunity, a ranged poison attack, and a passive AC boost that increases with level. They are also extremely stealthy and adept at Poison Magic.

History

In 0.10, nagas were given constriction from level 1.

As of 0.11, nagas only get constriction upon reaching level 13.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -2 Spellcasting 0
Short Blades 0 Dodging -2 Conjurations 0
Long Blades 0 Stealth +5 Hexes 0
Axes 0 Stabbing 0 Charms 0
Maces & Flails 0 Shields -2 Summonings 0
Polearms 0 Traps 0 Necromancy 0
Staves -1 Translocations 0
Unarmed Combat 0 Transmutation 0
Fire Magic 0
Throwing -1 Ice Magic 0 Invocations 0
Slings -1 Air Magic 0 Evocations 0
Bows -1 Earth Magic 0
Crossbows -1 Poison Magic +3 Experience 120

Strategy