Difference between revisions of "Armour (skill)"

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The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]].
 
The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]].
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* Reduce body armour [[encumbrance]] by ~2.22% per level.
 
* Reduce body armour [[encumbrance]] by ~2.22% per level.
 
: This reduces the penalties to [[evasion]], [[spellcasting]], and [[Ranged Weapons]]. Note that body armour also penalizes the [[Dodging]] skill; this penalty is ''not'' impacted by Armour skill. It won't reduce the [[stealth]] penalty, either.
 
: This reduces the penalties to [[evasion]], [[spellcasting]], and [[Ranged Weapons]]. Note that body armour also penalizes the [[Dodging]] skill; this penalty is ''not'' impacted by Armour skill. It won't reduce the [[stealth]] penalty, either.
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==Strategy==
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Armour skill provides a percent boost to AC and a percent reduction to encumbrance. Therefore, you don't need a specific amount of Armour skill to wear a given body armour. If you're playing a [[Fighter]], for instance, you'll want something heavy like [[plate armour]] - whether you have 3 Armour skill or 15 Armour skill.
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In the [[Early Game Character Building|early game]], the impact of the Armour skill is relatively small, so you may want to train offensive skills first.
  
 
{{skills}}
 
{{skills}}
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 09:29, 9 March 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

The Armour skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body armour.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
2 2 -2 -1 -1 0 N/A N/A 1 1 -1 8 1 0 -2 -3 2 -2 -2 N/A -1 -3 1 -2 -2 -2

Felids, Draconians and Octopodes cannot train Armour due to their body restrictions.

Useful Info

Each level in Armour skill will:

  • Give bonus AC, equal to ~4.5% Base AC per level. ("Base AC" is the combined AC of all your armour, excluding AC from their enchantment)
  • Reduce body armour encumbrance by ~2.22% per level.
This reduces the penalties to evasion, spellcasting, and Ranged Weapons. Note that body armour also penalizes the Dodging skill; this penalty is not impacted by Armour skill. It won't reduce the stealth penalty, either.

Strategy

Armour skill provides a percent boost to AC and a percent reduction to encumbrance. Therefore, you don't need a specific amount of Armour skill to wear a given body armour. If you're playing a Fighter, for instance, you'll want something heavy like plate armour - whether you have 3 Armour skill or 15 Armour skill.

In the early game, the impact of the Armour skill is relatively small, so you may want to train offensive skills first.

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations