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  • {{flavour|Humans are natural explorers. As they uncover new spaces in the dungeon, th ...f it. A [[whip]] of [[electrocution]] can take out most enemies before you reach [[Lair]]. A [[demon trident]] you found on D:3 can be your weapon all the w
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  • {{flavour|Draconians are human-dragon hybrids: humanoid in form and approximately hum Draconians start at an immature brown with no special abilities, and reach their mature color at level 7. They receive a [[Draconian breath attacks|br
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  • {{flavour|Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawn ca ..., their options in [[extended]] are more limited. However, by the time you reach extended, you'll have a full gamut of mutations to take advantage of.
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  • {{flavour|Felids are a breed of cats that have been granted sentience. Originally the ...r agility and stealth are legendary, as is their ability to get to hard to reach places. Felids advance in levels very slowly. They are skilled with many fo
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  • {{flavour|You are paralysed, and completely unable to act.}} ...s. [[Willpower#Player resistance|Racial willpower]] matters if you want to reach 0% paralysis. See the table below for more details.
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  • {{flavour|Monks have a head start with the divine. They start with only a simple weap *[[Yredelemnul]]: Create multiple allied [[derived undead]] to reach ** [[piety]].
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  • {{flavour|The Hunter is a type of fighter who specialises in missile weapons. A Hunte ...s are a strong earlygame weapon, essentially a [[trident]] with 7 tiles of reach instead of 2. Fast species, namely [[Spriggan]]s, can continuously retreat
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  • {{flavour|Transmuters specialise in transmutation magic, and can cause strange change ...nt melee threats can be [[kite]]d, taking high poison damage. Once enemies reach max poison, you can just walk away (watch for [[attacks of opportunity]] th
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  • {{flavour|Hexslingers use debilitating spells to assist their ranged attacks. They be ...k off summoners and casters with smite-targeted spells you can't otherwise reach.
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  • {{flavour|A Hedge Wizard is a magician who does not specialise in any area of magic. ...lean imp, which fights for you. Since it always wields a [[spear]], it can reach over you to attack from behind. It also does fine on the front lines, too.
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  • {{flavour|Venom Mages specialise in poison magic, which is extremely useful in the sh ...e to [[poison]] will probably kill any foe on the first 2 floors. Once you reach XL 2, you get a burst of power in [[Poisonous Vapours]], a max range, [[smi
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  • {{flavour|A hunting weapon consisting of a wooden shaft with a pointed metal head fas ...uire little skill to reach [[minimum delay]], and as a Polearm, they can [[reach]] up to 2 tiles away.
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  • {{flavour|A long pole with an enormous, cleaving blade on one end.}} ...e weapons, require two hands to wield, and a whopping 24 Polearms skill to reach minimum delay.
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  • {{flavour|A flail with large spikes on the metal lump.}} ...flail''' is the best common one-handed mace. It requires a skill of 18 to reach min delay though; you can get better damage with the same delay at 14 skill
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  • {{flavour|An enormous metal war club, of great cumbrousness. ...er's axe, great maces lack any special properties, but are more common and reach mindelay at a lower level. [[Troll]]s and [[Oni]] who plan to wield two-han
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  • {{flavour|A spiked flail with longer spikes and a heavier head. ...harder) than both [[mace]]s and [[flail]]s, meaning it takes less skill to reach a "reasonable" [[attack speed]].
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  • {{flavour|A fearsome weapon covered in dried blood and crude engravings of torture an ...me. Unfortunately, they are quite rare, and take a high amount of skill to reach mindelay.
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  • {{flavour|A sword with a very long, heavy blade and a long handle. ...des]] that deal good damage, though they require high Long Blades skill to reach minimum delay. [[Triple sword]]s are stronger, but considerably rarer.
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  • }}{{flavour|A long, strong bow made of yew. ...ple crossbow]] is more powerful, but it's rarer and requires more skill to reach mindelay.
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  • {{Flavour|Pulls the top item or group of similar items from a distant pile to the flo ...bly use this spell with little effort. While a [[Minotaur]] is unlikely to reach max power, even a moderate power Apportation can be useful for the followin
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  • {{flavour|This spell extracts the vile and poisonous essences from a corpse. You prob ...g]] over a corpse without [[Control Flight|controlled flight]] ("You can't reach the corpse!").
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  • {{Flavour|This spell surrounds the caster with a mobile ring of searing flame, and ke ...e (watch out for monsters with polearms of freezing, as they'll be able to reach through your shield). It's better to be safe than sorry by making sure they
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  • {{Flavour|This spell grants to the caster the ability to fly through the air.}} ...maller treasure [[vault]]s accessible, or at least much more convenient to reach.
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  • {{flavour|Prevents a creature from taking any action for a short time.}} *[[Willpower]] - though it takes high willpower to reach 0% success. Your [[XL]] and [[species]] matters - don't think you're safe b
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  • {{flavour|A staff which was once wielded by the great alchemist Olgreb.}} ...es|snakes]]). This can be an excellent find early on, though attempting to reach the staff at the end without already having a source of poison resistance c
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  • {{flavour|Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge {{flavour|Kikubaaqudgha does not appreciate abandonment, and will call down fearful p
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  • {{flavour|Followers of the Shining One are bound to the code of the honourable warrio {{flavour|The Shining One forgives followers for abandonment; however, those who late
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  • {{flavour|Vehumet is a god of the destructive powers of magic. Followers will gain di There is a cooldown of <code>98 + 2d50</code> turns between gifts. If you'd reach a gift threshold during the cooldown, you don't get the gift. For gifts #2-
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  • {{flavour|Cheibriados is a god of deliberation. Those following Cheibriados travel mo {{flavour|Cheibriados does not appreciate abandonment, and will call down fearful pun
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  • * [[Makhleb]] has a new flavour description. * [[Snapping turtle]]s and [[Geryon]] reach diagonally.
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  • {{flavour|Animates some rock walls adjacent to the target — including the target it ...he elementals or their creator, other dangerous creatures have new ways to reach you.
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  • |attack1=19 ({{Claw type}}: {{holy flavour}}) {{Flavour|A bird of myth and legend, said to die in flames and be reborn from the ash
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  • |attack1=5 ({{Bite type}}: {{Plain flavour}}) {{Flavour|A brightly-coloured lizard with huge, sharp teeth.}}
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  • {{flavour|Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw ap ...alt. Unlike other gods, Uskayaw piety gain and loss is very rapid; you can reach full piety in a single prolonged fight, and will probably be back down at t
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  • |attack1=19 ({{Kick type}}: {{holy flavour}}) |attack2=23 ({{Kick type}}: {{holy flavour}})
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  • |attack1=14 ({{Peck type}}: {{Plain flavour}}) |attack2=11 ({{Claw type}}: {{Plain flavour}})
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  • |attack1=30 ({{Hit type}}: {{Plain flavour}}) {{Flavour|A massive, burly humanoid standing taller even than an ogre. Hill giants ar
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  • {{flavour|A talisman which allows entry into Zot's domain.}} ...ou see the rune but cannot get it (e.g. if the Abyss shifts before you can reach it), do not despair: the game will keep generating abyssal runes until you
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  • {{flavour|Once you have escaped to the surface with this invaluable artefact, your qu You don't need to pick up the Orb of Zot as soon as you reach it. If you want a higher score, you should clear out the extended end-game
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  • {{flavour|A scroll that reveals the reader's surroundings. The layout of the current *If you have spare scrolls by the time you reach [[Zot]], you might as well use them.
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  • {{flavour|A scroll that calls on the powers of darkness to inflict great pain on any Once you reach [[Zot:5]] and [[extended]], almost all monsters are immune to torment, maki
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  • {{flavour|An elaborate complex designed to lure foolhardy adventurers seeking riches *You must then fight the minotaur, or otherwise avoid it, in order to reach the escape hatch up (where you will find another pile of loot as well).
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  • {{flavour|A ring that increases the ability of its wearer to use magical spells.}} ...high to be used" to "failure is low enough to be used"; wizardry can help reach that.
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  • {{flavour|The exotic underground beaches of the Shoals make up a few small islands in ...- you may need to have [[flight]], or enter from a different staircase, to reach it.
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  • {{flavour|The Slime Pits are the amorphous realm of acids, jellies and slimes. Even t ...u to go inside. The walls will also disappear if you worship [[Jiyva]] and reach 6* piety - though, when worshipping Jiyva, the slimes will eat a huge porti
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  • {{flavour|The Tomb of the Ancients is a place of damnation, of horrors animated by th {{flavour|A way to the Tomb of Ancients, a place of damnation, of horrors animated by
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  • {{flavour|This slick floor seems to pulse to an unknown beat.}} {{flavour|This poor creature looks hideously deformed.}}
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  • {{flavour|Tartarus is a decaying netherworld. Over time, the undead, demons and devil {{flavour|A gateway to the decaying netherworld of Tartarus. This place seems to radi
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  • {{flavour|A pair of soft boots, specially designed by the Assassin's Guild, that allo ...as the monster detection and massive stealth boost make it even easier to reach sleeping opponents and land that lethal hit. They are also amazingly useful
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  • {{flavour|A silk robe, woven with enchantments to enhance the wearer's physical and m ...dition to extra [[SH]] and weapon damage. That being said, by the time you reach 25 Dodging, you might find a [[randart]] with better overall defense.
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  • {{flavour|A glaive commissioned several years ago by a wealthy queen fearful for the ...as a +9 [[bardiche]] of [[flaming]]/[[freezing]], but takes less skill to reach mindelay. However, it comes with the [[Spectral (brand)#Strategy|usual risk
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  • {{flavour|An enchanted lance deadly to all dragonkind. It grows more powerful every t ...bane has a high, irresistible damage output. It also takes little skill to reach [[mindelay]], can be wielded with a [[shield]] (for all species), and provi
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  • {{flavour|A wooden door.}} {{flavour|A disappointingly poorly maintained wooden door. It'd take nothing short of
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  • ...of action, yet still be winnable with perfect play. This goal seems out of reach. Thus, computer games can be soft in the sense that optimal play ensures a
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  • {{flavour|It poisons victims.}} ...ts poison into instant fire damage. You can attack a few times with venom, reach max poison stacks, then cast Ignite Poison for 8d13 AC- and EV- ignoring da
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  • {{flavour|It sometimes drains living victims (1/2 chance). This deals an additional o ...in places filled with demons, undead, and non-living foes. By the time you reach [[Zot]] or [[extended]], consider [[scroll of brand weapon|rebranding]] a d
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  • ...generally positioned in order to force you to charge down open hallways to reach them, and they are nearly immune to all elemental damage. Conjurer statues ...]] wizards with any back story revealed. One of the earlier version of its flavour text revealed that Iskenderun was a female [[felid]]. This is an in-joke re
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  • {{flavour|Golubria's fascination with translocations led him to warp out a sub-realm ...ince the obsidian statue can flood players with demons while the tentacles reach out with their extreme [[chaos]]-branded melee attacks, successfully retrie
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  • {{flavour|A box filled with the bizarre leftovers of a depraved wizard's magical expe *Sting: [[Reaching|reach]]/[[poison|poison]], rPois.
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  • ...le of is determined by the monster's '''[[:Category:Attack flavours|attack flavour]]'''. These modify a monster's melee attacks in many ways, and apply whethe !Flavour
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  • * AT_REACH_STING ([[:Category:Reach sting type|monster list]]) has [[reaching]]. * AT_SPORE ([[:Category:Spore type|monster list]]) makes certain [[attack flavour]]s (AF_CONFUSE and AF_SLEEP) ineffective against [[unbreathing]] creatures.
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  • {{flavour|You are flying above the ground, and are able to cross water and lava or fi ...u remain in the air but take significant [[drain]]ing every turn until you reach safety.
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  • *All [[attack flavour]]s except [[reach]], [[constrict]], and [[trample]] are lost. ...attack flavours may be added, based on undead type. For any attack without reach/constrict/trample, simulacra gain cold attacks, while spectral things gain
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  • {{flavour|Again at length my thought reviving came,<br> ...he sea with them wherever they go and compel it to drown anyone within its reach.
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  • ...e centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthene
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  • {{Flavour|Summons wandering mushrooms and deathcaps next to a targeted creature.}} ...The mushrooms themselves are unlikely to be a major threat by the time you reach [[Zot]], but they can get in the way of movement, [[confuse]] you, and fini
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  • {{flavour|Breathe a blast of fire at a targeted monster, leaving a cloud of flames at {{flavour|Exhales a blast of frost that may knock back targets.}}
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  • {{flavour|Djinn are beings of smokeless fire. They enter the world spontaneously and *A Djinn would reach the same amount of power at {13 Spellcasting, 13 Conjurations}. Each of the
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  • {{flavour|Draws out the spirit within a wielded weapon to fight for the caster, with *[[Polearms]] are often preferred with Spectral Weapon, since you can [[reach]] over the weapon (and vice versa).
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  • {{flavour|Causes vines to grow from the ground. The vines will reach out and grab interlopers, dragging them towards any nearby trees.}} ...g opponents out. Vines can cause [[constriction]], and drag opponents into reach of an [[Awaken Forest|awakened forest]]. These vines are worth no [[experie
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  • {{flavour|A huge mace imbued with potent fire magic. It fills those it strikes with i ...d deadly terrain for your enemies they first have to cross before they can reach you. This means that any monster not immune to fire will be damaged already
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  • ...ves to turn back before it is too late. It is easier, somehow, for Him to reach us down here in the dark... and even as I try furiously to escape His cycle ...f Bessie starts off with a zesty kick of mace, then moves into the body of flavour, which is also mace, and has a thorough aftertaste of mace as well.
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  • ...ish the ghost with my axe. But another zombie attacked me (of the scorpion flavour) and the manticore was taking swings on me as well from afar. ...reezing vapour scared me. But, well, I went for it anyway and was lucky to reach the portal without being frozen.
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  • ...ogres, cyclops, harpies, and centaurs. I sling Fire Storms all around and reach XP level 18 for my troubles! Another point of Int brings Fire Storm's succe ...riors that I have to cremate with extreme haste and prejudice before I can reach the portal, earning XP level 19 in the process. Time for a shopping spree!
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  • {{Flavour|A small axe, designed for throwing.}} *Prior to [[0.18]], you needed 27 [[Throwing]] skill to reach min delay.
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  • ...rs go on strike! You pacify a floor by finding and repairing the fountain. Reach the orb of zot to receive your paycheck! #New translocation spell- reach around. A melee variant of portal projectile, it allows you a chance at a '
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  • {{flavour|Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines. T *Prior to [[0.27]], Vine Stalkers would reach Regeneration 2 at level 12. However, each level of Regeneration provided +0
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  • ...returning later if she manages to get a sizable imp army up before you can reach her. Remember that summons will vanish as soon as the summoner is defeated ...is]]" who "got lost in the Dungeon while seeking the Orb." Given Natasha's flavour text, this strongly suggests that Natasha was once the unique [[lich]] Bori
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  • |attack1=30 ({{Hit type}}: {{Reach flavour}}) {{Flavour|An avatar of battle and bloodshed, capable of mimicking sufficiently damagi
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  • {{flavour|Radioactive humanoids that draw strength from their magical contamination. *Meltdown: Once you reach red contamination or worse, you are at risk of having a meltdown. This occu
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  • {{flavour|A crossbow with three strings arranged in series to provide exceptional pow ...erformance out of a [[longbow]] or a well enchanted [[arbalest]]. Once you reach those near-max skill levels, however, there is little reason not to upgrade
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  • ...flight. [[Shields]] is now above 5, so I stop training it. [[Armour]] will reach level six soon, and there I will also stop for a while. ...alls are transparent, and you can see stuff or monsters that you will only reach much later.
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  • ...etting me find a [[Book of the Sky]], which at least put Tornado within my reach. But a [[Book of Annihilations]] is nowhere to be seen. ...hments moves a counter slowly down to zero. I expect that not long after I reach full piety with TSO, Vehumet’s wrath should peter out. The best place to
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  • {{flavour|A length of wood with a reinforced sling at one end, able to fire projectil ...] and [[Crossbows|crossbow]] counterparts, they require much less skill to reach min-delay, and a well-enchanted fustibalus can still be an effective and de
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  • {{flavour|Of all the gods, only Ru opposed creation. Not as folly, but as distraction ...Unlike other gods, Ru's piety caps at 160. That means that as soon as you reach ****** piety, you are maxed out. Ru will stop offering sacrifices, though i
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  • ...-described Lunar Mage learned in such isolation? Adventurers who manage to reach the remote Moon Base of Lehudib may indeed find powers beyond their compreh {{monsterlink|Tentacled starspawn}} - Can reach out with tentacles and drag you towards its maw (and possibly toward other
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  • {{flavour|An ancient altar, stripped of all identifying characteristics by the passag ...faded altar, but you get all the piety from D:1, D:2, etc. By the time you reach the [[Temple]], a faded altar worshipper can be at 2* or even 3*, which is
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  • ...to a shaft by some mad acolyte of Lugonu. It possesses an unusually large reach that teleports its attack directly to its victim.}} ...a +8 demon trident of distortion, is already a top-tier weapon. The extra reach helps against [[blink]]ing enemies, while the smite-targeting makes it even
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  • {{flavour|It is tipped with a substance that causes blindness and brief confusion.}} ...or Stealth, these darts will be mostly useless on monsters by the time you reach the [[Lair]].
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  • {{flavour|When its wielder attacks, the weapon's spirit leaps out and launches a seco {{Flavour|A spirit drawn from a weapon -- it never strikes on its own. Damage done to
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  • {{flavour|A soft hood, enchanted by members of the Assassin's Guild to allow the wear ...as the monster detection and massive stealth boost make it even easier to reach sleeping opponents and land that lethal hit. It is also amazingly useful fo
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  • ...ware that this is very likely your end. You may take one step in a foe’s reach to reposition, but always remember that most of the denizens of D:1 can two ...mmer their way through your friend (which may be an eight-headed hydra) to reach you, and certainly won’t think about just circling around to one-shot the
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  • {{flavour|A weapon to bring forth guilt from the guilty. It was first wielded by the ...th [[summon]]s; damage to them also triggers Anguish, and Condemnation can reach past your allies to strike enemies from a position of relative safety.
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  • {{flavour|A blue-steel amulet. Its creator, an exceedingly practical woman, designed ...n in the early game, where it is more likely to be useful. By the time you reach [[Vaults]] and [[Depths]], there are a large amount of fire/cold monsters,
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  • {{flavour|[[File:Kikubaaqudgha altar.png]] Another contender! Will you prove worthy, {{flavour|[[File:Kikubaaqudgha altar.png]] It's not "evil magic"! It's recycling. Tho
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  • ...ble for a 15-rune game, but this is MY guide and '''I''' get to choose the flavour of eternal celestial servitude. Instead of just training Unarmed Combat up to 27 once you reach Zot, however, '''follow the targets in the "Your Biggest Workout Yet" secti
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  • ...ur|This brutal weapon, long thought lost to history, combines the extended reach of a polearm with the cleaving sharpness of an axe.}}
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  • At which experience level you actually reach a certain skill level may vary, depending on when you find your talismans a {{flavour|[[File:Troll_(monster).png]] It's not like I'm using.
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  • {{flavour|The Armataurs are a large, scaled mammalian species, walking on four feet a Once you reach XL 7, you'll also recover HP faster. Your HP regeneration is increased by <
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  • {{flavour|It deals dramatically more damage, but attacks with it are much slower.}} ...shield]]s, which can bring the delay back up. Also, for weapons that don't reach 1.0 delay (e.g. [[hand crossbow]] + any [[shield]]), this point is obviousl
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  • {{flavour|Talismans allow their user to shift into a different form. Entering or leav ''* Blade form reduces body armour's base AC until you reach the max skill requirement.''
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