Difference between revisions of "The Swamp"

From CrawlWiki
Jump to: navigation, search
(Animals)
(+new Yred/Fedhas swamp ending)
 
(25 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{version012}}
+
{{version|025}}
{{flavour|A swampy wasteland, complete with ooze, muck, flies and large slavering carnivorous monsters.
+
{{flavour|A swampy wasteland, the Swamp is filled with ooze, muck, flies and large slavering carnivorous monsters.
  
The Swamp is five levels deep and contains the decaying rune. A dungeon features only two of the Snake Pit, Swamp, Shoals and Spider Nest branches. If the Swamp is present, the entrance is located between  Lair:2 and Lair:5.
+
A dungeon features only one of the Swamp and Shoals branches.
}}
 
{{flavour|A stair to a swampy wasteland, complete with ooze, muck, flies and large slavering carnivorous monsters.}}
 
  
[[File:Swamp entry.png]] '''The Swamp''' is a side [[branch]] that contains the decaying [[rune of Zot]]. Five levels deep, it is home to all manner of small water creatures and swamp insects, as well as [[hydra]]s, [[dragon]]s, and [[worm]]s. Its entrance may be found in [[the Lair]] between Lair:2-5. The Swamp is one of two water-themed branches that may be generated in each game (the other is [[the Shoals]]).
+
The entrance to this branch can be found between levels 2 and 4 of the Lair of Beasts.
 +
 
 +
This branch is 4 levels deep.
 +
 
 +
This branch contains the decaying rune of Zot.}}
 +
 
 +
[[File:Swamp entry.png]] '''The Swamp''' is a side [[branch]] that contains the decaying [[rune of Zot]]. Four levels deep, it is home to all manner of small water creatures and swamp insects, as well as [[hydra]]s, [[dragon]]s, and [[worm]]s. The entrance to the Swamp may be found in [[the Lair]] between Lair:2-4. The Swamp is one of two water-themed branches that may be generated in each game (the other is [[the Shoals]]).
  
 
==Layout==
 
==Layout==
Each floor is large and open with trees and plants providing the only cover. You'll find small islands of land amid large masses of [[shallow]] and [[deep water]]; if you spot any disturbances, they are hiding monsters such as [[alligator]]s and [[swamp worm]]s.
+
Each floor is large and open with trees and plants providing the only cover most of the time. You'll find small islands of land and the occasional ruin or vault amid large masses of [[shallow]] and [[deep water]].
  
 
You can set trees on fire to create passages. The resulting forest fire will create immense amounts of steam and may go out of control, however!
 
You can set trees on fire to create passages. The resulting forest fire will create immense amounts of steam and may go out of control, however!
  
 
==Strategy==
 
==Strategy==
Due to [[Mephitic Cloud]]-breathing [[swamp drake]]s, [[electrical eel]]s, and the general watery nature of the Swamp, it's a bad idea to attempt this branch without [[poison resistance]]/[[Clarity]] and [[electricity resistance]]/[[Repel Missiles]]. In your [[confusion]], you can easily drown in deep water. You could also rely on a large supply of [[potions of curing]] or [[Elyvilon]]'s Purification ability to overcome the confusion, but these are costly. Consider having some means of [[flight]]; without it, the shallow water can fatally slow you down if you need to retreat.
+
*Due to [[Mephitic Cloud]]-breathing [[swamp drake]]s, [[Poisonous cloud]]-breathing [[Swamp dragon]]s, and the general watery nature of the Swamp, it's a bad idea to attempt this branch without [[poison resistance]] or a source of [[cloud immunity]]. You could also rely on a large supply of [[potions of curing]] or [[Elyvilon]]'s Purification ability to overcome confusion and poisoning, but these are costly.  
 +
*Consider having some means of [[flying]]; without it, the shallow water can fatally slow you down if you need to retreat. Many of the monsters encountered in the Swamp receive speed boosts in the water.
 +
*Players lacking poison resistance can acquire it in the Swamp itself. If you can find, kill a [[swamp dragon]] for a chance to get [[swamp dragon scales]], which have the rPois intrinsic.
 +
*Edged weapon users will also need some alternative means of killing hydras. See the [[hydra]] article for an in-depth list of methods.
 +
 
 +
==Monsters==
 +
===Common monsters===
 +
 
 +
{| class="prettytable" style="border:none; margin:0; padding:0;"
 +
|-
 +
| {{monsterlink|Alligator}} || {{monsterlink|Spiny frog}} || {{monsterlink|Swamp worm}} || {{monsterlink|Tyrant leech}}
 +
|-
 +
| {{monsterlink|Swamp drake}} || {{monsterlink|Komodo dragon}} || {{monsterlink|Hydra}} || {{monsterlink|Swamp dragon}}
 +
|-
 +
| {{monsterlink|Vampire mosquito}} || {{monsterlink|Insubstantial wisp}} || {{monsterlink|Bog body}} || {{monsterlink|Slime creature}}
 +
|-
 +
| {{monsterlink|Hornet}} || {{monsterlink|Spriggan rider}} || {{monsterlink|Spriggan druid}} || {{monsterlink|Ghost crab}}
 +
|}
 +
===Dangerous monsters===
 +
{{monsterlink|Thorn hunter}}
 +
 
 +
{{monsterlink|Shambling mangrove}}
  
Players lacking poison resistance can acquire it in the Swamp itself. If you can find, kill, and butcher a [[swamp dragon]], you may get a [[swamp dragon hide]] which can be [[scroll of enchant armour|enchanted]] into a [[swamp dragon armour]]. Unfortunately, they are rare until Swamp:3 and getting there without resistance is very risky.
+
===Uniques===
 +
{{monsterlink|The Lernaean hydra}} - found in a few Swamp endings.
  
Edged weapon users will also need some alternative means of killing hydras. See the [[hydra]] article for an in-depth list of methods, or just find a [[flaming]] weapon (the [[Hall of Blades]] might have one, though getting there requires going through part of [[the Vaults]], which has multiple threats of a different variety).
+
*Depending on which ending you get, you might also come upon undead variants of the usual Swamp inhabitants or a number of other dangerous monsters. Tread carefully on the last floor!
  
==Swamp:5 Variations==
+
==Swamp:4 Variations==
 
The decaying rune of Zot is in a monster-filled vault on Swamp:5. While it's always a good idea to clear the rest of the floor first, the exact nature and difficulty of this vault varies each game.
 
The decaying rune of Zot is in a monster-filled vault on Swamp:5. While it's always a good idea to clear the rest of the floor first, the exact nature and difficulty of this vault varies each game.
  
Line 42: Line 68:
  
 
==="Swamp_Vile"===
 
==="Swamp_Vile"===
Introduced in 0.10, "swamp_vile" is an abandoned, flooded temple, occupied by demons and beasts. It may contain unusual monsters like [[green death]]s, [[death ooze]]s, or even a [[tentacled monstrosity]].
+
Introduced in 0.10, "swamp_vile" is an abandoned, flooded temple, occupied by demons and beasts. It may contain unusual monsters like [[large abomination]]s, [[green death]]s, [[death ooze]]s, [[hell beast]]s or even a [[tentacled monstrosity]].
  
 
==="grunt_swamp_rune_castle"===
 
==="grunt_swamp_rune_castle"===
 
Introduced in 0.12, "grunt_swamp_rune_castle" is a square-shaped vault with four inner rooms. One of them contains [[the Lernaean hydra]].
 
Introduced in 0.12, "grunt_swamp_rune_castle" is a square-shaped vault with four inner rooms. One of them contains [[the Lernaean hydra]].
 
==Monsters==
 
===Animals===
 
{{monsterlink|Raven}}
 
{{monsterlink|Water moccasin}}
 
{{monsterlink|Crocodile}}
 
{{monsterlink|Alligator}}
 
{{monsterlink|Baby alligator}}
 
{{monsterlink|Komodo dragon}}
 
{{monsterlink|Giant newt}}
 
{{monsterlink|Giant frog}}
 
{{monsterlink|Spiny frog}}
 
{{monsterlink|Swamp drake}}
 
{{monsterlink|Swamp dragon}}
 
{{monsterlink|Hydra}}
 
{{monsterlink|Electric eel}}
 
{{monsterlink|Red wasp}}
 
{{monsterlink|Giant slug}}
 
{{monsterlink|Swamp worm}}
 
{{monsterlink|Giant leech}}
 
{{monsterlink|Fire crab}}
 
{{monsterlink|Ghost crab}}
 
 
===Undead===
 
{{monsterlink|Phantom}}
 
{{monsterlink|Hungry ghost}}
 
{{monsterlink|Bog body}}
 
{{monsterlink|Vampire mosquito}}
 
 
===Other===
 
{{monsterlink|Slime creature}}
 
{{monsterlink|Insubstantial wisp}}
 
{{monsterlink|Ugly thing}}
 
{{monsterlink|Very ugly thing}}
 
{{monsterlink|Tentacled monstrosity}}
 
 
===Uniques===
 
{{monsterlink|The Lernaean hydra}}
 
  
 
==History==
 
==History==
In [[0.11]], the Swamp was given an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
+
*In [[0.25]] came a new Swamp ending themed as a conflict between Yred and Fedhas that includes an undead version of the Lernaean Hydra.
 +
*During its history, the Swamp has received countless changes to the list of monsters inhabiting it. Many unthreatening monsters have been pruned.
 +
*Prior to [[0.17]], the Swamp was five levels deep.
 +
*In [[0.11]], the Swamp was given an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
  
 
[[Category:Dungeon_Branches]]
 
[[Category:Dungeon_Branches]]

Latest revision as of 20:16, 30 June 2020

Version 0.25: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A swampy wasteland, the Swamp is filled with ooze, muck, flies and large slavering carnivorous monsters.

A dungeon features only one of the Swamp and Shoals branches.

The entrance to this branch can be found between levels 2 and 4 of the Lair of Beasts.

This branch is 4 levels deep.

This branch contains the decaying rune of Zot.

Swamp entry.png The Swamp is a side branch that contains the decaying rune of Zot. Four levels deep, it is home to all manner of small water creatures and swamp insects, as well as hydras, dragons, and worms. The entrance to the Swamp may be found in the Lair between Lair:2-4. The Swamp is one of two water-themed branches that may be generated in each game (the other is the Shoals).

Layout

Each floor is large and open with trees and plants providing the only cover most of the time. You'll find small islands of land and the occasional ruin or vault amid large masses of shallow and deep water.

You can set trees on fire to create passages. The resulting forest fire will create immense amounts of steam and may go out of control, however!

Strategy

  • Due to Mephitic Cloud-breathing swamp drakes, Poisonous cloud-breathing Swamp dragons, and the general watery nature of the Swamp, it's a bad idea to attempt this branch without poison resistance or a source of cloud immunity. You could also rely on a large supply of potions of curing or Elyvilon's Purification ability to overcome confusion and poisoning, but these are costly.
  • Consider having some means of flying; without it, the shallow water can fatally slow you down if you need to retreat. Many of the monsters encountered in the Swamp receive speed boosts in the water.
  • Players lacking poison resistance can acquire it in the Swamp itself. If you can find, kill a swamp dragon for a chance to get swamp dragon scales, which have the rPois intrinsic.
  • Edged weapon users will also need some alternative means of killing hydras. See the hydra article for an in-depth list of methods.

Monsters

Common monsters

t Alligator.png Alligator F Spiny frog.png Spiny frog w Swamp worm.png Swamp worm w Tyrant leech.png Tyrant leech
k Swamp drake.png Swamp drake l Komodo dragon.png Komodo dragon D Hydra.png Hydra D Swamp dragon.png Swamp dragon
y Vampire mosquito.png Vampire mosquito v Insubstantial wisp.png Insubstantial wisp n Bog body.png Bog body J Slime creature.png Slime creature
y Hornet.png Hornet i Spriggan rider.png Spriggan rider i Spriggan druid.png Spriggan druid t Ghost crab.png Ghost crab

Dangerous monsters

f Thorn hunter.png Thorn hunter

f Shambling mangrove.png Shambling mangrove

Uniques

D The Lernaean hydra.png The Lernaean hydra - found in a few Swamp endings.

  • Depending on which ending you get, you might also come upon undead variants of the usual Swamp inhabitants or a number of other dangerous monsters. Tread carefully on the last floor!

Swamp:4 Variations

The decaying rune of Zot is in a monster-filled vault on Swamp:5. While it's always a good idea to clear the rest of the floor first, the exact nature and difficulty of this vault varies each game.

"Swamp"

The classic "swamp" vault is an ovoid vault heavily defended by hydras, swamp dragons and swamp drakes. While otherwise unremarkable, the sheer number of foes you'll face upon reaching the vault can easily prove overwhelming. Keep the path back to the stairs clear, just in case.

"Swamp_Alternative"

Introduced in 0.1, "swamp_alternative" adds one or two fire drakes to the mix, and bisects the vault with a lava pool. Because hydras have no ranged attacks and cannot fly, you can use the lava to divide the defenders and kill them from afar. This is probably the easiest Swamp ending.

"Swamp_Fiery"

Introduced in 0.6, "swamp_fiery" is full of dragons, mottled dragons, fire drakes, hydras, steam dragons, and lindwurms. Flame clouds occur here naturally. Fire resistance obviously helps.

"Swamp_Icy"

Introduced in 0.6, "swamp_icy" is full of simulacra, azure jellies, and 2-3 ice dragons. The simulacra make this the most dangerous Swamp ending, as they get a large HD-based cold damage bonus to their attacks. Hydra simulacra are particularly deadly; treat them with extreme caution and kill them from afar. If you are a spellcaster then Fire Magic or Dispel Undead works wonders. The rune room will generate freezing clouds constantly, so cold resistance is a must; Ice Form is great here.

"Swamp_Pestilence"

Introduced in 0.5, "swamp_pestilence" is full of zombies, spectral swamp dragons and hydras, phantoms, and a bone dragon. Clouds of miasma occur here naturally. The dragon is quite dangerous, and the miasma clouds will rot and slow you. Finally, the vault may contain an oklob plant placed to greet players as they stagger out of the miasma. Dispel Undead can cut through everything but the oklob, but try to get in and out as quickly as possible.

"Swamp_Old_School"

Introduced in 0.6, "swamp_old_school" resembles the old (0.5 and older) Swamp layouts and contains the usual mix of swamp dragons, drakes, and hydras. What sets this vault apart is the Lernaean hydra hiding in one of its niches.

"Swamp_Vile"

Introduced in 0.10, "swamp_vile" is an abandoned, flooded temple, occupied by demons and beasts. It may contain unusual monsters like large abominations, green deaths, death oozes, hell beasts or even a tentacled monstrosity.

"grunt_swamp_rune_castle"

Introduced in 0.12, "grunt_swamp_rune_castle" is a square-shaped vault with four inner rooms. One of them contains the Lernaean hydra.

History

  • In 0.25 came a new Swamp ending themed as a conflict between Yred and Fedhas that includes an undead version of the Lernaean Hydra.
  • During its history, the Swamp has received countless changes to the list of monsters inhabiting it. Many unthreatening monsters have been pruned.
  • Prior to 0.17, the Swamp was five levels deep.
  • In 0.11, the Swamp was given an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.