Shields (skill)
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
This page is about the skill. For general information see Shields.
The Shields skill denotes how effective your character is at blocking melee or ranged attacks with shields. A higher Shields skill raises your SH score and decreases the penalties to your EV, spellcasting, accuracy and attack speed. At 27 skill, all penalties will be removed.
For information on item use, see Shields.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
1 | 1 | -3 | -2 | -1 | -1 | 0 | 0 | N/A | 3 | 1 | -1 | 8 | 0 | -2 | 0 | 2 | 1 | -2 | -1 | 0 | -1 | -3 | 0 | -1 | -1 | -1 |
History
- Prior to 0.28, shield penalty formulas were different, completely negated at certain skill thresholds.
- Prior to 0.16, the Shining One's Divine Shield benefitted from Shields skill.
- Prior to 0.15, you had to be wearing a shield to train the skill.
- Prior to 0.12, Condensation Shield spell was affected by Shields skill.
- Prior to 0.7, wearing shields didn't reduce attack speed.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |