Difference between revisions of "Armour (skill)"

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(mention relative value to strength)
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==Strategy==
 
==Strategy==
Armour skill provides a percent boost to AC and a percent reduction to encumbrance. Therefore, you don't need a specific amount of Armour skill to wear a given body armour. If you're playing a [[Fighter]], for instance, you'll want something heavy like [[plate armour]] - whether you have 3 Armour skill or 15 Armour skill.  
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Armour skill provides a percent boost to AC and a percent reduction to encumbrance. Therefore, you don't need a specific amount of Armour skill to wear a given body armour. If you're playing a [[Fighter]], for instance, you'll want something heavy like [[plate armour]] - whether you have 3 Armour skill or 15 Armour skill.
 +
 
 +
[[Strength]] has a big impact when determining what body armour you should wear, arguably more so than Armour skill. As an arbitrary example, say you have 10 strength and are considering [[swamp dragon scales]]. For this specific character, gaining +2 strength would be worth ''more'' than ~6.92 levels of Armour skill (the exact value also depends on [[Dodging]] skill).
  
 
In the [[Early Game Character Building|early game]], the impact of the Armour skill is relatively small, so you may want to train offensive skills first.
 
In the [[Early Game Character Building|early game]], the impact of the Armour skill is relatively small, so you may want to train offensive skills first.

Revision as of 09:42, 9 March 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

The Armour skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body armour.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
2 2 -2 -1 -1 0 N/A N/A 1 1 -1 8 1 0 -2 -3 2 -2 -2 N/A -1 -3 1 -2 -2 -2

Felids, Draconians and Octopodes cannot train Armour due to their body restrictions.

Useful Info

Each level in Armour skill will:

  • Give bonus AC, equal to ~4.5% Base AC per level. ("Base AC" is the combined AC of all your armour, excluding AC from their enchantment)
  • Reduce body armour encumbrance by ~2.22% per level.
This reduces the penalties to evasion, spellcasting, and Ranged Weapons. Note that body armour also penalizes the Dodging skill; this penalty is not impacted by Armour skill. It won't reduce the stealth penalty, either.

Strategy

Armour skill provides a percent boost to AC and a percent reduction to encumbrance. Therefore, you don't need a specific amount of Armour skill to wear a given body armour. If you're playing a Fighter, for instance, you'll want something heavy like plate armour - whether you have 3 Armour skill or 15 Armour skill.

Strength has a big impact when determining what body armour you should wear, arguably more so than Armour skill. As an arbitrary example, say you have 10 strength and are considering swamp dragon scales. For this specific character, gaining +2 strength would be worth more than ~6.92 levels of Armour skill (the exact value also depends on Dodging skill).

In the early game, the impact of the Armour skill is relatively small, so you may want to train offensive skills first.

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations