Difference between revisions of "Transmuter"

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==History==
 
==History==
 
*In [[0.27]], Transmuters will be untied to the shortened [[Book of Changes]], with their spell list unchanged. They lost [[Blade Hands]], however.
 
*In [[0.27]], Transmuters will be untied to the shortened [[Book of Changes]], with their spell list unchanged. They lost [[Blade Hands]], however.
*Prior to [[0.26]], transmuters started with [[Sticks to Snakes]] instead of [[Wereblood]]. As such, their starting [[arrows]] were removed, too.
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*Prior to [[0.26]], transmuters started with [[Sticks to Snakes]] instead of [[Wereblood]]. As such, their starting [[arrow]]s were removed, too.
 
*Prior to [[0.14]], transmuters started with 20 [[gold]].
 
*Prior to [[0.14]], transmuters started with 20 [[gold]].
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Revision as of 12:27, 14 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Transmuters specialise in transmutation magic, and can cause strange changes in themselves and others. They deal damage primarily in unarmed combat, often using transformations to enhance their defensive and offensive capabilities.

Transmuters are magicians who specialise in Transmutations magic. They are best described as kung-fu mad scientists, but initial survival is quite a challenge for them.

Preferred Races

Troll, Naga, Merfolk, Draconian, Demigod and Demonspawn are the recommended races if you pick a Transmuter Background.

Racial restrictions

Ghouls and Mummies are forbidden for becoming transmuters, because they cannot use most transmutations.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Available Spells:

Transmuters start with the Beastly Appendage spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Transmuter adds 2 to your starting Strength, 5 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

Transmuters in general have a somewhat rough start to the dungeon. Unarmed Combat, even though strong later in the game, struggles to keep up with weapons in the early game with a base damage of only 3 for most species. Casting Beastly Appendage before every fight is a must for survival, and is recommended even if you play an already strong species like Minotaur or Troll.

Spider Form gives boosts to unarmed damage and evasion while also making your attacks venom-branded. Unfortunately it also melds all of your armor and leaves you vulnerable to poison yourself.

Ice Form is a more robust form with useful resistances and good damage. Blade Hands lets you keep most of your equipment, while boosting your base damage to a formidable 22.

History

Backgrounds
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Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver