Difference between revisions of "Naga"

From CrawlWiki
Jump to: navigation, search
(added 0.12 manual text, fixed up innate abilities)
Line 1: Line 1:
 +
{{version012}}
 
{{for monster}}
 
{{for monster}}
 +
{{flavour|Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs.
  
 +
They are reasonably good at most things and advance in experience levels at the same rate as Hill Orcs. They are naturally resistant to poisons, can see invisible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate; all other actions are at normal speed). Their body shape also prevents them from gaining full protection from most armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their tails eventually grow strong enough to constrict their foes in combat.
  
'''Nagas''' are a hybrid species, [[Human]]-like from the waist up but with a large [[snake]] tail instead of legs.
+
Every now and then, a Naga can spit poison; the range, accuracy and damage of this poison increases with the Naga's experience level.}}
 
 
They have reasonable [[aptitude]]s in most skills and advance in [[experience|level]] at a decent rate. They are naturally immune to [[poison]]s, amazingly stealthy, can see [[invisible]] creatures, and have tough skin that only gets tougher as they rise in level. They are further blessed with a natural weapon in the form of poisonous spit, the power of which also increases with level. A Naga's awkward body causes them a few problems, however. They gain less protection from armor and cannot wear [[boots]] at all (though the former problem is somewhat mitigated by their tough scales). Their movement rate is also much slower than average, so they cannot cover ground quickly. Thankfully, all their other actions are performed at normal speed.
 
  
 
==Innate Abilities==
 
==Innate Abilities==
*You cannot wear [[boots]].
+
*Nagas can [[Spit Poison|spit poison]].
*You can [[Spit Poison|spit poison]].
+
*Nagas can equip [[naga barding]], but cannot wear [[boots]]
*Your serpentine skin is tough (you gain 1 AC every 3 levels starting at level 3).
+
*A Naga's serpentine skin is tough (Nagas gain 1 AC every 3 levels starting at level 3).
*You have [[Good mutations#Acute Vision|supernaturally acute eyesight]].
+
*[[Bad mutations#Deformed|Deformed]]: Nagas gain only half the base AC from body armour
*[[Bad mutations#Deformed|Armour fits poorly on your serpentine body]].
+
*[[Good mutations#Poison Resistance|Poison Resistance]]: Nagas innately resist [[poison]].
*Your system is [[poison resistance|resistant to poison]]s.
+
*[[Good mutations#Acute Vision|Acute Vision]]: Nagas can [[see invisible]].
*You cover ground very slowly during [[movement]] ([[Bad_mutations#Slow|Slow 2]]).
+
*[[Bad_mutations#Slow|Slow 2]]: Nagas move very slowly.
*You are the only species that can equip [[naga barding]].
+
*Nagas are large enough to attack normally while standing in [[shallow water]] (though they cannot move through it normally)
 +
*Nagas require less skill to use [[Shields]] effectively than other [[Size#medium|medium-sized]] races.
  
 
==Preferred Classes==
 
==Preferred Classes==
Line 24: Line 26:
 
*Nagas have average MP.
 
*Nagas have average MP.
 
*Nagas gain 5 magic resistance per level.
 
*Nagas gain 5 magic resistance per level.
*[[Constriction]] at level 13.
+
*Nagas gain the ability to [[Constriction|constrict]] foes at level 13.
  
 
==Difficulty of Play==
 
==Difficulty of Play==
Line 31: Line 33:
  
 
Nagas are a moderately difficult race to play because of the low AC bonus they receive from armor and their poor movement speed. Their low aptitudes for defensive skills don't help, either. However, Nagas are good fighters, have extremely high HP, decent magic resistance, the ability to see invisible, poison immunity, a ranged poison attack, and a passive AC boost that increases with level. They are also extremely stealthy and adept at [[Poison Magic]].
 
Nagas are a moderately difficult race to play because of the low AC bonus they receive from armor and their poor movement speed. Their low aptitudes for defensive skills don't help, either. However, Nagas are good fighters, have extremely high HP, decent magic resistance, the ability to see invisible, poison immunity, a ranged poison attack, and a passive AC boost that increases with level. They are also extremely stealthy and adept at [[Poison Magic]].
 
==History==
 
In [[0.10]], nagas were given constriction from level 1.
 
 
As of [[0.11]], nagas only get constriction upon reaching level 13.
 
  
 
{{aptitudes
 
{{aptitudes
Line 75: Line 72:
  
 
==Strategy==
 
==Strategy==
 +
*[[Tasonir's Melee Naga Guide]]
  
*[[Tasonir's Melee Naga Guide]]
+
==History==
 +
In [[0.10]], nagas had constriction from level 1.
  
[[Category:Species]] [[Category:Naga]]
+
[[Category:Species]]
 +
[[Category:Naga]]

Revision as of 06:28, 11 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Naga (monster).
Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs.

They are reasonably good at most things and advance in experience levels at the same rate as Hill Orcs. They are naturally resistant to poisons, can see invisible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate; all other actions are at normal speed). Their body shape also prevents them from gaining full protection from most armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their tails eventually grow strong enough to constrict their foes in combat.

Every now and then, a Naga can spit poison; the range, accuracy and damage of this poison increases with the Naga's experience level.

Innate Abilities

Preferred Classes

Nagas prefer to become Berserkers, Abyssal Knights, Death Knights, Healers, Skalds, Transmuters, Warpers, Enchanters, Stalkers, Wizards, Conjurers, Necromancers, Fire Elementalists, Ice Elementalists, Air Elementalists, Earth Elementalists, and Venom Mages.

Level Bonuses

  • Nagas gain a random stat increase every 4 levels starting at level 4.
  • Nagas have 20% more HP than average.
  • Nagas have average MP.
  • Nagas gain 5 magic resistance per level.
  • Nagas gain the ability to constrict foes at level 13.

Difficulty of Play

SimpleIntermediateAdvanced

Nagas are a moderately difficult race to play because of the low AC bonus they receive from armor and their poor movement speed. Their low aptitudes for defensive skills don't help, either. However, Nagas are good fighters, have extremely high HP, decent magic resistance, the ability to see invisible, poison immunity, a ranged poison attack, and a passive AC boost that increases with level. They are also extremely stealthy and adept at Poison Magic.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -2 Spellcasting -1
Short Blades 0 Dodging -2 Conjurations 0
Long Blades 0 Stealth 5 Hexes 0
Axes 0 Stabbing 0 Charms 0
Maces & Flails 0 Shields -2 Summonings 0
Polearms 0 Traps 0 Necromancy 0
Staves -1 Translocations 0
Unarmed Combat 0 Transmutation 0
Fire Magic 0
Throwing -1 Ice Magic 0 Invocations 1
Slings -1 Air Magic 0 Evocations 1
Bows -1 Earth Magic 0
Crossbows -1 Poison Magic 3 Experience 0

Strategy

History

In 0.10, nagas had constriction from level 1.