Difference between revisions of "Wall"

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{{flavour|"I know not whether Laws be right,<br>Or whether Laws be wrong;<br>All that we know who lie in gaol<br>Is that the wall is strong;<br>And that each day is like a year,<br>A year whose days are long."<br>-Oscar Wilde, "Ballad of Reading Gaol"}}
 
{{flavour|"I know not whether Laws be right,<br>Or whether Laws be wrong;<br>All that we know who lie in gaol<br>Is that the wall is strong;<br>And that each day is like a year,<br>A year whose days are long."<br>-Oscar Wilde, "Ballad of Reading Gaol"}}
  
The most prominent features of the dungeon, '''walls''' block movement and often [[LOS]]. In general, destroying or bypassing them requires one of several wands or spells, sometimes fairly powerful.
+
The most prominent features of the dungeon, '''walls''' block movement and often [[line of sight]]. In general, destroying or bypassing them requires one of a few specific abilities.
  
 
==Wall Varieties==
 
==Wall Varieties==
 
===Rock===
 
===Rock===
 
{{crawlquote|This wall consists of simple rock.}}
 
{{crawlquote|This wall consists of simple rock.}}
Very common walls made from unworked stone that block LOS, but are relatively easily removed. Electrical attacks will bounce right off them. Rock is the only material for which the [[Passwall]] spell operates, allowing you to slip through it. Destroyed by:
+
Very common walls made from unworked stone which block LOS, but relatively easy to remove. Rock is the only material for which the [[Passwall]] spell functions, allowing you to slip through it. Destroyed by:
*[[Dig]]
+
*[[Formicid]]s' digging ability
*[[Disintegration]]
+
*[[Dig]] (or a [[wand of digging]])
 
*[[Shatter]]
 
*[[Shatter]]
*[[Lee's Rapid Deconstruction]]
+
*[[Fedhas]]' Overgrowth
*[[Orb of Destruction]]
+
*[[Lugonu]]'s Corruption
*[[Lugonu|Corruption]]
 
*[[Boring beetle]]s
 
 
*[[Dissolution]]
 
*[[Dissolution]]
  
 
===Translucent Rock===
 
===Translucent Rock===
 
{{crawlquote|The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.}}
 
{{crawlquote|The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.}}
Identical to rock walls, but they don't block LOS. Bear in mind that you can't [[blink]] through them, even if you can see what's inside. [[Smite]]-targeted attacks are blocked.
+
Identical to rock walls, except they don't block sight.  
 +
 
 +
For the purposes of attacking and other abilities, translucent walls are treated as solid walls. You can't attack or blink through these walls, even with piercing or [[smite-targeted]] attacks.
  
 
===Stone===
 
===Stone===
 
{{crawlquote|A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.}}
 
{{crawlquote|A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.}}
More durable than rock walls, these require stronger magic to remove. As with rock walls, electrical attacks will bounce off these. Destroyed by:
+
More durable than rock walls, these require stronger magic to remove. Destroyed by:
*Shatter (at high [[spell power]])
+
*Shatter
*Lee's Rapid Deconstruction (at high [[spell power]])
+
*Overgrowth
 
*Corruption
 
*Corruption
  
Line 32: Line 33:
  
 
===Metal===
 
===Metal===
{{crawlquote|A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.}}
+
{{crawlquote|A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground even magical bolts of lightning.}}
The most resilient normal walls of all. Destroyed by:
+
Metal walls are similar to stone walls. The metal prevents [[Shock]] and [[Lightning Bolt]] from bouncing off it. [[Lee's Rapid Deconstruction]] is stronger when used on a metal wall. Destroyed by:
*Lee's Rapid Deconstruction (at very high [[spell power]])
+
*Shatter
*Shatter (at very high [[spell power]])
+
*Overgrowth
 
*Corruption
 
*Corruption
  
===Green Crystal===
+
===Crystal===
{{crawlquote|For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane energies. They prevent its easy destruction, and make it reflect heat and cold.}}
+
{{crawlquote|A wall made from polished crystal and imbued with arcane magics. They prevent its easy destruction, and make it reflect heat and cold.}}
Immune to most wall-removal methods, these reflect fire and cold the way stone walls reflect lightning. Destroyed by:
+
Crystal walls are also similar to stone walls. They will reflect [[fire]] and [[cold]], the same way stone walls reflect [[Shock]]. [[Lee's Rapid Deconstruction]] is stronger when used on a crystal wall. Destroyed by:
 
*Shatter
 
*Shatter
*Lee's Rapid Deconstruction
+
*Overgrowth
 +
*Corruption
  
 
===Trees===
 
===Trees===
 +
[[File:tree1.png]][[File:tree2.png]][[File:tree3.png]][[File:tree4.png]][[File:tree5.png]][[File:tree6.png]][[File:tree7.png]][[File:tree8.png]][[File:tree9.png]][[File:tree10.png]][[File:tree11.png]][[File:tree12.png]][[File:tree13.png]][[File:tree14.png]][[File:tree15.png]][[File:tree16.png]][[File:tree1Dead.png]][[File:tree1LightRed.png]][[File:tree2Dead.png]][[File:tree2LightRed.png]][[File:tree2Yellow.png]][[File:tree6Yellow.png]][[File:tree7Red.png]][[File:tree10Red.png]]
 
{{crawlquote|While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.<br><br>
 
{{crawlquote|While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.<br><br>
 
"Only YOU can prevent forest fires!"<br>-Smokey the Bear}}
 
"Only YOU can prevent forest fires!"<br>-Smokey the Bear}}
Functionally walls, these block movement, and can block LOS if you try to look beyond two adjacent ones. Destroyed by:
+
Functionally walls, these block movement and LOS. Despite having the ability to walk through [[plant]]s, followers of [[Fedhas Madash]] cannot pass through trees. If lit ablaze, they cause forest fires that spread fire to the spaces (and other trees) around them. Unlike walls, they cannot be affected by [[Lee's Rapid Deconstruction]] or [[Frozen Ramparts]]. Destroyed by:
*Powerful [[Fire Magic]]
+
 
*[[Lightning Bolt]]
+
*Player-castable fire spells:
*Disintegration
+
**[[Inner Flame]] explosions (including from [[scroll of immolation]])
 +
**[[Flame Wave]]
 +
**[[Fireball]]
 +
**[[Starburst]]
 +
**[[Ignition]]
 +
**[[Fire Storm]]
 +
*Monster-only fire spells:
 +
**[[Bolt of Magma]]
 +
**[[Bolt of Fire]]
 +
**[[Lightning Bolt]]
 +
*Nearby [[Cloud#Spreading flames|spreading flames]]
 +
*[[Polar Vortex]]
 +
*[[The Lernaean hydra]]
 
*Shatter
 
*Shatter
*Orb of Destruction
+
*Overgrow
 
*Corruption
 
*Corruption
 +
 +
If you are worshipping Fedhas, none of your spells are able to destroy trees (Fedhas actively protects them). Overgrow still works, however. Trees created by [[Summon Forest]] cannot be destroyed as easily; only Shatter / Overgrow / Corruption work.
 +
 +
===Demonic Trees===
 +
[[File:tree_demonic1.png]][[File:tree_demonic2.png]][[File:tree_demonic3.png]][[File:tree_demonic4.png]][[File:tree_demonic5.png]][[File:tree_demonic6.png]][[File:tree_demonic7.png]][[File:tree_demonic8.png]][[File:tree_demonic9.png]][[File:tree_demonic10.png]][[File:tree_demonic11.png]][[File:tree_demonic12.png]][[File:tree_demonic13.png]][[File:tree_demonic14.png]][[File:tree_demonic15.png]][[File:tree_demonic16.png]]
 +
{{crawlquote|A tree hideously warped by the demonic forces of chaos. Despite its bizarre appearance and occasional, unsettling movement, it seems harmless.}}
 +
 +
Burning a demonic tree produces a [[cloud#Seething_chaos|cloud of seething chaos]] instead of fire.
 +
 +
===Petrified Trees===
 +
[[File:tree_petrified1.png]][[File:tree_petrified2.png]][[File:tree_petrified3.png]]
 +
{{crawlquote|An ancient tree, long ago passed from biology into geology. While no longer wooden in a material sense, it retains the spiritual qualities of a tree.}}
 +
 +
Unlike other trees, petrified trees can be [[wand of digging|dug]] through.
  
 
===Mangroves===
 
===Mangroves===
 +
[[File:Mangrove1.png]][[File:Mangrove2.png]][[File:Mangrove3.png]]
 
{{crawlquote|This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.}}
 
{{crawlquote|This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.}}
These function identically to trees, except that they block LOS. Destroyed by:
+
These function identically to trees, save that they grow in [[shallow water]].
*Powerful [[Fire Magic]]
+
 
*[[Lightning Bolt]]
+
===Slime Covered Rock===
*Disintegration
+
{{crawlquote|This wall is thickly coated with bright green slime. Ewwwwww.}}
 +
Found only in [[the Slime Pits]], these inflict [[corrosion]] to any adventurer adjacent to one. Every slime wall currently adjacent to you inflicts 1 stack of corrosion (-4 damage and [[AC]]). Otherwise the same as rock wall.
 +
 
 +
Followers of [[Jiyva]] are immune to the effects of slime walls, and at 3* piety, can temporarily turn walls into slime. Jiyva-created walls deal [[acid]] damage to every enemy adjacent to them.
 +
 
 +
Destroyed by:
 +
*Formicid's digging ability
 +
*Dig
 +
*Shatter
 +
*Overgrowth
 +
*Corruption
 +
*Dissolution
 +
 
 +
===Rune-Carved Stone===
 +
{{crawlquote|A strangely slime-free wall, carved all over with countless protective runes. One often repeated set of runes seems to refer to 'the royal jelly.'}}
 +
These walls make up the outside portions of the central chamber of the bottom of the [[Slime Pits]]. They are otherwise identical to stone walls. Destroyed by:
 +
*Shatter
 +
*Overgrowth
 +
*Corruption
 +
 
 +
===Rune-Carved Clear Stone===
 +
{{crawlquote|A strangely slime-free stone wall, with strange lights twinkling within its airy confines. Mystical runes are scattered across its surface, seemingly referring to a 'Royal Jelly'.}}
 +
These transparent walls make up the interior of the central chamber of Slime:5. If [[the Royal Jelly]] is dead (or if you have high [[piety]] with [[Jiyva]]), these walls will vanish, allowing easy access to the Slimy [[Rune of Zot]]. Without these methods, these walls can only be destroyed with:
 
*Shatter
 
*Shatter
*Orb of Destruction
+
*Overgrowth
 
*Corruption
 
*Corruption
  
===Slime covered Rock===
+
===Iron Grate===
{{crawlquote|This wall is thickly coated with bright green slime. Ewwwwww.}}
+
{{crawlquote|A rusted iron grate, brittle enough to be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.}}
Found only in [[the Slime Pits]], these will corrode any adventurer who touches them. Destroyed by:
+
These block movement and line of fire, but they do not block [[LOS]] or line of effect, so [[smite-targeted]] attacks can get through. They are usually found in special vaults, often sealing away monsters with smite-targeted attacks. Destroyed by:
 +
*Formicid's digging ability
 
*Dig
 
*Dig
*Disintegration
+
*Shatter
*Shatter (at high [[spell power]])
+
*Overgrowth
*Lee's Rapid Deconstruction (at high [[spell power]])
 
*Orb of Destruction
 
 
*Corruption
 
*Corruption
*[[Dissolution]]
+
*Dissolution
 +
 
 +
You can use [[Blink]], [[Passage of Golubria]], or [[dispersal trap]]s to pass in or out of grates. You can also use [[Dispersal]] or [[Disjunction]] to bring enemies out of grates.
  
===Rune carved Stone===
+
===Large Window===
{{crawlquote|This strangely slime-free wall is carved all over with countless mystic runes. One often repeated set of runes seems to refer to 'the royal jelly.'}}
+
{{crawlquote|A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.}}
These walls make up the central chamber of the bottom of the [[Slime Pits]], where the Slimy [[Rune of Zot]] is found. If [[the royal jelly]] is dead (or if you have high [[piety]] with [[Jiyva]]), these walls will turn into translucent rock, allowing easy access to the rune. Without these methods, these walls can only be destroyed with:
+
Large windows are found in certain [[Sewers]] maps, and function identically to transparent rock walls.
*Shatter (at high [[spell power]])
 
*Lee's Rapid Deconstruction (at high [[spell power]])
 
*Corruption
 
  
 
===Unnaturally Hard Wall===
 
===Unnaturally Hard Wall===
 +
{{crawlquote|You cannot affect this wall by any means.}}
 
Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.
 
Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.
 +
 +
===Translucent Unnaturally Hard Wall===
 +
{{crawlquote|This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.}}
 +
The indestructible variant of translucent rock.
 +
 +
==Map boundaries==
 +
The following "walls" are found on the edges of certain floors.
  
 
===Open Sea===
 
===Open Sea===
{{crawlquote|Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.}}
+
{{crawlquote|Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.<br>The ferocious winds and tides of the open sea thwart your progress.}}
 
While not walls in the traditional sense, these impassable tiles mark the outer borders of the [[Shoals]] and certain [[Sewers]] layouts.
 
While not walls in the traditional sense, these impassable tiles mark the outer borders of the [[Shoals]] and certain [[Sewers]] layouts.
  
 
===Endless Lava===
 
===Endless Lava===
 
{{crawlquote|A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.<br>
 
{{crawlquote|A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.<br>
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.}}
+
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.<br>The endless sea of lava is not a nice place.}}
 
The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.
 
The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.
  
===Iron Grate===
+
===Endless Salt===
{{crawlquote|This iron grate looks rusted, as if it could be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.}}
+
{{crawlquote|A seemingly endless, flat plain, wracked by blinding salt storms. Anyone venturing across it would be lost beyond all hope in short order.}}
These block movement, spells, and ranged attacks, but not LOS or [[smite]]-targeted attacks. They are usually found in special vaults, sealing away monsters with smite-targeted attacks, though they may also be generated as the result of stepping on a [[pressure plate]]. Destroyed by:
+
Much like open sea and endless lava, these mark the outer borders of the [[Desolation of Salt]].
*Dig
 
*Disintegration
 
*Lee's Rapid Deconstruction
 
*Shatter
 
*Orb of Destruction
 
*Corruption
 
 
 
===Gravestone===
 
{{crawlquote|A nameless grave. The question remains: is it the grave that is nameless, or the person who lies in that grave?}}
 
Gravestones are generally found in special vaults or [[portal]] levels (like [[Zonguldrok's Mausoleum]], for example). If they show up in the main dungeon, it's a sure sign that the undead are wandering the level.
 
  
===Large Window===
+
===Dimension's Edge===
{{crawlquote|A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.}}
+
{{crawlquote|The edge of this tiny, isolated plane, where space itself dissolves into oblivion. Entering or affecting this black void is impossible.}}
Large windows are found in the certain [[Sewers]] maps, and function identically to transparent rock walls.
+
Yet another impenetrable level border, this time bordering the [[Roulette of Golubria]].
  
 
==History==
 
==History==
Prior to [[0.11]], you could find '''walls of solid wax''':
+
{{CBA|0.32|new decorative walls will be added.}}
 +
*Prior to [[0.30]], slime-covered walls would damage players and monsters with acid damage.
 +
*In [[0.27]], demonic and petrified trees were added. Initially, burned demonic trees released durably summoned demons in addition to chaos clouds, but this was removed before the release.
 +
*Prior to [[0.22]], [[Lee's Rapid Deconstruction]] could destroy walls, doors, iron grates and statues.
 +
*Prior to [[0.20]], [[wand of disintegration|wands of disintegration]] could destroy rock walls and some other obstacles in the dungeon ([[door]]s, [[iron grate]]s, [[tree]]s, orcish idols, and most kinds of [[statue]]s). Also, [[eye of devastation|eyes of devastation]] could disintegrate rock walls with their [[Energy Bolt]] spell.
 +
*Prior to [[0.17]], you could find [[boring beetle]]s, [[List of arthropods|arthropods]] capable of digging rock walls.
 +
*Prior to [[0.11]], you could find '''walls of solid wax''':
 
{{crawlquote|These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.}}
 
{{crawlquote|These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.}}
Wax walls are frequently found in [[killer bee]] [[vault]]s, though they can also appear near [[altar]]s to [[Xom]] or in [[the Abyss]]. They often hide treasure, in particular royal jelly and honeycombs. Destroyed by:
+
:Wax walls were frequently found in [[killer bee]] [[vault]]s, though they could also appear near [[altar]]s to [[Xom]] or in [[the Abyss]]. They often hid treasure, in particular royal jelly and honeycombs.
*Powerful Fire Magic
 
*Disintegration
 
*Shatter
 
*Orb of Destruction
 
*Corruption
 
*Boring beetles
 
  
 
[[Category:Dungeon Features]]
 
[[Category:Dungeon Features]]

Latest revision as of 13:28, 12 February 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
"I know not whether Laws be right,
Or whether Laws be wrong;
All that we know who lie in gaol
Is that the wall is strong;
And that each day is like a year,
A year whose days are long."
-Oscar Wilde, "Ballad of Reading Gaol"

The most prominent features of the dungeon, walls block movement and often line of sight. In general, destroying or bypassing them requires one of a few specific abilities.

Wall Varieties

Rock

This wall consists of simple rock.

Very common walls made from unworked stone which block LOS, but relatively easy to remove. Rock is the only material for which the Passwall spell functions, allowing you to slip through it. Destroyed by:

Translucent Rock

The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.

Identical to rock walls, except they don't block sight.

For the purposes of attacking and other abilities, translucent walls are treated as solid walls. You can't attack or blink through these walls, even with piercing or smite-targeted attacks.

Stone

A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.

More durable than rock walls, these require stronger magic to remove. Destroyed by:

  • Shatter
  • Overgrowth
  • Corruption

Translucent Stone

It has been imbued with arcane magics which render it translucent.

The stone analog to transparent rock.

Metal

A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground even magical bolts of lightning.

Metal walls are similar to stone walls. The metal prevents Shock and Lightning Bolt from bouncing off it. Lee's Rapid Deconstruction is stronger when used on a metal wall. Destroyed by:

  • Shatter
  • Overgrowth
  • Corruption

Crystal

A wall made from polished crystal and imbued with arcane magics. They prevent its easy destruction, and make it reflect heat and cold.

Crystal walls are also similar to stone walls. They will reflect fire and cold, the same way stone walls reflect Shock. Lee's Rapid Deconstruction is stronger when used on a crystal wall. Destroyed by:

  • Shatter
  • Overgrowth
  • Corruption

Trees

Tree1.pngTree2.pngTree3.pngTree4.pngTree5.pngTree6.pngTree7.pngTree8.pngTree9.pngTree10.pngTree11.pngTree12.pngTree13.pngTree14.pngTree15.pngTree16.pngTree1Dead.pngTree1LightRed.pngTree2Dead.pngTree2LightRed.pngTree2Yellow.pngTree6Yellow.pngTree7Red.pngTree10Red.png

While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.

"Only YOU can prevent forest fires!"
-Smokey the Bear

Functionally walls, these block movement and LOS. Despite having the ability to walk through plants, followers of Fedhas Madash cannot pass through trees. If lit ablaze, they cause forest fires that spread fire to the spaces (and other trees) around them. Unlike walls, they cannot be affected by Lee's Rapid Deconstruction or Frozen Ramparts. Destroyed by:

If you are worshipping Fedhas, none of your spells are able to destroy trees (Fedhas actively protects them). Overgrow still works, however. Trees created by Summon Forest cannot be destroyed as easily; only Shatter / Overgrow / Corruption work.

Demonic Trees

Tree demonic1.pngTree demonic2.pngTree demonic3.pngTree demonic4.pngTree demonic5.pngTree demonic6.pngTree demonic7.pngTree demonic8.pngTree demonic9.pngTree demonic10.pngTree demonic11.pngTree demonic12.pngTree demonic13.pngTree demonic14.pngTree demonic15.pngTree demonic16.png

A tree hideously warped by the demonic forces of chaos. Despite its bizarre appearance and occasional, unsettling movement, it seems harmless.

Burning a demonic tree produces a cloud of seething chaos instead of fire.

Petrified Trees

Tree petrified1.pngTree petrified2.pngTree petrified3.png

An ancient tree, long ago passed from biology into geology. While no longer wooden in a material sense, it retains the spiritual qualities of a tree.

Unlike other trees, petrified trees can be dug through.

Mangroves

Mangrove1.pngMangrove2.pngMangrove3.png

This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.

These function identically to trees, save that they grow in shallow water.

Slime Covered Rock

This wall is thickly coated with bright green slime. Ewwwwww.

Found only in the Slime Pits, these inflict corrosion to any adventurer adjacent to one. Every slime wall currently adjacent to you inflicts 1 stack of corrosion (-4 damage and AC). Otherwise the same as rock wall.

Followers of Jiyva are immune to the effects of slime walls, and at 3* piety, can temporarily turn walls into slime. Jiyva-created walls deal acid damage to every enemy adjacent to them.

Destroyed by:

  • Formicid's digging ability
  • Dig
  • Shatter
  • Overgrowth
  • Corruption
  • Dissolution

Rune-Carved Stone

A strangely slime-free wall, carved all over with countless protective runes. One often repeated set of runes seems to refer to 'the royal jelly.'

These walls make up the outside portions of the central chamber of the bottom of the Slime Pits. They are otherwise identical to stone walls. Destroyed by:

  • Shatter
  • Overgrowth
  • Corruption

Rune-Carved Clear Stone

A strangely slime-free stone wall, with strange lights twinkling within its airy confines. Mystical runes are scattered across its surface, seemingly referring to a 'Royal Jelly'.

These transparent walls make up the interior of the central chamber of Slime:5. If the Royal Jelly is dead (or if you have high piety with Jiyva), these walls will vanish, allowing easy access to the Slimy Rune of Zot. Without these methods, these walls can only be destroyed with:

  • Shatter
  • Overgrowth
  • Corruption

Iron Grate

A rusted iron grate, brittle enough to be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.

These block movement and line of fire, but they do not block LOS or line of effect, so smite-targeted attacks can get through. They are usually found in special vaults, often sealing away monsters with smite-targeted attacks. Destroyed by:

  • Formicid's digging ability
  • Dig
  • Shatter
  • Overgrowth
  • Corruption
  • Dissolution

You can use Blink, Passage of Golubria, or dispersal traps to pass in or out of grates. You can also use Dispersal or Disjunction to bring enemies out of grates.

Large Window

A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.

Large windows are found in certain Sewers maps, and function identically to transparent rock walls.

Unnaturally Hard Wall

You cannot affect this wall by any means.

Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.

Translucent Unnaturally Hard Wall

This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.

The indestructible variant of translucent rock.

Map boundaries

The following "walls" are found on the edges of certain floors.

Open Sea

Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.
The ferocious winds and tides of the open sea thwart your progress.

While not walls in the traditional sense, these impassable tiles mark the outer borders of the Shoals and certain Sewers layouts.

Endless Lava

A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.
The endless sea of lava is not a nice place.

The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.

Endless Salt

A seemingly endless, flat plain, wracked by blinding salt storms. Anyone venturing across it would be lost beyond all hope in short order.

Much like open sea and endless lava, these mark the outer borders of the Desolation of Salt.

Dimension's Edge

The edge of this tiny, isolated plane, where space itself dissolves into oblivion. Entering or affecting this black void is impossible.

Yet another impenetrable level border, this time bordering the Roulette of Golubria.

History

  • In 0.32, new decorative walls will be added.
  • Prior to 0.30, slime-covered walls would damage players and monsters with acid damage.
  • In 0.27, demonic and petrified trees were added. Initially, burned demonic trees released durably summoned demons in addition to chaos clouds, but this was removed before the release.
  • Prior to 0.22, Lee's Rapid Deconstruction could destroy walls, doors, iron grates and statues.
  • Prior to 0.20, wands of disintegration could destroy rock walls and some other obstacles in the dungeon (doors, iron grates, trees, orcish idols, and most kinds of statues). Also, eyes of devastation could disintegrate rock walls with their Energy Bolt spell.
  • Prior to 0.17, you could find boring beetles, arthropods capable of digging rock walls.
  • Prior to 0.11, you could find walls of solid wax:
These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.
Wax walls were frequently found in killer bee vaults, though they could also appear near altars to Xom or in the Abyss. They often hid treasure, in particular royal jelly and honeycombs.