Spellcasting

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The Spellcasting skill determines how proficient a character is at casting spells from memory. A higher Spellcasting level makes it easier to cast spells by lowering their spell hunger, increasing their spell power slightly, and granting your character more max MP and spell levels. It has a minor effect on spell success rate, but increasing skill in a spell's individual magic schools is better for raising its success rate.

Note that the max MP increase granted by Spellcasting is not cumulative with that of Invocations or Evocations; only the highest of the three is used. For this purpose Spellcasting is twice as effective as the other skills.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-2 0 -2 3 -2 -1 11 -1 -1 0 -1 -2 8 -1 0 -1 -4 -2 2 -1 -1 1 2 -1 -5 -1 0


*Purple draconians get +2.

The average aptitude is the lowest one among skills, indicating that even the aptitude of 0 can be considered as talented.

History

Prior to 0.12, this skill had a hidden cost in experience points which was +30%; all species had their aptitudes adjusted to account for this.

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations