| The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Basically humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Despite their lack of wings, powerful Tengu can fly magically, and very powerful members of this species can stay in the air indefinitely. Their movement speed and evasion are increased slightly while flying.
They are experts at all forms of fighting, including the magical arts of combat (conjurations, summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a great deal of injury.
- Beak and Talons 3: Tengu have beaks and talons and gain two auxiliary attacks in melee combat.
- Tengu cannot wear helmets or boots
- Tengu get a +20% bonus to evasion and a bonus to movement (-1 movement delay from 10 to 9) while flying.
- Zealots: Berserker
- Mages: Wizard, Conjurer, Summoner, Fire Elementalist, Air Elementalist, Venom Mage
- +1 to a random stat every 4th level.
- 20% less HP than average.
- +3 magic resistance per level.
- Gain the ability to fly permanently at XL 5.
Difficulty of Play
|Simple • Intermediate • Advanced|
Due to their excellent aptitudes and inborn mutations, tengu are powerful and versatile in both melee and magic. However they are also among the most fragile races in the game. In addition to their low HP, their equipment restrictions mean they tend to have low AC. Overall, this makes tengu quite weak early on, but more powerful later, especially once they get the EV and speed bonus from flying permanently.
Caster tengu have the best reasons to choose Vehumet over Sif Muna, as they have a strong aptitude for Conjurations, and Vehumet's entirely passive suite of abilities means they don't have to rely on their poor Invocations aptitude.
The higher the value, the better the aptitude.
|Maces & Flails||1||Summonings||2|
Tengu are a type of legendary creature in Japanese folk religion traditionally depicted with both human and avian characteristics.
Prior to 0.23, tengu gained temporary flight (about 40 turns) at XL 5, and only got permanent flight at XL 14.
Tengu gained permanent flight one level later before 0.15.
Prior to 0.12, Tengu received the speed bonus while flying only with less than 70% of their unencumbered burden (though flight itself granted a considerable bonus to carrying capacity, a property also removed in 0.12). They also gained experience somewhat more slowly; Prior to 0.11, tengu lost the ability to fly when not in their natural form.
The species was renamed from Kenku to Tengu in 0.10, to avoid the direct association with the race from Dungeons & Dragons.
|Simple||Hill Orc • Minotaur • Merfolk • Gargoyle • Draconian • Halfling • Troll • Ghoul|
|Intermediate||Human • Kobold • Demonspawn • Centaur • Spriggan • Tengu • Deep Elf • Ogre • Deep Dwarf • Gnoll|
|Advanced||Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Barachi • Mummy|