| "I met a traveller from an antique land|
Who said: Two vast and trunkless legs of stone
-Percy Bysshe Shelley, "Ozymandias". 1818.
Statues can be found all throughout the Dungeon. Most of them are harmless, but some contain dangerous traps or actively try to kill you. While each kind of statue behaves in a unique way, they are most easily divided into inanimate statues (which are treated like dungeon features) and animated statue monsters (which aggressively attack you and can be destroyed). Whether animate or not, all statues are completely immobile, and if a statue is capable of attacking you, the game will auto-exclude all tiles in their LOS to keep you from accidentally wandering into danger.
All statues behave much like transparent walls, being a barrier to fire but not visibility; unlike transparent walls, they are not a barrier to reaching or smite-targeted attacks. They are not affected by Dig or a wand of digging, but may be susceptible to disintegration. Hostile statues do not regenerate HP, so even if you are forced to retreat, you may come back and try to destroy it after you've healed.
- Granite statues come in a variety of shapes, often resembling dangerous monsters, but pose no risk; at worst they may prevent you from reaching a shop or pile of treasure.
Despite the hardness of the stone, this statue's features have long withered away.
- Scorch marked granite statues are just like granite statues, except that they are found in areas where flame clouds sporadically appear. They do not actually cause these clouds, so while you can destroy them, doing so accomplishes nothing toward making the area safer.
- Gravestones are generally found in special vaults or portal levels (like Zonguldrok's Shrine). If they show up in the main dungeon, it's a sure sign that the undead are wandering the level.
A nameless grave. The question remains: is it the grave that is nameless, or the person who lies in that grave?
An idol of the orc god Beogh.
- Sarcophagi can be found in The Tomb, The Crypt, and certain special levels. Normally, they behave like granite statues. Sealed sarcophagi, however, can occasionally contain monsters.
An ancient sarcophagus. It appears to be empty.
- Elephant-shaped statues are inanimate lumps of stone occasionally found in the temple of Lair:8. They do nothing until you kill the anaconda in the back of the temple, at which point several of them will come to life and attack you as dire elephants. Be sure to close doors behind you as you explore; this will allow you to only face a few of them at a time.
This worn granite statue depicts an elephant standing guard.
- Iron statues are found only in the Iron City of Dis and are completely indestructible.
This statue has no mouth. Creepy!
Hostile statues are rare, and most often are found as part of a vault. Most animate statues have elemental resistance or immunity. Certain dangerous statues are susceptible to a wand of disintegration, but most of them are unaffected. All can be taken down by physical attacks or spells: eg, Lee's Rapid Deconstruction, Shatter, Orb of Destruction.
8 Lightning spire- An arcane construct that hurls bolts of lightning at passersby.
8 Warrior statue- A statue armed with a melee weapon. Its builders placed it in a location where intruders would have to walk past it.
8 Wizard statue- Arcane statues that cast a variety of powerful spells.
8 The Statue of Wucad Mu - An orange crystal statue carved into the likeness of the famed monk and placed in the center of his monastery. No less vulnerable to disintegration than other orange crystal statues.
Other immobile monsters
P Burning bush- An eternally burning bush that spews flames at passersby.
P Oklob plant- A more durable oklob with deadlier acid.
Prior to 0.19, statues weren't stabbable; obsidian & orange crystal statues had no sInv.